Doctor Archive
Thread: I love the new doc profession.
sweeno987 wrote:
exactly! everyone used to moan and groan about docs making money. everyone cried for a nerf to "even" things out. how are things even now? what doctor is really poor? i cant figure out how to make money now. my freakin house is about to collapse. lol. i have a ton of resources i saved from a year ago when i was crafting. luckily a lot of them back then were in very high demand. i have no idea if they are even useful anymore though. it also enrages me that the 2mil+ that i had invested in just buff paks has now been turned into what appears to be stims. whats up with that? we docs were robbed of everything. our income potential, our assets, and our value. why on earth would i feel compelled to do anything helpful for anyone else in the game? more than ever, i have to look out for myself just so i can make enough money to pay for my house! i dont have time, patience or incentive to worry about anyone else. sure. ill cure your wounds..... for 50k a pop! otherwise i just want to be left alone to fester in my own misery. think ill become a doctor hermit. lol.
I feel you pain when it comes to the converted meds. I estimate that I lost over 300 mil worth of stuff. I just had to restock my vendor with the stuff that got converted. It was a rather painful reminder.
All I can tell ya is that the income potential of doc is no different than most any other combat prof. So you are not alone. Believe it or not running missions now is not all that bad a way to make cash. In an hour you can make enough solo hunting to pay your house bills for the next month.
Sure it is not as fast as the old solo days but if you are in a good group you can grind through missions quickly and since everyone gets paid the full mission value it is not to bad. Even if you want to run mission solo Doc is a very good prof to have to make those missions go fast and since you dont need stims the work is cheaper than any other template as well.
I dont want to sound like I am blowing sun shine up your... I am just trying to toss out some options.
We will not be getting crafting back. Buffs will never be as demanded as they were. Those are two things that I have been made sure of with regard to the CU. Now, with that in mind I am more than happy to puch the Devs were I can to bring Doc as high as it can go.
You wanted to be rich. You wanted easy money, and admit it... pre-CU docs were easy money. AFK-buff for hours, and come back to more cash than you can count. Well, those days are gone. I, for one, am glad. Do doctors belong on the front lines of combat? That's something that's answered with an opinion. But I'll tell you what, I've had more fun being Mdoc/Mpikes post-CU, than I've ever had in this game. (And they just nerfed lunge, so don't assume Pikes is why I have the fun, lol).
Doc is playing differently now. Do we make players uber? No. Are we required for group hunts? For the most part, no, though high-end stuff we probably are. Do docs make hunting groups go faster? Yep.
Just a different playstyle. Wanna craft and get rich? Be an Armorsmith.
Want to sit in a building and just be social with whoever walks in? Be a Dancer/Musician.
Want people to pay your for the time you spent fixing them up? Be an Image Designer.
Basically.... adapt.
Want to sit in a building and just be social with whoever walks in? Be a Dancer/Musician.
Want people to pay your for the time you spent fixing them up? Be an Image Designer.
Basically.... adapt. "
sweeno987 wrote:
see. that mentallity right there is the problem i have with the entire revamp. what i hear is "if you dont like it, tough. do something else." well jackass, i dont want to do something else. i was a doc long before docs were considered a combat profession. as i have said till im blue in the face: if i wanted to be a combat prof., then i would of spec'd as a combat prof. i did not want to though.
sweeno987 wrote:
i was a doc long before docs were considered a combat profession.
yea. what he said. lol. i NEVER took up doc to be a combatant. i took up doc to be a support character, a social character, and to make a living selling buffs and meds. whats wrong wtih that? doesnt every prof. use their percs to make money? why does everyone expect docs to use our only remaining perc for free? i for one will never heal wounds or damage for free. in fact, since my only source of income has been nerfed, i charge about a billion times more than i used to for the only services i can provide as a non combat prof. uber BH wants a rez? fine. i will make a house call to your location and rez you. only after i see your 500k tip in my bank. want me to heal your wounds. ok. no prob. my time is money. and lots of it. since i cant make a legitimate income anymore as i used to, you will have to pay for the inflation that has been forced on me by the nerf bat. where wound and damage heals used to be free, you better be prepared to tip me anywhere from 50k-500k per healing session. sure my business isnt great, but there are next to no other doctors on flurry. want my services? the rest of the profs whined and moaned until they got their way. they got us nerfed to hell. now YOU must pay for this nerf. by your persistence to take out our only source of income, you have inadvertantly cut your own throat. YOU ran off all the docs. now the few docs that are left have the market cornered. i will NEVER heal for free. its the only perc i have. either wait an hour in the med center or pay me a ridiculous price to do this service for you. that is the only way i can make money being a true doctor anymore. combat is not an option for me. i am a doctor and i will play a doctor. i will charge just like real doctors do in real life though. out the nose!!
hopefully everyone will remember this next time they pay me a few hundred k for a rez. dontb!tch and moan so much about the percs that other profs have. if you like their percs you can do one of three things- pay for their percs, work your butt off to master their proffesion, or cry nerf and suffer the eventual consequences.
JazzJaeda wrote:
You do realize, that there aren't any invisible walls preventing you from hanging out inside a medcenter, right?
You wanted to be rich. You wanted easy money, and admit it... pre-CU docs were easy money. AFK-buff for hours, and come back to more cash than you can count. Well, those days are gone. I, for one, am glad. Do doctors belong on the front lines of combat? That's something that's answered with an opinion. But I'll tell you what, I've had more fun being Mdoc/Mpikes post-CU, than I've ever had in this game. (And they just nerfed lunge, so don't assume Pikes is why I have the fun, lol).
Doc is playing differently now. Do we make players uber? No. Are we required for group hunts? For the most part, no, though high-end stuff we probably are. Do docs make hunting groups go faster? Yep.
Just a different playstyle. Wanna craft and get rich? Be an Armorsmith.
Want to sit in a building and just be social with whoever walks in? Be a Dancer/Musician.
Want people to pay your for the time you spent fixing them up? Be an Image Designer.
Basically.... adapt.
Jazz,
Where was the invisible wall that prevented Docs from going out with a group and healing before? Answer: The was none. Pre CU Docs could do both. Now we can not.
Ahh the old days
when people hunted in groups without buffs and armour it was a usefull prof aswell as some medic skills needed for hunts on dath ![]()
and yes it took away the instant $$$ and explosion of docs from buffs
I miss the old school dcotor profession, making money as a doc wasn't exactly that easy- sure I could make 3 mil in a couple hours but then it comes down to buying 500K-750K worth of gas/iron/avian/herb, then buying more 200K-225K crate of bivoli, I probably averaged a net gross of 300K for a set of buffpacks I had and I made MUCH better cr doing solo missions on dantooine in those days and still can today.
Message Edited by SpunkyKuma on 06-22-2005 11:22 PM