Doctor Archive

Thread: Survey skill for the Doc (and Combat Medic) crafting line?

Menoetius
Fri Sep 17, 2004 6:44 pm
#40



ZeroK0ol wrote:


RedAnubis wrote:


Bounty Hunters, Commandos and Squad Leaders are not crafters.

Bio Engineers can gain the necessary skillset (survey & vendor) without the loss not being able to master an elite combat profession.



Your argument was based on High skill point requirements. And as for non Crafters... Bounty Hunters craft their traps. So since in theory they must craft traps, they should be able to use ur tool right? Dont know about crafting in commando or not.

But you are changing ur argument, If its based soley on high skill points, then those 3 should be also considered. if its based soley on crafting then Rangers, Bounty Hunters, Bio Engineers and the such also must craft.






Bounty Hunters are no longer required to make traps to master the profession. Also part resource gathering is built into there skillset.

Rangers can harvest the a portion required resources from the creatures.

Bio Engineers I can see, given there new role as suppliers of additives for the Chefs. In addition part of the resources they require is built into there skillset.

Doctor has no built in skillset to gather the resources required.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Menoetius
Fri Sep 17, 2004 6:50 pm
#41



SakeO wrote:
As I posted just above, social interraction is one means to gat the resources, another would be purchasing them. If the argument is that you cannot afford these things and master a combat class, use your buffs and combat skills to earn money to buy the resources you need. another thing you can do to extend your skill points would be to keep swapping novice scout and artisian for the 100 creds it costs to be able to survey or harvest if necessary. You could also buff in exchange for the resources you need.
At some point we all need to figure out which skills we really need. With a little imagination or socialization (or second account), we can work around them.
SakeO





I don't have a problem with resources, quite the opposite. I have a rather large surplus of the required resources.

The proposal for the new limited charge tool kit would be more helpful to players just starting the game and wish to be Doctors. As with any social enviroment it takes time for players to interact with others, some quicker than other some not.

As time progress the tool kits will be forgot, perhaps used once and awhile in a pinch.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Obata
Fri Sep 17, 2004 7:27 pm
#42






Menoetius wrote:

I don't have a problem with resources, quite the opposite. I have a rather large surplus of the required resources.

The proposal for the new limited charge tool kit would be more helpful to players just starting the game and wish to be Doctors. As with any social enviroment it takes time for players to interact with others, some quicker than other some not.

As time progress the tool kits will be forgot, perhaps used once and awhile in a pinch.





PLayers who are starting out have enough SP free to have artisan.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
ZeroK0ol
Sat Sep 18, 2004 12:27 am
#43






RedAnubis wrote:




Bounty Hunters, Commandos and Squad Leaders are not crafters.


Bio Engineers can gain the necessary skillset (survey & vendor)without the loss not being able to master an elitecombat profession.






Your argument was based on High skill point requirements. And as for non Crafters... Bounty Hunters craft their traps. So since in theory they must craft traps, they should be able to use ur tool right? Dont know about crafting in commando or not.



But you are changing ur argument, If its based soley on high skill points, then those 3 should be also considered. if its based soley on crafting then Rangers, Bounty Hunters, Bio Engineers and the such also must craft.





Gods AmongTrolls//GAT//Yoshua Acero\\TAG\\sllorTgnomA sdoG
Bria/Feral
Retired Master Medic/Retired Master Dr-Retired Master Swordsman
{gggggggggggg¡¥¥¥¥ò¡¡¡¡¡¡¡¡ò¥¥¥¥¡gggggggggggg}

Official Response to the CU?
Vendor Located Riverview Dantooine: -3373, 643

jdp12
Tue Sep 21, 2004 9:21 pm
#44

exacally we need some kind of survaying tool that only master doctor or master combat medic's can use for survaying....
Zaax
Tue Sep 21, 2004 11:53 pm
#45

we CAN survey.

its expensive but it works.

i do this every so often when i really want to drop a miner on someting and my guildie artisans are unavailable.


get a persanal miner (u know the ones newbies use) of the type u want to harvest.

drop it. see what the % of the resourse is.

if its not good enough destroy it. (the miner. make sure is will be redeeded) (i said it was not a cheap way to survey hehe)

travel 300 meters from there.

try again.


i will give up after about 5-6 times and wait for a survayer if i have not found anything. but OTOH i have found 60-70% areas using this system....


no way shoule we get any survey capabilities. thgouh we might be able to use the organic survey tool form th FS quests???



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
ZeroK0ol
Wed Sep 22, 2004 12:27 am
#46






Menoetius wrote:



Bounty Hunters are no longer required to make traps to master the profession. Also part resource gathering is built into there skillset.

Rangers can harvest the a portion required resources from the creatures.

Bio Engineers I can see, given there new role as suppliers of additives for the Chefs. In addition part of the resources they require is built into there skillset.

Doctor has no built in skillset to gather the resources required.





Dr's have medical forage. andwe arent talking about harvesting creatures. If so, then the argument should be made that Drs should be able to harvest Avian meat.


Im noticing your arguments are getting more and more malleable. Even if ur not the one who started this with me. But the point is. if one gets it, all should get it.






Gods AmongTrolls//GAT//Yoshua Acero\\TAG\\sllorTgnomA sdoG
Bria/Feral
Retired Master Medic/Retired Master Dr-Retired Master Swordsman
{gggggggggggg¡¥¥¥¥ò¡¡¡¡¡¡¡¡ò¥¥¥¥¡gggggggggggg}

Official Response to the CU?
Vendor Located Riverview Dantooine: -3373, 643

DoogieHozer
Wed Sep 22, 2004 12:47 am
#47

My primary avatar is a Master Doctor / Master Fencer. I regularly switch between Novice Artisan, Novice Scout, even Novice Marksman, when I need those skills. Works for me. Surveying is tedious but I really don't need to do it that often since I'm only interested in the best resource when it pops up.

When I need large amounts of stuff like a creature resource I invoke my PA... another investment I was willing to make.

I can put things on my chef friends' vendor, if I want. Or put things on the bizzare.

Where there is a will, there is a way. What are you willing to do?

--doogie

Message Edited by DoogieHozer on 09-21-2004 12:47 PM

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