Doctor Archive
Thread: Big List of Doc Issues for September (VOTE!)
5.Heal consistency
8.Medicine Organization and Inventory Management
9.Master Doc Benefits
11.Money
22.On Fire Cure
23.Correspondence Response
- #2
- I believe it's buried in #1, but I'd really like to see the ability to split crates.
- #16
- #6
- #22
- #4
- #13
- #9
- #32
- #46
1 3. Mind damage.
7 5. Heal consistency
8 6. Experimentation Issues
4 7. TEF Issues
5 13. Faction Points
9 29. /diagnose Refresh
10 41. Droid Messages
2 47. Pet Healing
6 28. Crafting XP
as a BH first, and novice medic second, i just read these threads to educate myself on what other members of my PA can do.
but, i must say... you (Doctors) have an exceptional correspondent. I can't imagine how much time went into that initial post.
kudos to Zarlor.
ummm.. my input, such as it is...
1. 3 (though i do eyeshot people to death...)
2. 5
3. 12
4. 4
5. 17
6. not going to go any further.. as i have no experience with virtually all the rest of it (except fire damage, which i believe should be an uncurable state)
#1 : 17. AoE Cure State Pack
Thank heavens for incoming fix.
I would like to add that if AoE version is not possible, then maybe they can
a) lower med use to about 30 for higest cure C so more can use it.
b) remove mind cost for cure poison/disease. It would be pretty silly to run out of mind after curing 4 person in your group.
#2 : 5. Heal consistency
Can you change the title to heal/buff consistency because I keep thinking this is for heal only and keep trying to add this to enhancement issue.
#3 : 3. Mind damage.
I think doctor should get this, just to give doctors more reason to go out there in the field. Unless Dev meant for doctor to stay in city, in which case I would like to know that too.
#4 : 26. State Pack Persistence
#5 : 34. Medicine Use Skill Granularity
I think Stimp E med need is too low.
#6 : 9. Master Doc Benefits
I like the move revive to master idea.
#7 : 4. Enhance Packs.
#8 : 14. Healing Range/Distance
When they address the melee out of range problem by increasing their range, it would be nice to increase our heal/rez range as well
#9 : 19. Resuscitation Issues and the Stat Drain Bug/Stat Loss Bug/Stat Stick Bug
#10 : 30. Skill Enhancement Concerns
They have stated on BE forum that med mod will be taken out. I would like to know if this means
a) no further mod will be creates but those aready created can still be used. (for those who are stock pilling these right now for such event.
b) all existing mod cannot be used but cloths/packs that already have them installed still provide the mod
c) +med skill itself is no longer used. which is best solution for us doctors, but not for those who have stock piled the mods or cloths with mod already installed.
issues in no particular order ( note: i didn't exactly filter my picks just went through and picked whatever seemed to apply to me )
2
4
5
6
7
9
10
11
16
18
47
1. #2
2. #5
3. #6
4. #9
5. #19
6. #22
7. #25
8. #24
9. #46
For survey, I like the droid idea. Perhaps toss in an "artisan friendly" feature to help appease their annoyance? Maybe have it do:
1) if you have survey, it doubles the range (or adds +20 survey or something)
2) if not, you can scan at the low 64m range and get a single sample
Or make em pretty cheap and have charges like the BH droids, but have em able to pick a single resource and find the highest concentration on the planet or something per charge.
2. 15
3. 7
4. 22
5. 29
6. 11
7. 8
8. 14
9. 10
10. 5
Thank you Zarlor for all your hard work.
1) #3
2) #2
3) #13
4) #7
5) #12
6) #22
7) #10
8) #9
9) #37
10) #42
First of all
Good heavens Zarlor, many thanks for putting together a coherent, well parsed list.
We would be lost with out you, well done
1) #7
2) #4
3) #6
4) #5
5) #11
6) #23
7) #14
8) #19
9) #27
10) #36
Staiglier
Mos Espa, Tat.
Corbantis