Doctor Archive

Thread: Enough of the Buffing Cost complaints

MrTombstone
Sat Jul 17, 2004 12:19 pm
#14

Looks like I am working on Doctor at a good time. By the time I become Master Doc yall will have already got the prices jacked up where I can get paid. Thx for all the hard work. Just an FYI. I never complained about 10k for a buff. I for one loved it. Hell on Dantooine I would basically make the money back with one 9k mission. Just my 2 cents.



Tombstone
Ahazi
Doctor
TKM
Mikoyan
Sun Jul 18, 2004 2:56 am
#15

Heh, I charge 4k per set and am doing just fine.
MrWizza
Sun Jul 18, 2004 9:21 am
#16

When you sit down in your area to start buffing, tell all the DR. Around you to /bump the costs up to AT LEAST 15k and 20k if you feel daring, lets get this started, im JUST got doctor (still have to do the crafting) but i can see how low the profit margine is already [being a chef im not used to it]


so everyone BE A MAN AND DO IT (or woman either one)



MrWizza- Master Chef, Master Pikeman
Kyreal
Sun Jul 18, 2004 3:18 pm
#17






WarFerret wrote:





Gnuut wrote:


That power hammer and Comp helmet will last alot longer than your buffs will.




It's not my fault the game requires more resources for a 3 hour buff than it does for a power hammer, added to which I've had a power hammer lose 60% of it's condition in a single buff run, I've completely destroyed various pieces of Ubese armour in a buff run whilst fighting NS Elders, and tell me why I should charge less per unit resource than an armoursmith or weaponsmith ? Especially considering that they're not getting gouged by Rangers for Avian at 200cpu...






gouged by rangers, im a doctor but your wrong there. the reason rangers are "expecting" 100 cpu and up is due to DOCTORS advertising on their respective boards and in game saying they would be WILLING to spend this kind of cash for avian/herb etc.


Rangers did not set this price, doctors did and the vicious cycle continues.



Tekcasualty
Sun Jul 18, 2004 4:43 pm
#18

Guys to be honest I think 10k is just fine for a buff. I am a doctor, come on bloodfin and find ogetho for the title. The points about the armor/weapons costing more is not a very good point to bring up on our behalfes. Armor and weapons last a hell of a lot longer then a buff. Buffs are temporary, only last three hours to three and a half average. For the amount of work that we have to do 10k isn't that bad. I don't really know what else to say right now, but theres my thought on the idea.




I don't believe it! -- Luke | That is why you fail. -- Yoda

I'm looking for a great warrior. --Luke | Wars not make one great. --Yoda

Inkanissen
Mon Jul 19, 2004 4:25 am
#19

Supply and demand sets the price! Be it 10k or 30k or what ever.
Eyedun
Mon Jul 19, 2004 5:31 am
#20

if we raise prices for the 2400+ buffs then lesser Drs with their 1800+ 2000+ etc etc will have a market and wont need to heal tumble monkeys for XP. Novice Drs will be useful at last in terms of buffing.

if we charge 25K for the uber buffs.. then novice Drs can charge 5-10K for their buffs, and newbie players or those just out to do a little XP grinding can use those buffs.



Eyedun Geddit
Kettemoor.com
Master DR / Master Merchant / Artisen 1044
Mos Eisley Mall - 800M South of Mos Eisly (3316 -5660) on Tatooine
I put the IMP in PIMP baby
Adapt and over come, dont whine and succumb.
Skorp76
Mon Jul 19, 2004 8:20 am
#21

Not a master doc yet so take my opinions how you will...


First of all the reason people are willing to pay more for armor/weapons is a mental thing that even affects us in RL. Think about it... what stings more? Laying out $50 for a new game or Laying out $50 for a ticket to the amusement park? Both have a lot of fun value... both are (hopefully) worth the cash. However, you know when you walk out of the park your $50 is gone while with the game you can head off to the beach for a few days and come back with it still waiting for you. Buffs are the same way... They are great and fun and let you make tons of cash but if mom or the wife interrupts you 10 minutes later then your investment is gone. So... even though this probably won't happen much it's still in the back of most players' minds. Thus the resistance to price increases.


The cost of meat resources problem I feel is related to two issues. One, you can make insane money on missions with buffs and an elite combat profession. So... why would I go hunt meat for less than I can make running missions? It doesn't make sense. The only reason to do this would be for RP purposes or a brief change of pace. This will probably change when players can no longer run 30k missions solo. Two, there aren't enough Rangers. I myself would love to be a Ranger but right now the only thing I want is the tracking and it's not worth the SP investment for me to get it. Rangers definitely need major love as someone posted which would draw more players and would then result in more meat on the market. Gathering meat with only scout skills sucks IMHO and leaves the player wanting to get well compensated for the experience.


I agree wholeheartedly with increasing master doc buff prices to open up a market for newer docs to get xp giving out lower quality buffs. Healing tumble monkeys is a horrible feeling and really detracts from the game. If you could make good xp buffing and also some credits it would make earning your master doc title much more fun. I think 25k to 30k for 2400+ buffs would open the way for younger docs to charge 8-12k for their 1400+ buffs. I run Janta missions just fine with no armor and 1400+ buffs so it's not like they are worthless... you're just not a god anymore.


Anyways... I just wanted to add my two cents and also interract with some of my fellow docs.


Good Luck All,

-Senzei
ZeroK0ol
Mon Jul 19, 2004 1:54 pm
#22



Buffs will cost what the market allows. Currently you can't function without them, I don't care what noobs say. Even hunting avians on naboo for meat, I can't use specials on spawns to continually kill them. I'm not talking DWB here, know what I mean? When each shot takes more than 200 off my mind and a generous portion off my health and action, that's not right.


