Doctor Archive
Thread: Survey skill for the Doc (and Combat Medic) crafting line?
RedAnubis wrote:
I am a pharmaceutical business!
I am not counting on the fact that the developers will give us the actual survey skill. But I would like to see a 3-5 charge survey tool only a Master Doctor or Master Combat Medic can use.
This limited use tool would be the perfect hybrid to the Master Doctor or Master Combat Medic as both these professions are part crafter.
The idea of a limited use survey tool is a very good one id agree with, only problem with ur proposal is that you want it limited to dr's and cm's.
It wouldnt be fair not to give it to the general population. I like this idea though Agent and Tex.
Bad_Bad_Leroy wrote:
The game should only be playable with one account.
ZeroK0ol wrote:
RedAnubis wrote:
ZeroK0ol wrote:
RedAnubis wrote:
I am a pharmaceutical business!
I am not counting on the fact that the developers will give us the actual survey skill. But I would like to see a 3-5 charge survey tool only a Master Doctor or Master Combat Medic can use.
This limited use tool would be the perfect hybrid to the Master Doctor or Master Combat Medic as both these professions are part crafter.
The idea of a limited use survey tool is a very good one id agree with, only problem with ur proposal is that you want it limited to dr's and cm's.
It wouldnt be fair not to give it to the general population. I like this idea though Agent and Tex.
The general populous (non crafters) do not have the same restrictions that a Master Doctor or Master Combat Medic has. Both these professions to master are at the high end of skill point investment.
Master Doctors and Master Combat Medics are part crafters. Master Doctors make and sell limited use stim/wound packs to the general populous and to other Doctors that do not wish to craft. A Master Combat Medic can only sell their wares to another Combat Medic that do not wish to craft.
After investing the points for either profession, as award here is a limited use tool for you to use to aid in your crafting. My concept is that only a Master in either profession should be able to wield the tool.
Bounty Hunters, Bio Engineers, Commandos, Squad Leaders all have multiple novices they must pull from to get master. there are others too. A proposal that benefits one specific/ or two inthis case, professions without those professions losing something to balance it will not happen unless the rest of the professions get something those 2 profs dont get.
its called balance and the developers are trying hard *so far as i can see* to balance everything out.
Bounty Hunters, Commandos and Squad Leaders are not crafters.
Bio Engineers can gain the necessary skillset (survey & vendor)without the loss not being able to master an elitecombat profession.
SakeO wrote:
On every server, there is no shortage of Doctors selling mid 2k buffs at a decent profit. There does not seem to be a problem with doctors finding the resources they need. Just like stim B use and harvesting, surveying is a skill that you need to pay your points for or make friends with someone who did.
SakeO
Weaponsmiths cannot heal damage, wounds andstates or apply buffs. Doctors are more than a crafting class, their healing abilities balance itout.
RedAnubis wrote:
SakeO wrote:
On every server, there is no shortage of Doctors selling mid 2k buffs at a decent profit. There does not seem to be a problem with doctors finding the resources they need. Just like stim B use and harvesting, surveying is a skill that you need to pay your points for or make friends with someone who did.
SakeO
A Weaponsmith can have vendor, good survey skill, novice medic and novice scout and be a Master Fencer.
Master Doctor cannot have a vendor and be Master Fencer. They only have 2 choices either scout 1000 or artisan 0001.
A Weaponsmith has the choice whether or not to deal with others, a Master Doctors does not have this choice.
Agent001 wrote:
Iam a firm believer that if you want a skill, spend the skill points to get it. Comparing the abilities of different proffessions is like comparing apples and baseballs. Just because proffession X can do this and that, doesnt mean we should be able to have survey skills....
SakeO wrote:
Weaponsmiths cannot heal damage, wounds andstates or apply buffs. Doctors are more than a crafting class, their healing abilities balance itout.
RedAnubis wrote:
SakeO wrote:
On every server, there is no shortage of Doctors selling mid 2k buffs at a decent profit. There does not seem to be a problem with doctors finding the resources they need. Just like stim B use and harvesting, surveying is a skill that you need to pay your points for or make friends with someone who did.
SakeO
A Weaponsmith can have vendor, good survey skill, novice medic and novice scout and be a Master Fencer.
Master Doctor cannot have a vendor and be Master Fencer. They only have 2 choices either scout 1000 or artisan 0001.
A Weaponsmith has the choice whether or not to deal with others, a Master Doctors does not have this choice.
SakeO
How do Doctors make those packs? How does a Weaponsmith make their items? Both require X amount of resources, one comes with survey, one does not.
The skill point requirement for Weaponsmith balances itself out as well. It provides them with the ability spend the points required for medic. A Doctor does not the luxury of such things.
Providing the Doctor with the actual survey skill would be too much, as not providing the skill is not enough. Doctors are part crafter and part healer, would it not be natural for them to have the ability to use a limited charge survey tool, made by a Master Artisan from perhaps rare spawn resources?
Whether the choice is to provide the tool or not belongs with the developers. All I hope for is that they read and understand my point of view while deciding the fate of this.