Doctor Archive
Thread: Petition for doc/CM resource surveying skill.
I ended up spending 20 points on just being able to find a location to plant harvesters. This prevented me from mastering a combat profession, so now I'm a near-total crafter.
I'm surprised at the 'no surveying' attitude in this thread. I seriously have a problem even getting people to harvest resources for me, even if I'm paying a good cpu for med resources. Most Artisans go on to Architect, Weapon/Armor Smith, and so on and use their lots/time/energy to get their own resources and medical resources rarely align with those resource types.
Opposed.
Survey is for artisans. They should never have given the medical forage ability to medicsin the first place. If they hadn't, this thread wouldnt even exist. (*dons sunglasses and holds up a pen with a red glowy tip*)
Spend the points, or hire an artisan to go out and survey for you... Or hey, ask your fellow docs where they've built! Or... hey, maybe all those heavy flora harvesters you find on dantooine*just might be* anindicator that it's a good spot to build on to get your berries...
Ailad'enea
Master Doc/Novice TKA (and yes, Artisan)
Spend 15 points on novice artisan if you wanna survey. This is a ridiculous petition IMO.
/Singe
Hell I can't master Ch and Doc with stupid 15pts for survey! GIVE US SURVEY!!!!
I'm not asking for survey of everything but a survey for at least organics, chemical and water so we dont waste 15 (or in my case 30) pts on artasin junk
I'm fairly unconvinced by the idea that it is fair to use the voting thread as a means of telling whether we as a profession are currently for or against this. I think that most of the No votes will get dispersed among the 49 other options while almost all of the yes votes will include surveying in their top ten
I think what I will do is this. If we decide we do want to pester the Devs for artisans' abilities I'll go post in the Bounty-Hunter forum about why those notoriously self-reliant professionals, expert in keeping prisoners alive after having attacked and incapacitated them need and deservemedical skills
What goes around comes around
/Decline
What they need to do is bring back the "Farmer/Harvester" profession so I could have a reliable source of resources without having to waste all my time harvesting my own.
Brista: You are always free to do what you like. (Personally I'm all for making Stim As usable by anyone, but that's just me.) However, that Top 10 is a preference vote. That means that a non-vote would help to completely keep it off of the Top 10 list. Any vote to place it in the Top 10moves it higher up the list. I can say this, the last time the issues were voted on there was a very clear majority that voted on the issue. If I had decided to go by popular vote, instead of preference vote, it STILL would have been the #1 issue, by a fairly wide margin. I'm osrry if you feel your opinion is lost, but the majority in this case just aren't piping up in this thread, they are piping up in the one that goes to the Devs and that is why this thread looks unbalanced.
If you have a better suggestion for working the Top 10 issues, I'm all ears. If an issues isn't voted on, it gets put on a list to be considered for removal. You're just getting out-voted on the issue no matter how you look at it, popular or preferentially, and by a pretty wide margin at that, which is MORE than enough to cover any possible statistcal margin of error. It was quite clearly, in the last vote, a top issue for Docs no matter how you looked at it. (I haven't tallied it up yet to see how it is looking right now, so I can't speak to that.) Believe me, Issues I could care less about or diagree with make it into the Top 10 all the time, but it is what a sgnificant portion of the Docs want to see. I'm osrry if you feel slighted for being in a minority group on the issue because you may feel strongly about it. Thare are at least as many, probably more, who feel just as strongly on the other side and this method is the best I have found to make all of those voices heard.
If it is any consolation the only response we've seen on the issue anyways is the one that I posted from Ben right there listed on the issue, which is a negative response to our getting any kind form of /survey abilities. Sounds like not just a no, but a hell no, to me. And trust me I hold no sway or ability to "pester" the Devs about anything. More of often than not I REALLY wish you guys could read the Correspondent Forum, then you'd know exactly what does and does not get brought up and just what kinds of responses we see. All I will say is that In some rare cases a dialog will occur, usually a focused one and not always about one of our issues. Mostly it's just correspondents posting, though. So it's been good in getting us a response to our Top 5, for once and for a couple of other things, but pestering is really reading far too much into what really happens there.
