Doctor Archive

Thread: OK i need help with my buffs

Xanaji
Thu Mar 03, 2005 8:58 am
#14

taggin this info so i can find this post when i get home from work. good info, might be able to solve my problems as well.



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Keldaria
Thu Mar 03, 2005 1:31 pm
#15










Obata wrote:





Keldaria wrote:


well first thing i think the power on your ABEC are alittle low.. i'm using 24 charge - 16 power on mine. so thats dropping your final power on your pack by atleast 9 also the peeps on your server getting the 940 packs are maxing their power first on the ABEC which if you did that you'd prolly increase the fine power by 15 ish and they prolly use better ACRM's then you which also add's about 4-5. all in all tho i think your right and your packs came out alittle short in the power area.




The power and charges from components add into the final stats at a 1 to 1 ratio. So, increasing the power of his ABECs from 11 to 16 will add only 5 power to his final packs, not 9. Along the same lines, if better ACRDMs were to increase his pack's power by 4-5, the ACRDMs themselves would have to have 4-5 more power (again, it's a 1 to 1 addition).








incorrect atleast in my opionin.. look at what he is using and what i'm useing


Him


ABEC charged is 23 power 11

ACRM power 65 or 64

ASDS power 73

Gas 995

avain meat is 935 995 (i'm assuming 935 is OQ and other is PE .. if its not and 935 is PE then he has WAY better stuff)


Me

ABEC Charge 24 Power 16

ACRM 69

ASDS 71

Gas 988

Avian 937 OQ 990 PE


Adding up all the power (ABEC + ACRM + ASDS) for him it equals 149

adding up my power it equals 156

which means i have 7 more power then him


Now his final power on his pack is 917

Mine is a final power of 935

a differance of 18 points


now our avian and reactive are very simmaluar and if anything he has better stuff then me.


So clearly the 7 power on the sub components means more then a 1 to 1 ratio


To calculate it out 18 / 7 = 2.5714285 HoweverI suspectthe Ratio is Likely 1 - 2.5 or less(even tho his avian + reactive is better) but i need to do a few experiments to confirm. I will post my results


that is Assumeing the orignal poster is not bugged in some way and all his info is correct







Alyxian wroteObata in Red) (Keldaria in Blue)



Couple things you can do:


1) Good option here, get a 12 point Doc to make you a schem for the ABEC. It will get you several more power, and should bump your packs over 920, used in conjunction with point #3 and you should get really good results.


This is good advise, and should result in3 or 4more power without sacrificing charges.


Yep more on this in my responce to num 3


2) Use a decent crafting staion over the Research center, or get access to a crafting station in a research center. I have not noticed any great boost from Research Center, but that may just be me.


The crafting tool/station and other bonuses, do not affect the maximum result. They can only make it easier to get there. If you're hitting the maximum on the effectiveness line, then none of these things will change your results.


Definatly Use a Decent Crafting stationIN a research center.. I've noticed a HUGE differance in my ability to get Amazing successes being in a Research center verses not.. which mainly i've noticed because i have my resources and A station in a Research center town and I have my factorys and Another station in a town too small for a specialisation. Don't ask me why my factorys arn't in the research town.. just to lazy to move them =P


3) sacrifice a *bit* of charges on the ABEC, go for 20 charges on the ABEC and the rest to power, with that gas and meat you should still hit 30 charges.


This is always an option.


This is actually one of the better options. With 12pts and the resources i have which are good stuff. I can experiment my ABEC's to having 20 charges and 22 power.


Just some options. I also have a very different method for experementing from the "accepted" method of 1-2 points at a time. for my final schem, assemble, pop a port, max the effectivness line and hit experiment...95% of the time you get great or better and then use up the last few points one at a time.


Just as my note for #2 states, this will not affect the end result. It will only affect how many points it takes to get there.





