Doctor Archive
Thread: Survey skill for the Doc (and Combat Medic) crafting line?
Oh that's not all I want. I want the stinkin vendor to. It's so messed up that Docs and CMs are the ONLY crafting profs that can't get their own resources or run a vendor without sacrificing the ability to hold an elite combat prof. I'm not saying make us less dependant than other classes I'm saying that without a vendor and an ability to survey then docs are being set aside as uniquely handicapped. If this is to promote "dependance" on other classes then why should docs be the only ones that have such a dependance???
RedAnubis wrote:
Master Weaponsmith /w Artisan 4032 - 111 pts (allows good survey range, vendor). This leaves enough for the MWS to hold an elite combat profession,medic 0040, scout 1000 for another 138 pts. Total 249 pts.
Master Doctor /w Artisan 0032 - 169 pts (allows good survey range and 1 vendor). This leaves not enough for the MD to hold a single elite combat profession and scout 1000 at the same time.
These difference in skill points is one of the major problems doctors face. We ask for some form a basic survey skill, the response from the other crafting profession spend the points for the skill.
The other crafting professions have a large difference in skill point requirements than Doctors and survey forms part of there initally skillset. And they can still hold medic/scout plus an elite profession where as a Doctor cannot. This is even worst if your a Master Combat Medic and to a lesser degree a Master Bio Engineer.
All I want is a limited use survey tool crafted by a Master Artisan were the range/changes can be experimented on and only usage by either a Master Doctor, Master Combat Medic or Master Bio Engineer.
Master Medic Master Doc. Combat Medic 4-4-0-4 Marksman 4-0-0-4 and Rifleman 0-0-0-1
Message Edited by jdp12 on 12-23-2004 12:28 AM
Personally, I think that medical forage should work kind of like scout and camps do - you should be able to select certain kinds of harvest from a beast that would allow you to craft basic stims and wound packs, and the higher up a med tree you are, the more you have available.
The pros of this are simple - it gives docs who want to PLAY healers a way of gaining enough meds to do just that, while eliminating the possibility of bieng able to actually sell any. The kind of meds gained through this would be at best mediocre quality, wouldnt be able to be run in a factory, and would be all a medic or doc needed to actually be a doc, not a merchant.
As for not bieng able to take an elite combat profession, lets just say you are right (which you are not, master TK master Doc, survey I or hunting I when I feel like it here) and you cant. Guess what, when the combat revamp hits, it wont matter that you cant.
Right now, its possible to make 500,000 easy off of a buff session solo, because of buffs, solo groups, and armor. When the combat revamp hits, solo people are going to be doing pretty pathetic missions, and the feeling for the need to be able to solo will go away.
Im planning on dropping TKM on nerf and go to a full support / merchant type character, which will be welcome in groups and I wont have to fight, making the rest irrelevant pretty much.
Obata wrote:
Nacireen wrote:
Oh that's not all I want. I want the stinkin vendor to. It's so messed up that Docs and CMs are the ONLY crafting profs that can't get their own resources or run a vendor without sacrificing the ability to hold an elite combat prof. I'm not saying make us less dependant than other classes I'm saying that without a vendor and an ability to survey then docs are being set aside as uniquely handicapped. If this is to promote "dependance" on other classes then why should docs be the only ones that have such a dependance???
We're not the only ones. BE's don't get to survey or use vendors, and they are crafters more than we are. Again I ask, where would it stop? Once you start down the path of taking skills from other professions, you take away from one of the basic features of the game, deciding how to allocate your skill points. There are those who make a living selling resources, others craft goods for the masses. Doctors are niether of those. We craft things that can only be used by ourselves and medics. The true crafting professions are those that make things that other professions use. I understand where you're coming from. I started a second account so I could have a surveyor and merchant for my Doc/CM.I know that isn't an option for everyone. I still don't think it would be right to take skills from another profession just so we don't have to sacrifice SP in our templates.
I would like to see a merchant skill that allows them to rent vendors out to those who have things to sell. The merchant could place the vendor and give the rentor rights to place items for sale with a cut of the sales (aggreed upon in advance) going to the merchant, and the rest to the one selling the goods.
Nacireen wrote:
Oh that's not all I want. I want the stinkin vendor to. It's so messed up that Docs and CMs are the ONLY crafting profs that can't get their own resources or run a vendor without sacrificing the ability to hold an elite combat prof. I'm not saying make us less dependant than other classes I'm saying that without a vendor and an ability to survey then docs are being set aside as uniquely handicapped. If this is to promote "dependance" on other classes then why should docs be the only ones that have such a dependance???
I am a pharmaceutical business!
I am not counting on the fact that the developers will give us the actual survey skill. But I would like to see a 3-5 charge survey tool only a Master Doctor or Master Combat Medic can use.
This limited use tool would be the perfect hybrid to the Master Doctor or Master Combat Medic as both these professions are part crafter.
ZeroK0ol wrote:
RedAnubis wrote:
I am a pharmaceutical business!
I am not counting on the fact that the developers will give us the actual survey skill. But I would like to see a 3-5 charge survey tool only a Master Doctor or Master Combat Medic can use.
This limited use tool would be the perfect hybrid to the Master Doctor or Master Combat Medic as both these professions are part crafter.
The idea of a limited use survey tool is a very good one id agree with, only problem with ur proposal is that you want it limited to dr's and cm's.
It wouldnt be fair not to give it to the general population. I like this idea though Agent and Tex.
The general populous (non crafters) do not have the same restrictions that a Master Doctor or Master Combat Medic has. Both these professions to master are at the high end of skill point investment.
Master Doctors and Master Combat Medics are part crafters. Master Doctors make and sell limited use stim/wound packs to the general populous and to other Doctors that do not wish to craft. A Master Combat Medic can only sell their wares to another Combat Medic that do not wish to craft.
After investing the points for either profession, as award here is a limited use tool for you to use to aid in your crafting. My concept is that only a Master in either profession should be able to wield the tool.