Doctor Archive

Thread: CM's Nerfed, now it's our turn...

Lexy
Wed Aug 04, 2004 4:47 pm
#27

Here's the thread detailing a proposal to change the buff system, which TH thought to be good enough to include as a reference doc for future development. If you wish to go around blindly calling people fools, perhaps you should look in the mirror. People have thought about the consequences to the game should a change like this go into effect, unlike yourself Sevardos, and have provided sound, detailed info to the dev team rather than posts that flame people simply for their opinions.
Mejowepra
Wed Aug 04, 2004 5:22 pm
#28

Changes to buffs aren't needed. People seem to forget how the game used to be - i.e no way to take on any medium to high content without using a creature handler pet as a meat shield. This was before mobs were "balanced" but the points that were valid then are still valid, i.e as we progress in skill level WE DO NOT progress in terms of HP in any way. Sure some get center of being and toughness, plus various damage avoidance skills (dodge, counter attack etc).

If armors are nerfed (we know they will be and they should be) in addition to stats (via buffs or what not) we might very well get into the same situation again, where no thing is doable without a meatshield (think hits for 1-5k or more, basically killing players in 1-4 hits).

Will this be fun? Well, some people might like it but I sure as heck wouldn't want to need CH's (but CH's having value would of course be good). Basically by nerfing [everything], you might very well nerf the "tank" out of existance.

So. Do all you nerf cryers want to come back to the time when CH's ruled PvE? Is that your ultimate goal? (with rule I mean "were essential and far too commonplace"). If it isn't, think about what you're suggesting here. High end players need, if anything, more hitpoints. It's unheard of to advance the difficulty of mobs drastically (which they are) without giving players somewhat equal footing (or even a chance). Today, yes it's too easy. However it's not because we have too much health or action or mind. It's because we heal faster than we're damaged due to far too efficient armor and far too good healing rate when buffed.

So far I haven't see any comments on this (very basic) fact. Look at any duel between say two fencers and tell me why neither can kill the other...




Mejowepra: Final Spec: MD/MTKA

Lexy
Wed Aug 04, 2004 5:32 pm
#29

Actually, I would much prefer to have a group comprised of: Doc, CM, CH, Rifleman, Jedi, TKM, Fencer, Swordsman, Pistoleer, BH, Pikeman, etc to do high level combat.

Currently, because of buffs, armor and others the groups only consist of Rifleman, Rifleman, rifleman, Jedi, Jedi, Rifleman, Rifleman, Fencer, Pikeman, Pikeman, Doc (for Jedi rez only, if Jedi didnt take a losss no one would need a doc)
Sunakk
Wed Aug 04, 2004 5:41 pm
#30

I agree 100% that doc buffs need to be based on percentage, just like entertainer buffs. True, this won't just be a nerf to docs but to the whole combat community. But Thunderheart has already said in the HAM system revamp thread that doc buffs and armor stats will be part of the combat revamp. It will be inevitable.


It's great to see so many docs agree that a nerf to doc buffs is needed. Of course there will always be those resistant to change, but I'm sure the majority of the doc community would be happy to see this change.



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Sevardos
Wed Aug 04, 2004 5:51 pm
#31








Lexy wrote:
Lol! Listen here newbie, I'm addressing the Buff imbalance in the game because this is the Doctor forum. Yes, buffs aren't the only screwed up part. In fact, Armor is even more of a contributing factor as to whats wrong with this game. But I don't talk about Armor in depth on the doctor forum because we aren't armorsmiths.


Newbie? That is the best insult you can come up with you self-righteous, delusional half-witted git? I don't care that you now back peddle and try to justify your statement, you were still calling for a blind nerf.


The simple fact is buffs have ruined the game (in conjunction with other aspects of the game). It has been almost a year since anyone has even considered attacking the Health or Action pool of a target because it's completely futile. I like how your only solution to the problem is "Well, don't get buffed!". That's the lamest thing I've ever heard. In fact, everyone who complained about CM's should have just taken your illogical advice, "Well, if you don't want to be poisoned, don't pvp!" It's totally ridiculous.


No, the simple fact is too many things conspired to do so but you're stating a claim from your original post it's just one aspect and you repeat it again here. If you started your statement with the 'other aspects' then that would be different. And as for my 'don't get buffed' comment- it was actually satirical, but I should have realized that would have been lost on you.

However, I do like the fact that when you disagree with someone you resort to vicious attacks on their character and intelligence, rather than providing substance to your opinion. I know you like being all powerful, but that's exactly what is ruining this game.

I did provide my stance right from the beginning - don't call for blind nerfs that will affect the game play for every single player in the game. Buffs need to be addressed GLOBALY. Exactly how difficult is that position challenging to understand? I have no desire to continually repeat himself. And as for the insult part? Frustration fromfrom fools like you calling for nerfs.





Oh, I couldn't care less if you got a pat on the head from George Lucas himself, calling for nerfs ruins a game. This is not my first MMPRPG that I've played and I've seen the effect of blind nerf calls many, agonizingly number of times.