Zarlor, this isn't personal at all, I think you're doing a good job in representing the community
But I think the community has its head in the sand
If a person has always played a Doctor and only a Doctor it is quite understandable how they might feel that surveying should be a doctor ability
But they're wrong
Because the game is a massively multi-player one, an experience about interacting
Which is not necessarily something we are all used to
If we dispense with artisans, how will we in turn feel if the combat classes were upgraded to need us less
I'll go ahead with a BH post, I think it will be a pot worth stirring because people are simply not thinking about the game as a whole - it's all me, me, me,I want, I want, I want
And quite frankly I'd rather the Devs get the feedback: the Docs want artisan skills, the BHs want Doc skills and the artisans want combat skills than that they get the feedback Docs need surveying
Ah, but see that's hwere the argument starts to fall apart. Medics have a very different role from any other "hybrid"-drafting class. There was at least some basic ackonowledgement of that in Beta with the /medicalforage command, but it almost immediately became useless when they changed the way meds were made. This isn't asking for something we haven't already had. It's asking for something to be properly reinstated a method by which to get some of our non-harvestable resource needs.
Have you gone back to read some of the other links in the Survey Issue? There are artisans with less crafting than we do who at least get a /survey command. We aren't even asking for that (although some are). Is it every thinking me-me-me? Maybe, but I don't think so. But even if it was, so what? While it could be argued that any MMORPG should encourage cooperative-play, that does not necessarily have to be an absolute requirement. Is solong so very bad? It's been stated by the Devs that they did not want to push out the solo players. A recent poll showed that given a choice of several solo and group options, the largest vote when for Solo-PVE, although it should be noted that myabe 52% overall selected one of the group choices, so just a simple majority. Of 300,000 players to state they MUST group is telling just under 150,000 of them that any desire they have for solo play is wrong. It's not wrong, it's just different. And bytheir very nature the Medic professions require grouping anyways, so we are already a non-solo profession just to do what we normally do. Disallowing any capability for us to even get our basic needs for crafting the disposable items we are forced to craft is just a slap in the face.
It's something we already have, but does not work. BH's have never had some self-healing method, even one that doesn't work, unless they are a Trandoshan (or maybe Zabrak depending on how you see that.) TKA's do have this ability, though, so it's not like healing is soley our purview anyways. Scouts/Rangers can at least get some (all in the case of their lower-craftables) of the resources they need for theri crafting, and the ratings on teh resources do not matter at all (except for como kits). Smugglers only need very few resources for their spices and again the ratings are unimportant for them and Entertainers also need very few resources for an undecaying item that basically they just use themself anyway and again the resource ratings are utterly unimportant.
Medics, Docs and CMs (it could be argued that BEs at least have some way to get some of the resources they need) have MUCH higher resource requirements (In many cases MORE than some of the Artisan classes), the majority of our items are utterly unsellable (except for a few rare items saleable only to members within the profession, or who at least have taken some of the basic skills), we rarely get paid for services rendered (except for Buffs, IF you are a Master Doc), rarely are the resources we need ever for sale on the bazaar, rarely do dedicated surveyors cater to the Medic market because they can get far better profits off of Weapon/Armorsmiths and Architects (in other words, other Artisans), and that's just a few of the arguments made FOR getting some kind of surveying into the Medic classes.
The counter always seems to be "It's an Artisan skill". That's it. As if somehow some lesser ability to survey to get the resources nobody else is getting for us anyways will somehow totally unbalance the artisans. I contend that I just don't see this happening.
At any rate, I personally think the entire point is moot. I don't believe the Devs are willing to give the Docs any real kind of priority, at least not on this matter. So in that respect no matter how much the issue is brought up I think your point of view on the matter has already won. Presumably they either agree or they feel that any changes would be too much work to bother with. I don't know what the real answer is. All I know is that they do not appear to want to make any changes on this. They won't address those points I've listed above, mind you, they just appear to be uninterested in the matter.