Doctor Archive

Thread: A Market for Non-Buff Vendors?

TheRockStar
Wed Nov 24, 2004 7:43 am
#14






Rere wrote:


I'd also suggest you to make some Stims E experimented on the med use. With 11 experimentation points, high quality fiber and berries you can easily make some 1000+ power, 40 med use Stim E. Those sells like hot cake.







Aha - spot on - I knew I'd forgot to write something on there: All of my Stim D and E are MU 40 woohoo I could make better stim E without experimenting on the meduse, but I find that sales are just fine as they are. Besides, with doctor's mods it's hardly worth having the uber stim E, an MU 40 is just fine for healage



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Rere
Wed Nov 24, 2004 11:06 am
#15






EdieBauer wrote:

How much do you guys usually sell a single Health or Action Wound B for? I know it depends on the server, but I am curious the about the approximate price.






In Bloodfin I sell all my Woundpacks B for 2.5k each. All made with advanced components, allover 200 power.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
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Therefore, we are saved by love.
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Nema0879
Wed Nov 24, 2004 12:13 pm
#16






EdieBauer wrote:

How much do you guys usually sell a single Health or Action Wound B for? I know it depends on the server, but I am curious the about the approximate price.







my crdm ones that hover around 145-155 power and 48-52 uses sell @ 2k/ each and I carry in crates of 10, 25, 50 and singles .... amazingly enough even the 50 crates sell, not just action/ health but secondaries as well -- they may be reselling them, but i doubt it I can't imagine you make that much reselling wound packs


The acrdm ones i usually sell run about 2500 / each and I haven't made them in a while so I'm not sure what their power bases at, 200 I'd imagine





~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


beyowulf
Wed Nov 24, 2004 3:43 pm
#17




I run three shops that each average around 500-700K per day with just standard meds. Each shop has at least four basic vendors: Woundpacks, States, Stims, and Cures/Resists. Each vendor has between 400-600 items on it (except for the stim vendor which runs between 150-250), stocked in singles as well as, 5, 10, 25, 50 unit crates. Here's a profile of what sells by category:


Woundpacks

For woundpacks I stock B's and C's in all stats and D's and E's in action and health only. B's outsell C's about 2 to 1. My CRDM B's are 171/38's and I sell them for 900 credits per pack. My CRDM C's are around 220/45's and I sell those for 1000 credits per pack.


State packs

I stock Dizzy, Blinded, Intimidated, and Stunned state packs optimized for charges at 800CPU-the intimidated sells slower then the others, but they all move quite well. Rez kits and Flame Suppression Blankets also sell quite well, and I stock two levels of Blankets-60MU and 65MU. The lower MU blankets allow folks with a more limited Doc template to gain access to using blankets. I'd love to do MU55 blankets but the resource spawns on Tempest have only allowed me to get to MU57.


Cures/Resists

I stock all cures and all sell well. The A level cures are a good match for novice docs, and a well experimented A is close in power to a B that has been experimented for low med use. The A level cures in my shops go almost entirely to PvPers. Regular cures outsell Area cures in my shops by about 3 to 1. Resists sell well, but the resource spawns required for C packs have been quite bad on Tempest. This combined with the fact that I've got the resources to do 190 resist 1.2 hour B packs means that I don't do a lot of C's. Because I find the Resists a pain to make, they have the highest margin of any of the standard med products I manufacture. I sell single B packs for 3000 credits per pack.


Stims

I stock all stims...A through E. My 99/11 A's don't sell alot, but I make a 1000 every 4-5 weeks and sell them for 100 credits per pack. They're a great bargin stim for noobs. My B's are done mostly with CRDMs and average 420/38's which sell for 800 credits per pack and I sell about 3,000 units per week. I drop in an occasional batch of B's with ACRDM's at the same price-the one I just finished is 464/42.My C's average 610-630/45, sell for 840 credits per pack andsell about300 units per week. My D's are always MU40 and average 905-924/53 with CRDM's and sell for 1300 credits per pack and I sell about 3,000 units per week. I do E's in two flavors-low MU and power, both at 1700 credits per pack.


