Doctor Archive
Thread: Petition for doc/CM resource surveying skill.
We master docs/CM's NEED this.
There is no reason we should have to spend 15+ skill points in artisan just to PRESS THE BUTTON on our surveying tools.
It's no problem for the other crafting professions since they require artisan anyway.
Give us the lowest surveying skill possible at master doc or master CM, and i think a lot of us will be content.
Please bumpthis if you think it'sa legitimate request.
Nyana Zemanova - Bria doc
They definately need to fix medical forage, in a way such that meds can be made through medical forage much like scout and ranger tents can be made.
This would mean that if you wanted to sell mass meds, you still had to pick up artisan and survey, but if you simply wanted to make meds for self consumption, you could do so with a little bit of work with medforage. Granted they would not be the best meds in the world, but they would be decreased in cost dramatically.
The medical professions ARE crafters, and the only crafter without the base tools to make what they need. I mean artisans don't have to go up organic chemistry to do stuff critical to their jobs, so medics shouldn't have to go up artisan survey in order to do theirs.
Leaving medical forage in is an option perhaps to find very rare enhancements (along the lines of s kyrant tissue for weapons, once every 100-200 tries or so, although this will encourage the use of afk-forage macros I fear unless you make the immediate vicinity blocked from further foraging -- ie forage then move 10-20m before you can try another forage).
Sorry, Moshi (and I type too fast for my own good, it was no a deleberate misspelling of your name.)
It has been suggested for polls on Corre boards, but that would require some coding changes which we are unsure if they can be done yet. It was asked for, though.
I didn't meant to "call you out", per se, just realize that it's very frustrating for me to see statements by people wanting to make sure their point of view is heard when I have been trying very hard to do just that. The Issue specifically states that there are two extremes to the viewpoint of folks stating they want full /survey and /sample abilities, and those who think we should not get it at all. The links provided on the issue provides all the in-depth details and arguments and debates that have gone on before on the issue. So I really start to feel like people asking me to make sure THEY are heard, just aren't listening to ME at all when I put it right there, plain as day, for everyone to read and be informed about. It seems that some folks think I'm trying to slap them in the face if I have a personal viewpoint different from there's and that I somehow will make sure their viewpoint is not known.I get this particular suggestion quite a bit, in fact. And yet, there the issue is and there the links are completely unhidden.
Besides on this issue a poll has already been made. It gets made every month whenI ask for votes on the what are the Top 10 issues for everyone. This particular issue isn't just a majority issue. It's a VAST majority issue. Over a 2/3rds majority of Docs feel this issue is so important that the game is a whole lot less enjoyable for them because of this one single issue. No other issue had as completely clear a mandate as this one has had. Not even Mind Damage was as clear an issue, but at least it looks like something will actually be done with that one, while this one is completely ignored.
I put a great deal of effort and work into compliing these lists and having you guys constantly question my integrity, even inadvertanly like this, gets more than a little tiring when the issue is fully laid out right there. Especially so when I specifically ask every time I put the issues list up that folks check out the wording and call me out andprovide suggestions for anyplace where my wording may seem biased on issues like this.
So, Moshi, It's not a simple frustration with you post. It's a frustration with, just as you stated, "being called out" on so many other posts around here. Besides yesterday was kind of a bad day and I just took it out on you to some extent, and for that I do apologize.
I have to agree, I think leave the surveying to the Artisans. I'd love to be able to do it myself, but I'd love to do a lot of things myself and it just ain't happenin'.
Also, I guess I've got it pretty good in having a gulidmate who is a master artisan. He just runs a survey for organics as well as his mineral surveys when he runs around Naboo looking for things. Once in a while I'll take him on a hunting party to Lok, or Dantooine so that he can also survey (while we both have some fun doing PvE stuff). It's a pretty good arrangement, and I thinkwell in-line with what they intended as the cooperative nature for the game.
Definately should be added, perhaps at master doc level (listens to the yowls). CM's have been granted terrain negotiation, CH's have been granted pet healing, everyone in the game has been given a huge discount in self healing with stim b's, scouts have been granted wound healing and stat buffing with camps and foraging. There is no seperation issue. As far as 'working with others', no other class in the game works as much with others than doctors.
/medicalforage actually has an advantage in one respect over /survey . *stands back and puts on flame resist suit*
No, really! With medical foraging,I only have to hit one town per planet. Spend 15 min there foraging (moving around). Voila! I know the stats for EVERY flora item on the planet. It might not seem like much consolation, but it really does have a use. It saves me hours of running around on planets with worthless resources, or, I know before I even leave town, the one resourceI want to find.
