Doctor Archive

Thread: Help Needed: Testing our skills in the CU

Traigus
Tue Apr 19, 2005 1:23 pm
#14



Tasmania wrote:
Ok I was finally able to get on w/o crashing in the first 5 min got some factories running on all the componets and made a Stim-D came out 845 with 15 uses. I also made a nutrient Injection Enhancer came out 545 Tested using this to buff as well as using advanced nutrient injection....both buffs were for 40 min and %10.....dont understand why we even need to craft these.
I am thinking with much better resources we could make Frog like stims but never will seem to hit anywhere close to the 150 use he gives out.
I crashed soon after that and got fed up after crashing 4 more times right after logging in.
Once it seems a bit more stable Ill post more results
Forgot to add I am master Doc on TC with 0004 BE

Message Edited by Tasmania on 04-19-2005 03:53 PM





In one of the Dev posts, one of the devs said they bumped charges up on Frog stims to let them last longer for testing purposes. Crafted stims are not meant to get that many charges.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Tasmania
Wed Apr 20, 2005 12:51 am
#15


Ok I was finally able to get on w/o crashing in the first 5 min got some factories running on all the componets and made a Stim-D came out 845 with 15 uses. I also made a nutrient Injection Enhancer came out 545 Tested using this to buff as well as using advanced nutrient injection....both buffs were for 40 min and %10.....dont understand why we even need to craft these.


I am thinking with much better resources we could make Frog like stims but never will seem to hit anywhere close to the 150 use he gives out.


I crashed soon after that and got fed up after crashing 4 more times right after logging in.


Once it seems a bit more stable Ill post more results


Forgot to add I am master Doc on TC with 0004 BE

Message Edited by Tasmania on 04-19-2005 03:53 PM



Tasmania / Midonwhi / Carra / Tasmania-x :: PHX Guild Leader
BH / RETIRED due to NGE 12pt master Doc,BE
/ Dark Jedi Knight/ Commando

Jubilee64
Wed Apr 20, 2005 10:10 am
#16


Will worry about how balanced things appear when the abilities are actually working properly


*Augmentation skill mod doesn't do anything


*Advanced and Improved versions of both heals and buffs are doing the same as standard versions (Edit: This may well be true of all doctor abilities, inc. state heals)


*Cooldown timer does not display on improved and advanced versions of all abilities


*Bacta infusion effect on avatardoesn't clear


Jubilee Jones

Farstar

Message Edited by Jubilee64 on 04-20-2005 06:19 PM

Ryka_gorath
Wed Apr 20, 2005 10:44 am
#17

Repeat Post on my testing experience with Crafted Enhancers: Tested On Gorath Test Server over the weekend.





So I got on my BIO-ENGINEER today on test and made the enhancements.....The CM stuff seems to work well lovely in fact made CM viable to me again...


Doc on the other hand....there MUST be a bug....I made Nutrient Enhancer with 798 Effectiveness (not sure what this means) and I still only gave a 10% buff.

Endorphine Enhancer 796 ...also only a 10% buff....


Considering our auto skills for buffing is 10% this is HIGHLY agitating



As for the CM I must say the Amount of charges is Awesome....nearly 200 and at times 200. The Doc enhancements--which mind you i didnt have the best stuff to make them...and in fact i used some old doc supplies that converted only made about 80 per serving if you will...but I think that can improve based on experimentation differences. The Cm stuff seemed to improve the poison and thyroid (the stuff I had to make at the time) and the bacta toss...much improved.



So I dont know what is up with the enhancers......i think Bio/doc combo stuff is just not finished yet or something.
Amosxe
Wed Apr 20, 2005 4:24 pm
#18


Still working on some stuff will post later....


Just one question to Marrow what will happen to out stocks of Buffs and Meds...Poof!


Desregard just read the FAQ thx M keep it up


Thx


Amo

Message Edited by Amosxe on 04-20-2005 04:27 PM



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Trynian1
Thu Apr 21, 2005 2:35 am
#19



Traigus wrote:



In one of the Dev posts, one of the devs said they bumped charges up on Frog stims to let them last longer for testing purposes. Crafted stims are not meant to get that many charges.

-T




The frog buffs are really going to mess people up in live because I think most are going to get a false sense fo their ability.


The frogs five out 50% health and 75% action regen.


The best we are to actually get is suppose to be 20% even though I have yet to ever acheive anything higher then 10% with well crafted enhancers, even after todays fix.

Message Edited by Trynian1 on 04-21-2005 02:35 AM

Giftmacher
Thu Apr 21, 2005 3:23 am
#20






Trynian1 wrote:



Traigus wrote:



In one of the Dev posts, one of the devs said they bumped charges up on Frog stims to let them last longer for testing purposes. Crafted stims are not meant to get that many charges.