Now I'm useing 24 charge 16 power Abec's in my packs .. as i stated above i have been able to make 20 chr 22pwr Abecs but the reason that i don't use them is that the end result would be 12 more power to the buff at the cost of 4 charges and, that just seems to be alittle wasteful in my opinion. So intstead of trying to find a balance I made this complete run maxing the charges and i'll prolly make a smaller run of power maxed packs orbetter yet make Janta Buffpacks for then the Power matters more then the charge like for PVP or DWB


Message Edited by Keldaria on 03-03-2005 01:10 AM



_______________________________________________________________________
If you give a man a fire he will be warm for a day, But consider setting a man on fire for then he will be warm for the rest of his Life

Keldaria Stormer
Ojes
Thu Mar 03, 2005 3:21 pm
#16






Resolute101 wrote:


when i use swgcraft with the best stuff that my server had to offer is should only be getting a ACRm of 67







Although a 67power aCRDM is very nice, and all of the other ingredients you mention are also of very nice quality I would like to point out that there may be resources on your galaxy that were never posted to SWGcraft. If one of those resources was significantly better than what you are using (most likely the avian meat), that could be the whole difference.


Just a thought...



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Obata
Thu Mar 03, 2005 3:29 pm
#17






Ojes wrote:





Resolute101 wrote:


when i use swgcraft with the best stuff that my server had to offer is should only be getting a ACRm of 67







Although a 67power aCRDM is very nice, and all of the other ingredients you mention are also of very nice quality I would like to point out that there may be resources on your galaxy that were never posted to SWGcraft. If one of those resources was significantly better than what you are using (most likely the avian meat), that could be the whole difference.


Just a thought...






Very true. A good way to determine this would be to compare the durations. Duration is unaffected by components, so if you are using the same avian and reactive as the other docs, you should get the same duration. If it's different, then they are using at least onedifferent resource.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Marrow1
Thu Mar 03, 2005 4:01 pm
#18






Resolute101 wrote:

OK i have used the buff calc and it says i should be geetin packs in the 935 range the best i was able to do is 917



the stats i have is follows


ABEC charged is 23 power 11

ACRM power 65 or 64

ASDS power 73

Gas 995

avain meat is 935 995


when i use swgcraft with the best stuff that my server had to offer is should only be getting a ACRm of 67


i am a 10 point doc with crafting tools in the 14% i need to use a droid crafting station since my city is a medical city and i go to a research city to make the compents.


I have seen people on my server saying they are making stuff in the 940-50 range and i just don't see how it is being done


thanks Resolute Radiant






What is the DR on the gas and avian?


As Obata hinted at, if one of these stink then you may not be getting the higher power because the duration is limiting your ability to get all the power with just 10 experimentation points.


For example, on flurry we had some 980oq, 970pe but only 150ish dr avian. When crafting with just 10 exp points this avian yields a 920ish pack, however, when using 11 exp point the same avian yields a 950+ pack.


This is why Obata asked if you were able to max out the power with your 10 xp points. He was not asking if you used all 10 points in the power/duration line. He was asking was all 10pts enough to max the line out or was there still room for an 11th experiment.


As a kind of rule of thumb, if the two DR's sum to be over 1k you will be fine with just 10pts. The oq's and be's play into this number so dont count on 1k as gospel but it is just a rule of thum I use.

Message Edited by Marrow1 on 03-03-2005 03:05 PM




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Resolute101
Thu Mar 03, 2005 4:12 pm
#19

MY duration is a bit more then the other guys on my server who are in the trade forums . MIne are 3hr 30min and some others are close one is 935 power and 3 hr and 15 min with 32 charges use is 89 .For me to get the same number of charges I need to expirment everything in charges with my ABEC . Do you guys think like i said since they are 12 point docs they put a few more points in power in the ABEC then make up for it in the final combanation by expirement some in the charges?


Like i was saying i know i have pretty close to the same resources or the same resources and I am still getting between 15-25 points lower . and I can't really see a big difference if there is a one to one ratio, I'm not that far off with the sub compoants



Resolute Buff House

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Obata
Thu Mar 03, 2005 6:09 pm
#20






Resolute101 wrote:

MY duration is a bit more then the other guys on my server who are in the trade forums . MIne are 3hr 30min and some others are close one is 935 power and 3 hr and 15 min with 32 charges use is 89 .For me to get the same number of charges I need to expirment everything in charges with my ABEC . Do you guys think like i said since they are 12 point docs they put a few more points in power in the ABEC then make up for it in the final combanation by expirement some in the charges?


