Doctor Archive
Thread: Enough of the Buffing Cost complaints
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SuperSamurai
Fri Jul 16, 2004 10:31 pm
#1
Lets take action!!! We can all sit here and wine and cry about the amount we should charge, but it doesnt solve anything. What would solve it is if we had a system for standardized charges. Sorta like 10k per hour on th buffs. Being rounded down ofcourse. So people could charge anwhere from 10k to 30k for buffs, ranging from 1 hour in length to over 3 hours in length. Now this is just a suggestion. Granted there are certain circumstances that would merit a lower price. I would never charge a new person 30k for buffs, i actually wouldn't charge at all. Lets get some suggestions from all the docs.
Thanks
Usagi
Nornerator
Fri Jul 16, 2004 11:04 pm
#2
Take 10% of the Power and Multiply it by 2% of the Duration (in seconds) And then that is what you should charge.
Message Edited by Nornerator on 07-17-2004 02:07 AM
WarFerret
Fri Jul 16, 2004 11:10 pm
#3
Does a power hammer cost 10000 credits in resources ? No
Does a composite helmet cost 60000 credits in resources ? No
Docs are the only profession that people seem to have a problem with making a profit, on a cpu cost, we make less than the armoursmith charging 60k for a comp helmet or the weaponsmith charging 10k for a power hammer....
If anyone takes issue with that just tell them to shut the hell up, 10k is peanuts, you make 3x that on your first mission, I can assure you it took me longer to harvest the resources you just used in getting buffed than it took you to kill those 5 mokks and their barbecue....
Kryxal
Fri Jul 16, 2004 11:32 pm
#4
I know I don't make 3 times the buff cost on one mission ... but then, I don't have an uber-PvE template. For me, buffs don't really allow much higher missions (though they do somewhat), they make it faster and safer. I could do without, and mostly do...
Greenbulb
Fri Jul 16, 2004 11:44 pm
#5
I'm going to start chargeing 17k
Now thats a big step for me....
Nornerator
Fri Jul 16, 2004 11:46 pm
#6
People are addicted to Buffs, maybe you can do without, but you definately won't be making that much money. You dont need an Uber PvE template to get 30k on a single mission. Picking up two of these at a time, with just one master Combat Proffession, will gain you 60k every 15 minutes or less. So if buff prices were raised to 30k, then by the time your buffs wore out, if you were grinding two 30k missions ever 15 minutes, then you would bring in 840k Revenue (assuming 3.5 hour buff) Thats 810k Profit. That means that your 30k investment brings in 28 times what it cost you. If the investment Doctors made on Buffs came back 28 times, then High end Buffs would cost YOU 163k. This is assuming You are buying buffs that Cost 180k per 6 pack of 31 charges each. So I suppose what I am saying is that the Consumer should realize their investment is making incredible money, and shouldn't complain if prices go up a bit.
Orgin
Fri Jul 16, 2004 11:52 pm
#7
WarFerret wrote:
Does a power hammer cost 10000 credits in resources ? No
Does a composite helmet cost 60000 credits in resources ? No
Docs are the only profession that people seem to have a problem with making a profit, on a cpu cost, we make less than the armoursmith charging 60k for a comp helmet or the weaponsmith charging 10k for a power hammer....
If anyone takes issue with that just tell them to shut the hell up, 10k is peanuts, you make 3x that on your first mission, I can assure you it took me longer to harvest the resources you just used in getting buffed than it took you to kill those 5 mokks and their barbecue....
10k for a power hammer please show me the way. I've paid 500k and up. We should set a standard price and then go from there.Doctorss unite!!!
WarFerret wrote:
Does a power hammer cost 10000 credits in resources ? No
Does a composite helmet cost 60000 credits in resources ? No
Docs are the only profession that people seem to have a problem with making a profit, on a cpu cost, we make less than the armoursmith charging 60k for a comp helmet or the weaponsmith charging 10k for a power hammer....
If anyone takes issue with that just tell them to shut the hell up, 10k is peanuts, you make 3x that on your first mission, I can assure you it took me longer to harvest the resources you just used in getting buffed than it took you to kill those 5 mokks and their barbecue....
SuperSamurai
Sat Jul 17, 2004 1:55 am
#8
V-K i just did a search on this Union in your post. Very interesting, however doesnt seem to have gone very far. Still just all talk and no action. Oh well it was worth a shot. If any doctors on Sunrunner want to try a union, hit me up. I will post a new message so it is seen on this board. Thanks.
Yec
Sat Jul 17, 2004 1:57 am
#9
Buffs will cost what the market allows. Currently you can't function without them, I don't care what noobs say. Even hunting avians on naboo for meat, I can't use specials on spawns to continually kill them. I'm not talking DWB here, know what I mean? When each shot takes more than 200 off my mind and a generous portion off my health and action, that's not right.
