Doctor Archive

Thread: Devs Answers to My 3 questions.

TenshiHanaKinu
Sun May 04, 2003 3:33 am
#1

Healing infusion lasts for about 30 seconds for Doctors, I think. I didn't check 'cause I'd already logged out before I read that message. It heals about 150pts give-or-take for about 8 or so attempts. Maybe more.



Still, we're nothing compared to a Jedi healer.



1.5 <--- Working as intended?




___________________________________________________________________
n
nnnnnnnnnnnnnnnnnnn Doctor Tenshi Kyrie Moya
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Moya's Extended Biography (Synopsis)
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn (( RP )) Level 90 Medic
nnnnnnnnnnnnnnnnnnnn Master Politician // 4444 Reb.Pilot
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Infamous Bria Celebrity! Sorry, no autographs.!
nnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnn Support Crew. July 2003 - Feb 2007.
nnnnnnnnnnnnnnnnnnnn

MyT_Chicken
Wed Dec 10, 2003 11:24 am
#2

I wanted to put this in here just because I think it pretains this this thread.






Dapu wrote:


Excellent post!


I agree that more communication would help very much, too. The only answers we have are from the 3 questions to the devs by Marrow (which was greatly appreciated on his part, but it would have been nice if the devs actually answered them). All they keep saying is "This is working as intended."


Well, what the heck are their real intentions, then? Why don't they tell us how the system is supposed to be working?






Sadly those were the correct answers until we prove the devs wrong. We are not the strongest 1:1 healer dispite what we do. Enhancers are freaking worthless. I have yet to use any cure pos / dis, state effects, or bleed removers. Revive is all borked to heck.


Until we get solid info and present it in a way to makes sense, the devs are going to continue to give answers like that. The thing thats frustrating for me is everyone is still hung up on freaking crafting rather than getting solid evidence that Doc is not working correctly.





h Egri p
§ If you don't know; you'll find out soon enough! §

Marrow1
Mon May 02, 2005 6:13 pm
#3

Last week I was asked to provide 3 questions to the devs. In red are my questions. In green are the answers I was given. (note that I am not allowed to quote them so I am rewriting what they posted in my own words).



1. Doctor damage heals are currently very low (Adv Becta Jab, for example, only heals for 300ish points). Is this intended? A novice doc can heal damage as well as a Master.


Becta Jab was not intended to be a powerful heal, it was ment to be a quick low level heal. Doc has been balanced based on it ability to heal damage/time using several different types of heals.


2. Buffs are currently capped at 10% which is achieved at the medic level. Any chance of getting some increase as you gain skills? Currenly only gain a few minutes on duration as you gain skills which is hardly worth the extra skill points.


The regen buffs should make the skill points worth while


3. Med Exp issues. As a solo player med exp is split between combat (since you have to kill the mob to get the exp). Any chance that the amount of Med exp can be qual to weapons exp given without cutting each in half? So that if you kill a mob and it is worth 1k of exp that you get the 1k of med and 1k of weapons exp rather than 500 of each? Also, please provide a method of getting Med exp outside of combate. Many docs role play a non-combat doc. I suggest Wound Healing.


We chose not to give free exp to avoid afk play. We will not be going against that goal.


We will not be doubling the Med exp.


I can not express how utterly unempowered I feel at this time.


I would comment further but I am going to go for a long run with my dog and try to burn off some of my anger and frustration. My only good news is that the Respec is still available.







__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Barco
Mon May 02, 2005 7:20 pm
#4


I don't know whether to /burst into tears or /laugh.


Since the above post speaks for itself, I will simply repost it in all its utter stupidity:


The regen buffs should make the skill points worth while


and


We will not be doubling the Med exp.



Now where do I get one of those yellow ribbons....


Edit: Oh and Marrow, I wish you good luck, I hope you do not suffer the same fate as the Armorsmith Correspondent...

Message Edited by Barco on 05-02-2005 09:26 PM



Barco Hadal
Intrepid forever
-----Mayor--City of Pandora--Corellia--Master Doctor-----
Beladan
Mon May 02, 2005 7:31 pm
#5






Marrow1 wrote:

combat (since you have to kill the mob to get the exp). Any chance that the amount of Med exp can be qual to weapons exp given without cutting each in half? So that if you kill a mob and it is worth 1k of exp that you get the 1k of med and 1k of weapons exp rather than 500 of each? Also, please provide a method of getting Med exp outside of combate. Many docs role play a non-combat doc. I suggest Wound Healing.


We chose not to give free exp to avoid afk play. We will not be going against that goal.


We will not be doubling the Med exp.


I can not express how utterly unempowered I feel at this time.


I would comment further but I am going to go for a long run with my dog and try to burn off some of my anger and frustration. My only good news is that the Respec is still available.







So devs - nerf macros not emasculate non combat drs.. Sweet f*ing Lord - how can they just not get it so bad?


EDIT: And it just occurs to me that this is a blatent lie as entertainers, dancers and musicians still get afk xp, artisans still get afk surveying xp.

Message Edited by Beladan on 05-02-2005 09:46 PM

Dawgypoo
Mon May 02, 2005 8:00 pm
#6


Well........that just goes to say how much the dev's care, or howwell thought out this process really was.



At least it help me to make up my mind about keeping Doc or respect it. Humm, now to decide what goes well with Rifleman.


Message Edited by Dawgypoo on 05-02-2005 11:01 PM



Dawgy Cancelled
Scrappy-Doo Cancelled
Marrow1
Mon May 02, 2005 8:13 pm
#7

Rifles/CM is very nice. I played it a bit.


Paralize for the root, drop a few dots, then kite away.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
McRibs
Mon May 02, 2005 8:38 pm
#8

In case you didn't hear Marrow the med xp cap is now 1.2mil. Takes awhile but somehow i was getting 15k medxp per gurk.



Stilagr...Retired BH.

MataHairy
Mon May 02, 2005 8:46 pm
#9

Wow






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
taloncard
Mon May 02, 2005 9:04 pm
#10

Translation:

This is what we did, Suck it up, doc will almost be as hard as jedi to get xp now.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


McRibs
Mon May 02, 2005 9:08 pm
#11

even before this double xp week i was getting a good 6000-6500 per gurk. It really just depends on how large your group is. Another key is not to have any attack set as default and just heal a person who is attacking the critter to get full xp.



Stilagr...Retired BH.

Agraco
Mon May 02, 2005 9:13 pm
#12






Marrow1 wrote:


The regen buffs should make the skill points worth while







Oh is that right? Even if had the skill points to use, I certainly wouldn't waste them here and I've been medicine since I started in 07/2003.



Agraco
Ahali Fellowship

"I refuse to answer that question on the grounds that I don't know the answer."

- Douglas Adams
Marrow1
Mon May 02, 2005 9:16 pm
#13






McRibs wrote:
even before this double xp week i was getting a good 6000-6500 per gurk. It really just depends on how large your group is. Another key is not to have any attack set as default and just heal a person who is attacking the critter to get full xp.






The issue I was trying to address is not about group healing for exp. It is about solo healing for exp. Try killing a gurk solo and see how much xp you get. First you will need to be a master of a Fight class to kill it, second if you wish to kill it in a reasonable amount of time you will spend most of your time fighting and not healing. As a result you will get less than 1/10th the xp in Med xp. So in the end the only way to master doc is to do it in large groups. This is very hard to do when you play in off hours.


I was also trying to adress the issue that many docs role play a non-combat healer. (the friendly doc in the med center). There is no way to get xp this way.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Page 1 of 6
Previous Next