Like i was saying i know i have pretty close to the same resources or the same resources and I am still getting between 15-25 points lower . and I can't really see a big difference if there is a one to one ratio, I'm not that far off with the sub compoants






They must be using different resources if their durations are that much different from yours. They are spending one point to drop the med use, so that would only leave one point to use for charges on the final pack. By far, the biggest factors in buff pack stats are the avian meat and reactive gas.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Obata
Thu Mar 03, 2005 6:44 pm
#21






Keldaria wrote:


I don't beleave i was entirely fair to Obanta in my answer. allow me to clearifya statement


It has always been in the past that the Power on the subcomponents went in a 1 to 1 ratio however i've noticed a change in the last 2 months I'm not entirely sure how or what changed but something was modified becauseI started getter very differant results from prevoiusly made buffpacks. at first i thought that maybe i was using differant stuff but after spendding a few daysgathering upexzactly the same kinds ofcomponents and the same final resources it still turned out very differant.






I have noticed no change in buff crafting at all (and I make them in high volume). The components do add to the final pack on a 1 to 1 addition. I just made some packs to verify this. The first used 15p/19c ABECs. The result was a 27 charge pack (without any experimentation on charges). For the second pack, I used 17p/20c ABECs and got a 28 charge pack. The power difference was also reflective of a 1 to 1 relationship. This aspect of buff crafting has been known for a long time now.


By the way. My name is Obata (no 'n').





Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Keldaria
Thu Mar 03, 2005 7:28 pm
#22







Obata wrote:





Keldaria wrote:


I don't beleave i was entirely fair to Obanta in my answer. allow me to clearifya statement


It has always been in the past that the Power on the subcomponents went in a 1 to 1 ratio however i've noticed a change in the last 2 months I'm not entirely sure how or what changed but something was modified becauseI started getter very differant results from prevoiusly made buffpacks. at first i thought that maybe i was using differant stuff but after spendding a few daysgathering upexzactly the same kinds ofcomponents and the same final resources it still turned out very differant.






I have noticed no change in buff crafting at all (and I make them in high volume). The components do add to the final pack on a 1 to 1 addition. I just made some packs to verify this. The first used 15p/19c ABECs. The result was a 27 charge pack (without any experimentation on charges). For the second pack, I used 17p/20c ABECs and got a 28 charge pack. The power difference was also reflective of a 1 to 1 relationship. This aspect of buff crafting has been known for a long time now.


By the way. My name is Obata (no 'n').









So if there is nothing differant with the experimentation how do you attribute the vastly differant results shown above? and its not just above .. something is screwed up with the system. This isn't the only post where peeps are useing good materials and not being able to come close to where they should be.


It seems like something is up and i'm open to suggestion but i'm just explaining it as best as i can with the info avaliable at hand




Message Edited by Keldaria on 03-03-2005 06:51 PM

Message Edited by Keldaria on 03-03-2005 06:52 PM



_______________________________________________________________________
If you give a man a fire he will be warm for a day, But consider setting a man on fire for then he will be warm for the rest of his Life

Keldaria Stormer
Obata
Thu Mar 03, 2005 7:32 pm
#23






Keldaria wrote:





Obata wrote:





Keldaria wrote:


I don't beleave i was entirely fair to Obanta in my answer. allow me to clearifya statement


It has always been in the past that the Power on the subcomponents went in a 1 to 1 ratio however i've noticed a change in the last 2 months I'm not entirely sure how or what changed but something was modified becauseI started getter very differant results from prevoiusly made buffpacks. at first i thought that maybe i was using differant stuff but after spendding a few daysgathering upexzactly the same kinds ofcomponents and the same final resources it still turned out very differant.






I have noticed no change in buff crafting at all (and I make them in high volume). The components do add to the final pack on a 1 to 1 addition. I just made some packs to verify this. The first used 15p/19c ABECs. The result was a 27 charge pack (without any experimentation on charges). For the second pack, I used 17p/20c ABECs and got a 28 charge pack. The power difference was also reflective of a 1 to 1 relationship. This aspect of buff crafting has been known for a long time now.


By the way. My name is Obata (no 'n').