Sevardos

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Lexy
Wed Aug 04, 2004 5:55 pm
#32

Lol! I needed a good laugh, thanks for that.
Gouta
Wed Aug 04, 2004 5:56 pm
#33



Sunakk wrote:
I agree 100% that doc buffs need to be based on percentage, just like entertainer buffs. True, this won't just be a nerf to docs but to the whole combat community. But Thunderheart has already said in the HAM system revamp thread that doc buffs and armor stats will be part of the combat revamp. It will be inevitable.
It's great to see so many docs agree that a nerf to doc buffs is needed. Of course there will always be those resistant to change, but I'm sure the majority of the doc community would be happy to see this change.





I just hope that when this comes up on their schedule they allow for community discussion. ie Let us have some input on schematic re-vamp. If buffs become a percentage i would hope the requirements are toned down a bit.
Lexy
Wed Aug 04, 2004 6:15 pm
#34

That's exactly what the thread is for. The devs never allow discussion on the subject until the changes are already made and about to be implemented. The only way for them to hear our opinions is to state them BEFORE they develop the changes.

The Doctor correspondant can then work off our input to put forward a Development plan when the time comes, but the Doc correspondant can't inform the devs of our opinions if we wait to long to let them know what our opinions may be.

Message Edited by Lexy on 08-04-2004 08:18 PM

Sevardos
Wed Aug 04, 2004 7:12 pm
#35






Lexy wrote:
That's exactly what the thread is for. The devs never allow discussion on the subject until the changes are already made and about to be implemented. The only way for them to hear our opinions is to state them BEFORE they develop the changes.

The Doctor correspondant can then work off our input to put forward a Development plan when the time comes, but the Doc correspondant can't inform the devs of our opinions if we wait to long to let them know what our opinions may be.

Message Edited by Lexy on 08-04-2004 08:18 PM





B. S.


Now you're taking it upon yourself to assume that our correspondant requires this thread? Oi.






Sevardos

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Lexy
Wed Aug 04, 2004 7:16 pm
#36

Stop talking out of your ass. I'm taking upon myself to express my opinion to the Correspondant.

And yes, our opinions are part of the correspondants job. Isn't is past your bed time anyways?

Message Edited by Lexy on 08-04-2004 09:17 PM

Sevardos
Wed Aug 04, 2004 7:31 pm
#37






Lexy wrote:
Stop talking out of your ass. I'm taking upon myself to express my opinion to the Correspondant.

And yes, our opinions are part of the correspondants job. Isn't is past your bed time anyways?

Message Edited by Lexy on 08-04-2004 09:17 PM




"Enhances should increase your stats by X% of your base stats, rather than a set amount that's usually 3 times to 10 times your base stats. This will make stat selection actually important, maintain the racial stat differences, and improve combat dramatically." - your original post to start the thread



Right. And where in your post, directly ... indirectly ... or implied ... that is the purpose of the thread. The purpose was to call a blind nerf like so many other fools. The rest of your "doing this for the betterment BS" came when you got called on it. Where is it mentioned that it should be part of the Combat balance? Where is it mentioned that this thread was to capture ideas?


The combat rebalance won't happen until AFTER JTL and you're calling for buff nerf now.


/dismiss






Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
WarFerret
Wed Aug 04, 2004 7:34 pm
#38

Right, I've said it before and I'll say it again, whilst I fully support the idea of %age based buffs, it shafts non humans.


Trandos, Wookiees and Twileks have stat caps that lock any extra HAM (in the case of the first two) into certain stats - with %age based buffs, this problem is exacerbated, what good is having 30% extra HAM if it's all in your Health or Strength bar ?


You get incapped on your weakest bar, that's the simple truth, if you can't heal the bar fast enough or it doesn't regenerate by itself fast enough, or it's less well armoured than the others, you get incapped on that bar first, the current stat cap system gives these three species at least (I'm unsure about the other species with the exception of human and zabrak) a gigantic Achilles heel.


Until this gets addressed I don't want to see stat based buffs introduced.



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TenshiHanaKinu
Wed Aug 04, 2004 7:39 pm
#39

Those calling for complete removal of buffs -- hope you remember the TKM profession , since , assuming HAM buffs go bye-bye, the ability for TKMs to give themselves an additional +500 H A M should go, too. Maybe it should be based on a percentage?


I am perfectly fine with all stats going to percentage if 200% is not the cap on primary HA buffs. 300% (up to 325% max for super buffs) for primaries and up to 225% max (super) on Secondaries. Simply because "things hit too hard." You'll know how hard things hit if you run around without armor as a Pistoleer (very little melee or ranged defense). Commandos in PvP do 1700+ damage, Jedi do 1100 with Force Lightning, or more with Lightsabers, TKMs / Pikemen / Swordsmen.. well, ouch, don't get KD/Dizzied or you're dead. Enraged Rancors? 800dmg every 2 seconds. AT-ST's.. 700 - 800 Damage, because I have Ranged Mitigation 3 to reduce it. Turrets ? Ow. Nightsisters? One-hit wonder. Death Watch Bunker? Can't even get in the front door. Super Battle Droids easily do 2k damage PER SECOND.


So just one word... once armor resists come down... "ouch."



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