Gnuut
Sat Jul 17, 2004 3:09 am
#10
WarFerret wrote:
Does a power hammer cost 10000 credits in resources ? No
Does a composite helmet cost 60000 credits in resources ? No
Docs are the only profession that people seem to have a problem with making a profit, on a cpu cost, we make less than the armoursmith charging 60k for a comp helmet or the weaponsmith charging 10k for a power hammer....
That power hammer and Comp helmet will last alot longer than your buffs will.
Atreus47
Sat Jul 17, 2004 4:34 am
#11
I have mixed feelings about this. First off, do you guys really think that every single player is 1) already mastered in combat 2) going to spend every second of every buffsession grinding money in a solo group on dant?
New players, and players starting new professions who have 3000 or so in bralwer or marksman are not going to be able to make the kind of money that a master couple in a solo group on dant.
People are not going to spend every single buff session grinding money, and not everyone is going to get that wonderful 30k payout. People are only going to grind money enough to buy services and equipment that will allow them to do FUN STUFF... which may or may not be profitable.
On the other hand, I run a successful buffpack biz. I recently saw 10k of good 8xx/8xx/8xx meat sell for 250 cpu. I was buying it for around 120cpu when it was in spawn. At 250cpu, a pack requiring 22 units of avian costs 5500cr for the avain meat alone. Herb meat goes for around 25cpu, so using 32 units per pack of herb futher increased the cost by 800cr. Mined/Farmed Doc resources are very expensive also, 10-30cpu or more for the good stuff.
The stats are on current packs are MU90 860'ish 3:17 hours 32 uses per pack and I sell for 19k per pack, about 550 per charge. Meat costs really cut into my profits, and if I didn't harvest my own non-creature resources I'd probably barely make a profit at all. WSs and ASs definately have a higher profit margian then docs. I only sell packs to other docs. I could make a lot more money off each set if I buffed the public, but it's a lot more time and work and buffing the public sucks.
The real issue here is the difference between the money that can be made from mission pay outs and hunting. A master ranger can make more then a doc, but there arn't enough rangers to supply the demand. So the people who have novice scout to scout 4000 supply most if not all my meat. In generaly, harvests need to be increased at all levels, especially at master ranger so that hunting can be more profitable then missions without charging insane meat prices. Rangers need love bigtime. Many professions, not just doc require lots of creature harvested resources. I think rangers harvests should be doubled or trippled, with all scouts getting an increase.
New players, and players starting new professions who have 3000 or so in bralwer or marksman are not going to be able to make the kind of money that a master couple in a solo group on dant.
People are not going to spend every single buff session grinding money, and not everyone is going to get that wonderful 30k payout. People are only going to grind money enough to buy services and equipment that will allow them to do FUN STUFF... which may or may not be profitable.
On the other hand, I run a successful buffpack biz. I recently saw 10k of good 8xx/8xx/8xx meat sell for 250 cpu. I was buying it for around 120cpu when it was in spawn. At 250cpu, a pack requiring 22 units of avian costs 5500cr for the avain meat alone. Herb meat goes for around 25cpu, so using 32 units per pack of herb futher increased the cost by 800cr. Mined/Farmed Doc resources are very expensive also, 10-30cpu or more for the good stuff.
The stats are on current packs are MU90 860'ish 3:17 hours 32 uses per pack and I sell for 19k per pack, about 550 per charge. Meat costs really cut into my profits, and if I didn't harvest my own non-creature resources I'd probably barely make a profit at all. WSs and ASs definately have a higher profit margian then docs. I only sell packs to other docs. I could make a lot more money off each set if I buffed the public, but it's a lot more time and work and buffing the public sucks.
The real issue here is the difference between the money that can be made from mission pay outs and hunting. A master ranger can make more then a doc, but there arn't enough rangers to supply the demand. So the people who have novice scout to scout 4000 supply most if not all my meat. In generaly, harvests need to be increased at all levels, especially at master ranger so that hunting can be more profitable then missions without charging insane meat prices. Rangers need love bigtime. Many professions, not just doc require lots of creature harvested resources. I think rangers harvests should be doubled or trippled, with all scouts getting an increase.
Message Edited by Atreus47 on 07-17-2004 04:36 AM
WarFerret
Sat Jul 17, 2004 11:32 am
#12
It's not my fault the game requires more resources for a 3 hour buff than it does for a power hammer, added to which I've had a power hammer lose 60% of it's condition in a single buff run, I've completely destroyed various pieces of Ubese armour in a buff run whilst fighting NS Elders, and tell me why I should charge less per unit resource than an armoursmith or weaponsmith ? Especially considering that they're not getting gouged by Rangers for Avian at 200cpu...
Gnuut wrote:
That power hammer and Comp helmet will last alot longer than your buffs will.
Polished
Sat Jul 17, 2004 12:11 pm
#13
All us Doctors accross all servers need to do is have a 48 hour strike. Lets see how the masses manage without buffs for 2 days.
100k abuff here we come 
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