So if there is nothing differant with the experimentation how do you attribute the vastly differant results shown above? and its not just above .. something is screwed up with the system. This isn't the only post where peeps are useing good materials and not being able to come close to where they should be.


It seems like something is up and i'm open to suggestion but i'm just explaining it as best as i can with the info avaliable at hand






You're comparing your results to those by a doc on a different server with totally different resources, who is asking why his results aren't what he expects. Honestly,I don't think any explanation is necessary. Every time there's a patch, this forum sees threads claiming that there was a stealth nerf to crafting, or buffing. I have 2 master docs, on 2 different servers and have not noticed anything different on either of them. I am absolutley certain that there has been no change to how components add to buff packs.




Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Keldaria
Thu Mar 03, 2005 7:33 pm
#24

Purhaps you'd like to share your info on your packs Obata? (avian - reactive - subcomponents - final stats)



_______________________________________________________________________
If you give a man a fire he will be warm for a day, But consider setting a man on fire for then he will be warm for the rest of his Life

Keldaria Stormer
Obata
Thu Mar 03, 2005 7:46 pm
#25






Keldaria wrote:

Purhaps you'd like to share your info on your packs Obata? (avian - reactive - subcomponents - final stats)






I could, but I don't see what it would accomplish. I'm not here to get into a contest over who makes the best buffs. I'm just trying to help the original poster. I saw you make an incorrect statement about how much power he would gain be changing his ABECs, and I corrected it. That's all. I'm not looking for an arguement. I just don't want anyone to get the wrong idea about an aspect of crafting that has been well understood for many, many months.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Keldaria
Thu Mar 03, 2005 8:01 pm
#26






Obata wrote:





Keldaria wrote:





Obata wrote:





Keldaria wrote:


I don't beleave i was entirely fair to Obanta in my answer. allow me to clearifya statement


It has always been in the past that the Power on the subcomponents went in a 1 to 1 ratio however i've noticed a change in the last 2 months I'm not entirely sure how or what changed but something was modified becauseI started getter very differant results from prevoiusly made buffpacks. at first i thought that maybe i was using differant stuff but after spendding a few daysgathering upexzactly the same kinds ofcomponents and the same final resources it still turned out very differant.






I have noticed no change in buff crafting at all (and I make them in high volume). The components do add to the final pack on a 1 to 1 addition. I just made some packs to verify this. The first used 15p/19c ABECs. The result was a 27 charge pack (without any experimentation on charges). For the second pack, I used 17p/20c ABECs and got a 28 charge pack. The power difference was also reflective of a 1 to 1 relationship. This aspect of buff crafting has been known for a long time now.


By the way. My name is Obata (no 'n').









So if there is nothing differant with the experimentation how do you attribute the vastly differant results shown above? and its not just above .. something is screwed up with the system. This isn't the only post where peeps are useing good materials and not being able to come close to where they should be.


It seems like something is up and i'm open to suggestion but i'm just explaining it as best as i can with the info avaliable at hand







You're comparing your results to those by a doc on a different server with totally different resources, who is asking why his results aren't what he expects. Honestly,I don't think any explanation is necessary. Every time there's a patch, this forum sees threads claiming that there was a stealth nerf to crafting, or buffing. I have 2 master docs, on 2 different servers and have not noticed anything different on either of them. I am absolutley certain that there has been no change to how components add to buff packs.







2 entirelydifferant setsresources but compare the components and the stats on the resources.. for being 2 differant servers the stats are actully close enough to compare. now unless crafting is differant from server to server (which would be stupid) then that could be the cause. however its not (with mayber the exception of the test center server cause who knows what they are testing )


but beyond that I just noticed that you were comparing charges in your ABEC's .. i by no means was comparing charges i was comparing power. its obvous above that the charges remain un-changed the power was the debatible factor.


Its seems to me that the components and resources being used by me and by the original thread poster are close enough to compare results and i don't see why you don't think so. Take another look at the post where i broke the differance between us down. the biggist differance between our packs was I had 7 more total power on subcomponents but he had Very slightly better Avian and Reactive. however the differance in power was 18.



_______________________________________________________________________
If you give a man a fire he will be warm for a day, But consider setting a man on fire for then he will be warm for the rest of his Life

Keldaria Stormer
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