96)?96:this.scrollHeight)">

___________________________________
ban liam



See the funny thing about this post is that the Developers NEVER intended for anyone to spam specials. the intention was for a random special to be used as a deathblow or something. not to have an entire que filled with specials. So you are supposed to be in a group with 10-15 people all hacking away at the creatures with a random special here and there to kill it. That is why the developers have upped the hams of MOBS to 300k+ because a 'special' attack has become the normal attack. Wait for the combat rebalance. It will be funny when NO ONE can even use a special nemore lol..... u heard it here first.




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Bria/Feral
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Pasa
Tue Jul 20, 2004 12:18 am
#23


I have mixed feelings on this as well. On one hand yes, we are the most underpaid crafting profession next to Bio-Engineer. On the other, by increasing our prices we effectively make pvp only available to doctors and the obsenely rich. It would also limit carbineers and other such high ham professions incabale of generating money whatsoever. The reason I feel people laugh at the fact of high prices for buffs is 1. They are ignorant of what it takes to make the buffs or 2. They cheap *edit* or are in a profession state where such high prices would mean they could do little to nothing. Personally I am all for increasing buff prices to at least 25k on the average, but the people who are ignorant of our situation will in turn raise our resource prices since they have to pay more for thier buffs. In the end it would just lead to the continuation of the inflation of the economy.




But what the heck, we're screwed anyways



/Sign





Benek Cript

Benek MDI

Master Carbineer/Master Doctor (Pending Bounty Hunter)


Combat Medics, no problem. Master Pistoleer/Rifleman/Bounty Hunter, no problem.

Melee professions, no problem. The fact that I am not supposed to die, slight problem.




Pasa Baba
Master WeaponSmith/Master ShipWright

Tatooine (between Bestine and Anchorhead) -486 -4261
Menoetius
Tue Jul 20, 2004 12:29 am
#24

hrmm, lets see.

Doctor purchases a 1 sets of buffs for 100k (say 850 base, 25 charge, 10k duration) = 100k
5 Bivoli = 40k
5 Brandy = 40k

Total 180k spent.

Doctor goes to Theed charges 10k per buff. (25 x 10k) makes 250k, 70k profit

Rinse and repeat

Player buys buff at 10k, good for 2.78 hours of buffage, player can make 100-300k per buff (or more)

hrmm, makes ya wonder don't it?

I concur that is other Doctor that drive the price up for avian/herbivore, but since Armoursmiths also employ ranges for hide to some degree they are driving the price up.

Considering the total amount of resources need for 1 complete set of composite is about 1-2 sets of buffs.

hrmm, ponder



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
HewerofWood
Tue Jul 20, 2004 5:31 am
#25

You charge what the market will bear. Period. I don't think there are any "Honor" issues here, other than what exists in people's minds. For me, when I choose to buy a buff from a Doc there are Absolutely no concerns regarding the Doc's "Profit Margin". What I look for are Availability, Wait times, Strength and Duration.


I will say that there are a fair number of concerns, that Doctors must deal with.


One is that many people buy buff packs from other Doctors (I know my Doc/Swordsman Does), as the market price for a buff rises, so too will the pre-made packs, hence, cutting down the profit margins despite the overall rise in price.


Another is that many, if not MOST, Docs rely on others to harvest a wide variety of the resources used in making the packs, particularly the avian meat, which is sometimes a DARN tedious, annoying thing to collect. As the value of buffs, and packs goes up, so too will the cost of some of the named resources involved in making them.


Further.


The people with the most flexibility have the most to gain from a High-End market. If you make your own packs, gather most of your own resources, or at least the most difficult, and expensive resources, youCAN be in a far better position than the Doc who Buys their packs, especially if the Cost of the Pack has risen to reflect the now greater price of Buffs. You will be able to charge the absolute maximum, one moment, and turn around and undercut your competion the next. Provided you have any.


Which is one of the key points in this whole debate. Supply and Demand.


When I am off on Dant, there's no Docs about, I'm ready to hit some lairs, each moment of downtime is lost revenue for me. I have absolutely no problem dropping 15K for a buff. 30K? I'd think about it, but, as one of the posters said, that's only one mission, I won't make 840K in the time of the buff, but I'll likely make Half a mil, easy.


But, if I KNEW I'd Always be looking at 30K a buff, there would be no way I'd head to Dant unbuffed.


I will say 10K is to cheap. I won't pay less than 12, even if the Doc so requests.




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Tiimy -- Kauri Pilot 2x Master
HewerofWood
Tue Jul 20, 2004 5:43 am
#26


As I'm thinking about it, I should start dropping 15K regularly for Buffs. I do require them, I DO want the Docs to feel that buffing me is worth their time, worth the cost of gathering the resources, making the packs and setting up a buffing station.


If Doctors don't feel that buffing is worth their time, it will become harder and harder to find Doc's buffing, easier and easier finding -ahem- Sword/Rifle/Pistol (Whatever) Docs, self-buffed, running missions for cash.


Well,while my BH pistoleer runs about looking for a Buff, MY Sword/Doc, buffs himself up, grabs a couple Mokk/Janta missions and heads out. He has NEVER buffed anyone but guildmates, or Group mates if it is PvP. To be honest, I don't think he ever will. Why put up with the hassel?



Ssonashe Tearer

Message Edited by HewerofWood on 07-20-2004 06:17 AM



Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
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