I am as much a glass half empty sort of person as the next, but I do know how to make the most of something. I dropped chef, because I had picked up scout forage. I got entirely blind po'ed(ARGHHH) to see 1 foragable item with 700s duration. That's more than any chef item. Also, the flurrcle onion. Yep, I can heal 500 mind in the middle of a fight, no puking, etc. MUNCH. Costs me 2 points vs 64?. Anyway, a totally off topic rant
If /medicalforage had the ability to forage multiple items in one click, like scout gets... it might not be so worthless. Higher level in med, higher amount you forage.
EpocAmid wrote:
I agree with this. Replacing medical foraging with basically the artisan's survey skills (one level of survey for each level of organic chemistry) no more reduces the value of artisan than letting combat medics have terrain negotiation.
I argued that terrain negotiation for CMs devalued scouts (and still believe this). Why do CMs have any greater claim over terrain negotation than rifleman, TKAs, or commandos? Likewise, doctors don't have any greater claim over surveying than smugglers, rangers (they can't build every available camp and trap with harvested materials), or musicians, all of which get crafting schematics.
I'm all for finding some sort of limited alternative to sampling and survey. Perhaps it's a usable medical forage. Perhaps it's a device that allows some for of survey. I just think that those asking for /sample or /survey outright are wrong. No other skill in the game is usable from more than one skill box (except those usable by everyone in the game).
I agree with not having surveying skills. I hire my personal surveyor who goes out and finds a location with a percentage I am happy about and OQ I agree with that is buildable upon. Having a self sufficient character would be boring. But anyways thats just an opinion. If you're having trouble just look up for a surveyor and work up a deal. I pay my surveyor very well but when I ask for a location he has it within two hours with a concentration of 70+.
It looks like most Doctors in this thread at least are opposed to the idea
Could I ask for another vote before we continue to badger the Devs about this?
Happymob wrote:
EpocAmid wrote:I agree with this. Replacing medical foraging with basically the artisan's survey skills (one level of survey for each level of organic chemistry) no more reduces the value of artisan than letting combat medics have terrain negotiation.
I argued that terrain negotiation for CMs devalued scouts (and still believe this). Why do CMs have any greater claim over terrain negotation than rifleman, TKAs, or commandos? Likewise, doctors don't have any greater claim over surveying than smugglers, rangers (they can't build every available camp and trap with harvested materials), or musicians, all of which get crafting schematics.
I'm all for finding some sort of limited alternative to sampling and survey. Perhaps it's a usable medical forage. Perhaps it's a device that allows some for of survey. I just think that those asking for /sample or /survey outright are wrong. No other skill in the game is usable from more than one skill box (except those usable by everyone in the game).
Scouts aren't devalued by CM terrain negotiation, if they were people wouldn't go scout. What about the ranger's camps increasing regeneration rates (healing wounds) -- doesn't that crimp docs in hospitals? Same for TKA monks meditation. Rangers forage for food-like items but that doesn't crimp chefs (something I'd like to see changed btw, scouts should get food like items, rangers should find stuff -- rarely and randomly -- as good as a docs enhance pack (or nearly). There are a LOT of cross over skills that do not dilute the whole.
If doctors weren't a crafting class then I'd agree for a little more rigid seperation, but docs and medics ARE a crafting class like it or not and it's rediculous to put the tools necessary to do something so vital to their class in another tree that otherwise has no bearing on the class.
Like I say, droid engineers do not have to go up organic chemistry to play their class, so why should docs have to go up survey?
Bite the bullet and admit the docs are a crafting class and put a level of survey on each box of organic chemistry, change medical forage to find rare enhancements for kits, you don't even need to put in the stat that improves sampling, just the ability to use a survey kit to know where to drop the harvesters that produce the items we need to play our class.
Well I'm not really asking for a artisan skill but here's the facts most of the highend resources we need either we have to get ourselves or pay entirely to much money for. I've seen mediocre quality lok wheat, Dantooine berries selling for 10 creds a unit. Since we specialize in making medicines it only makes sense that we should know the plants we use when we see them. I don't care how they implement it If we only get the lowest level of survey with a cap of 1 resources sampled to look at the quality find with me. I would gladly get rid of those 15 points I spent for artisan.
Most of my friends that operate vendors don't mine the artisan tree because for all intent and purpose they are artisans. More into making drugs to sell than actually using them in the field. For the rest of us those 15 points can go toa better use like morecombat skills.