I've been running my initial med shop since last December and during the last year I've only sold 5 runs of Buff packs-my primary business is selling standard meds. I saw a drop-off early this year when everyone intially changed their playing styles because of Buffs...and again in the last month with the release of JTL. You won't make a lot of money fast selling standard meds-unless you target a niche market-but you can be assured of long term sales and income if you get a shop established.

Message Edited by beyowulf on 11-24-2004 04:59 PM



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
Nornerator
Thu Nov 25, 2004 11:09 pm
#18

Mind if I totally use your whole plan?



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beyowulf
Fri Nov 26, 2004 8:32 am
#19






Nornerator wrote:
Mind if I totally use your whole plan?





LOL...This was my first time to post on the Doc forum-although I've been around a long time. You're welcome to copy/crib anything-it's the reason I posted.


There are a couple more general things I could add, starting with the results of my customer surveys. I periodically do surveys of customers that have bought product and the results of those surveys have been pretty consistent and I've ranked them from top to bottom:


  • Availability of stock. People want to know they can come to your shop and find what they need-not an empty or partially empty vendor. The issue here for you when you start your planning is that once you stock to a high level, you really need to keep it there. The biggest mistake most med shops make is to not be reliably stocked.

  • Finding the products they want. After finding a stocked vendor, they want to find what they're looking for. Regretfully, if you plan not to cater to a particular market segment...for example, novice doc PvPers, you need a pretty broad range of products.

  • Stock sizes. Customers want to find the pack sizes they want. If you have broad customer base, you'll sell everything from singles to 50's. What I do-and it seems to follow sales patterns pretty well-is this: out of a run of 1k I do 5 50pack crates, 10 singles, 8 fives, 10 ten packs, and 4 twenty-five packs.

  • Price. Given the relatively low cost of standard meds, as long as the product is of good quality and not too far out of line with the norm, 95% of the customers are relatively price insensitive. If they can find what they want when they want it, price is not as likely to impede their purchase decision.

If you're going to open a shop large scale, there are a couple of things I suggest implementing:


  • Merchant's Friend. It's a program that let's you track all your sales (from your email), customers, sales by product, sales by day, and several other helpful pieces of information. You can import email directly into Excel, but you need to understand the XML schema format to do that.

  • Some means of pricing product and helping you to post it. I've got a spreadsheet I developed late last year that allows me to set a cost for all my products, then set a sales price for them. In addition, it has a posting matrix, which has the prices per stocking unit (for example, a single Stim-B at 800, a five pack at 4000, 10 at 8000, etc.). If anyone would like a copy of this spreadsheet, just let me know.

  • If you're running more then a handful of factories and doing a lot of production, I'd also suggest some tool to help plan your production schedule. I run 34 factories 7X24, so I can't survive without a production schedule. I've also got a spreadsheet I've set up to do this as well.

Good luck with your new shop!




Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
beyowulf
Fri Nov 26, 2004 9:44 am
#20






Nornerator wrote:
Mind if I totally use your whole plan?






One note of caution on my pricing-between my in-game business partners, friends, and guild, I keep the average cost of my resources down to 3.25CPU. This allows me to set the prices that I do.


It occurred to me while writing this that there may be something I can do that would help with controlling costs. On Tempest I've got a fleet of 165 harvesters...of which at any point 50% or so are in storage. I'd be willing to do a cross-server harvesting arrangement for a few docs if anyone is interested. On Tempest I'd provide harvs, power, and credits to cover maintenance and travel costs, as well as providing specific waypoints to place harvs. All I'd ask is that you provide the same on your server.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
ShakariPsy
Fri Nov 26, 2004 11:23 am
#21






Sgurr wrote:




Happymob wrote:





Nornerator wrote:
So what would you all suggest I stock in a Non-Buff vendor ( I plan to start making buffs as soon as reach 12pt status, currently at 11pt's, plus I need 50 million to get the resources)




The nice thing about starting with non-buffs is that the resources are readily available and not necessarily expensive. For example, on Scylla, you can buy all the materials you need to make 400/40 veggie Stim-Bs at a cost of under 8 cpu. No harvesting required.






Yes, this is a very good point. The only thing you might want to try to get, even though it involves tedious harvesting, is herbivore meat. The good thing is that any old herbi meat will result in a higher power aCRDM than any normal CRDM.

