Doctor Archive

Thread: Big List of Doc Issues for September (VOTE!)

lund0529
Tue Sep 23, 2003 10:35 am
#14

5.Heal consistency
8.Medicine Organization and Inventory Management
9.Master Doc Benefits
11.Money
22.On Fire Cure
23.Correspondence Response

Elanae
Tue Sep 23, 2003 10:45 am
#15

1. 2
2. 5
3. 9
4. 14
5. 10
6. 13
7. 22
8. 33
9. 16
10. 7




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
mcglonec
Tue Sep 23, 2003 11:37 am
#16


  1. #2

  2. I believe it's buried in #1, but I'd really like to see the ability to split crates.

  3. #16

  4. #6

  5. #22

  6. #4

  7. #13

  8. #9

  9. #32

  10. #46





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
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Vodo_Baas
Tue Sep 23, 2003 11:56 am
#17

3 2. Doctor Surveying/Medical Forage
1 3. Mind damage.
7 5. Heal consistency
8 6. Experimentation Issues
4 7. TEF Issues
5 13. Faction Points
9 29. /diagnose Refresh
10 41. Droid Messages
2 47. Pet Healing
6 28. Crafting XP



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Asaur
Tue Sep 23, 2003 1:25 pm
#18

1)3


2)4


3)5


4)12


5)8


6)33


7)10


8)25


9)37


10)20

BlasterForHire
Tue Sep 23, 2003 1:46 pm
#19

as a BH first, and novice medic second, i just read these threads to educate myself on what other members of my PA can do.


but, i must say... you (Doctors) have an exceptional correspondent. I can't imagine how much time went into that initial post.


kudos to Zarlor.


ummm.. my input, such as it is...


1. 3 (though i do eyeshot people to death...)


2. 5


3. 12


4. 4


5. 17


6. not going to go any further.. as i have no experience with virtually all the rest of it (except fire damage, which i believe should be an uncurable state)

IlyaMasool
Tue Sep 23, 2003 2:00 pm
#20

#1 : 17. AoE Cure State Pack


Thank heavens for incoming fix.
I would like to add that if AoE version is not possible, then maybe they can
a) lower med use to about 30 for higest cure C so more can use it.
b) remove mind cost for cure poison/disease. It would be pretty silly to run out of mind after curing 4 person in your group.


#2 : 5. Heal consistency


Can you change the title to heal/buff consistency because I keep thinking this is for heal only and keep trying to add this to enhancement issue.


#3 : 3. Mind damage.


I think doctor should get this, just to give doctors more reason to go out there in the field. Unless Dev meant for doctor to stay in city, in which case I would like to know that too.


#4 : 26. State Pack Persistence


#5 : 34. Medicine Use Skill Granularity


I think Stimp E med need is too low.


#6 : 9. Master Doc Benefits

I like the move revive to master idea.


#7 : 4. Enhance Packs.


#8 : 14. Healing Range/Distance


When they address the melee out of range problem by increasing their range, it would be nice to increase our heal/rez range as well


#9 : 19. Resuscitation Issues and the Stat Drain Bug/Stat Loss Bug/Stat Stick Bug


#10 : 30. Skill Enhancement Concerns


They have stated on BE forum that med mod will be taken out. I would like to know if this means


a) no further mod will be creates but those aready created can still be used. (for those who are stock pilling these right now for such event.


b) all existing mod cannot be used but cloths/packs that already have them installed still provide the mod


c) +med skill itself is no longer used. which is best solution for us doctors, but not for those who have stock piled the mods or cloths with mod already installed.


SolarinOfFlurry
Tue Sep 23, 2003 2:12 pm
#21

issues in no particular order ( note: i didn't exactly filter my picks just went through and picked whatever seemed to apply to me )


2


4


5


6


7


9


10


11


16


18


47

Dommesdag
Tue Sep 23, 2003 4:07 pm
#22

0. #1 (splitting crates)
1. #2
2. #5
3. #6
4. #9
5. #19
6. #22
7. #25
8. #24
9. #46

For survey, I like the droid idea. Perhaps toss in an "artisan friendly" feature to help appease their annoyance? Maybe have it do:

1) if you have survey, it doubles the range (or adds +20 survey or something)
2) if not, you can scan at the low 64m range and get a single sample

Or make em pretty cheap and have charges like the BH droids, but have em able to pick a single resource and find the highest concentration on the planet or something per charge.
Gouta
Tue Sep 23, 2003 7:55 pm
#23

1. 2

2. 15

3. 7

4. 22

5. 29

6. 11

7. 8

8. 14

9. 10

10. 5

Thank you Zarlor for all your hard work.
Sullust187
Tue Sep 23, 2003 8:14 pm
#24

1) #3


2) #2


3) #13


4) #7


5) #12


6) #22


7) #10


8) #9


9) #37


10) #42





Haldaar {Dread} | Ominara {Dread}
Swordsman/Doctor | Jedi x/x/x/x
Staiglier
Tue Sep 23, 2003 8:29 pm
#25

First of all


Good heavens Zarlor, many thanks for putting together a coherent, well parsed list.


We would be lost with out you, well done



1) #7


2) #4


3) #6


4) #5


5) #11


6) #23


7) #14


8) #19


9) #27


10) #36



Staiglier


Mos Espa, Tat.


Corbantis

Rugs
Tue Sep 23, 2003 8:41 pm
#26

2


21


14


12


6


33


8


1




Rugs Hiloitaca, MDoctor, MFencer
Tempest
"Quitters never win, winners never quit. But those who never win and never quit are idiots."
- www.despair.com/stup24x30pri.html
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