Get your friendly neighbourhood grinders to pick up the herbi meat for you, place a few deep crust chemicals on the next spawn of class IV liquid petro fuel, and start make a habit out of making batches (small or large) of aCRDMs using whatever herbi meats have come your way since last batch. It really helps when making any medicine.



any old herb will do woot i got 86k of average herb meat still there rotting LOL




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beyowulf
Fri Nov 26, 2004 11:48 am
#22






EdieBauer wrote:

How much do you guys usually sell a single Health or Action Wound B for? I know it depends on the server, but I am curious the about the approximate price.






Woundpack-B made with CRDM's (171/38) for 900 credits each

Woundpack-B made with ACRDM's (grind quality meats) 195/38 for 900 credits each

Woundpack-B made with ACRDM's (high quality meats) stats and price variable based on meat quality and cost.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
beyowulf
Fri Nov 26, 2004 11:59 am
#23






Sgurr wrote:




Happymob wrote:





Nornerator wrote:
So what would you all suggest I stock in a Non-Buff vendor ( I plan to start making buffs as soon as reach 12pt status, currently at 11pt's, plus I need 50 million to get the resources)




The nice thing about starting with non-buffs is that the resources are readily available and not necessarily expensive. For example, on Scylla, you can buy all the materials you need to make 400/40 veggie Stim-Bs at a cost of under 8 cpu. No harvesting required.






Yes, this is a very good point. The only thing you might want to try to get, even though it involves tedious harvesting, is herbivore meat. The good thing is that any old herbi meat will result in a higher power aCRDM than any normal CRDM.

Get your friendly neighbourhood grinders to pick up the herbi meat for you, place a few deep crust chemicals on the next spawn of class IV liquid petro fuel, and start make a habit out of making batches (small or large) of aCRDMs using whatever herbi meats have come your way since last batch. It really helps when making any medicine.





The one challenge to relying on herb meat is that you can't gather even grind quality meats as fast as you can harvest high quality flora and chem...which limits the amount of product you can produce.


My Stim-B's average 415/40 and they're made with C20/P14 ABECs, P19 CRDMs, P190 ALS, an OQ993/PE990 Talusian Rice, and an OQ990/PE973 Class 7 Radioactive. Changing this to a grind quality ACRDM raises the base to around 435-440, but it would be a lot harder for me to make 7K of stims a week.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
DarkDeathDude
Sun Nov 28, 2004 5:36 am
#24

Heres what i sell at on Ahazi


Wound Bs are 800 creds (regardless of stats ), but i tend t0 get 44/210s and thts with veggie Chem Releases

Wound Cs are 1000 creds (can trecall stats but around 50/240)

Wound Ds never bothered

Wound Es 77/360 -2000 creds and rock !


stim B 1000 creds with 43/405

Stim C 1400 creds - 50/600

Stim D 1800 creds - 57/900ish

Stim E 2500 creds - 66/1140


All the above are made with Regular Chem Releases not Advanced


All things like

Rez Kits

Cures for

Poison/Disease

States (Blind/Stun/etc)

I sell at 100 creds a use

e.g. a 30 use Rez kit is 3K



Hope this helps you






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DarkDeathDude
Sun Nov 28, 2004 5:38 am
#25






Rere wrote:





EdieBauer wrote:

How much do you guys usually sell a single Health or Action Wound B for? I know it depends on the server, but I am curious the about the approximate price.






In Bloodfin I sell all my Woundpacks B for 2.5k each. All made with advanced components, allover 200 power.






i have mine at 800 creds stats are charges over 40 and power over 200 and this is without advanced Chem Releases



woot!






.--.
Leader of GDC ::\`--._,'.::.`._.--'/:: Found Spiderwell you have
Vendors & MedShop ::::. ` __::__ ' .:::: Master Doctor I am
Pickup/Dropoff ::::::-:.`'..`'.:-:::::: 12 Points I have
HQ Dant 3348 5515 ::::::::\ `--' /:::::::: Signature sucks it does
`--
beyowulf
Sun Nov 28, 2004 2:27 pm
#26


I'm doing B packs with P19/C17 ABECs, P19 CRDMs, P72 ASDS, OQ990/PE942 Beans, and OQ984/PE975 Radioactive...and I'm a 12 point crafter.....but I'm only hittinga base of 179. Would you mind sharing your recipe? I'm curious as to how you're getting that last 21+ points.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
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