-T




The frog buffs are really going to mess people up in live because I think most are going to get a false sense fo their ability.


The frogs five out 50% health and 75% action regen.


The best we are to actually get is suppose to be 20% even though I have yet to ever acheive anything higher then 10% with well crafted enhancers, even after todays fix.


Message Edited by Trynian1 on 04-21-2005 02:35 AM




Couldn't agree more, I can see lots of people getting a shock from this, the frogs really need adjusting so our actual buffs can be tested by as broader spectrum of players as possible.


And I'm still hoping for a certs window! Will you mention it for us please Marrow? I'm sure it'll be useful for everyone in the long run.


[EDIT] Oh and I forgot about this, I noticed the otherday I couldn't seem to cure an intimitate state, is that intended?


Gift.

Message Edited by Giftmacher on 04-21-2005 03:50 AM

SerenaFarve
Thu Apr 21, 2005 3:35 am
#21

I'm Master Medic/Master Doctor. So farI'm very disappointed in the power of the heals and enhancements I can do. Bacta spray seemed to do minimal healing for multiple players. Thanks for the comparisons someone did with different levels of Medic/Doc on the various heals... I appreciate that hard work. Good info.


I was Rebel on Leave and tried to heal a combatant. I got the "Invalid Target" msg. Right now in LIVE if you try to do this you get a window that pops up letting you change your faction level in 30 seconds. No window popped up in testing. Is this a bug or is this option to change faction status being deleted in the CU? It would help tokeep this option in order to heal an ally on the fly if there's no faction base nearby to change your status.


c-mot
Thu Apr 21, 2005 3:57 am
#22

after some testing of Doc skills on the TC i think i am still missing something. ever since the first descriptions of the CU came out there were always talk about the new buff system: Docs can buff health for around 10% on longterm and around 20% for a short term.

what's with the short term 20% buffs? i even get asked when on TC when i buff someone with the 10% health buff. does anyone know what's happening to this feature. have i missed it or did it never get implemented?





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
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Ojes
Thu Apr 21, 2005 8:38 am
#23






Giftmacher wrote:






Trynian1 wrote:



Traigus wrote:



In one of the Dev posts, one of the devs said they bumped charges up on Frog stims to let them last longer for testing purposes. Crafted stims are not meant to get that many charges.

-T




The frog buffs are really going to mess people up in live because I think most are going to get a false sense fo their ability.


The frogs five out 50% health and 75% action regen.


The best we are to actually get is suppose to be 20% even though I have yet to ever acheive anything higher then 10% with well crafted enhancers, even after todays fix.


Message Edited by Trynian1 on 04-21-2005 02:35 AM




Couldn't agree more, I can see lots of people getting a shock from this, the frogs really need adjusting so our actual buffs can be tested by as broader spectrum of players as possible.


And I'm still hoping for a certs window! Will you mention it for us please Marrow? I'm sure it'll be useful for everyone in the long run.


[EDIT] Oh and I forgot about this, I noticed the otherday I couldn't seem to cure an intimitate state, is that intended?


Gift.


Message Edited by Giftmacher on 04-21-2005 03:50 AM





The shock is going to cause a lot of patients to complain about the power of the buffs you administer. Just another gift from the devs to the greedy docs:


1) We will take away your ability to craft.

2) We will not tell them that scout hunting will still be a requirement for novice BE (extra 29 sp)

3) We will make all stockpiled doc resources far less valuable (possibly worthless)

4) We will eliminate the ability to get medical xp unless your patient is in combat

5) We will make their freed-up medic skillpoints not-respec to any elite prof

6) We will give the combat community believe their products will be far better than they can possibly be so they complain...


Sometimes you have to laugh...



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
AlariFairlyn
Thu Apr 21, 2005 10:10 am
#24

Wound Healing:

Only tested as Master Doctor so far, but it is very much worse than on live. With a half-decent wound pack on live, I can heal 1000 wounds in a single shot, and then do it again 4 or 5 seconds later. In testing in the CU, my best wound heal has been 150 wounds so far, and then a wait of about 15 seconds before I can do it again.

/cry

This, combined with our ridiculously inferior healing capabilities (500-700 every 6 or 7 seconds in test, as opposed to 2000+ heals every 3 or 4 seconds in Live) seal our fate as not only being a healing only prof (no longer being able to craft) but being a rubbish healing prof at that.




:: Alari - Dark Jedi Ninja Kitten Elder ::
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:: Lanari - Pointless Crafter Elder ::
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Marrow1
Thu Apr 21, 2005 10:48 am
#25






AlariFairlyn wrote:
Wound Healing:

Only tested as Master Doctor so far, but it is very much worse than on live. With a half-decent wound pack on live, I can heal 1000 wounds in a single shot, and then do it again 4 or 5 seconds later. In testing in the CU, my best wound heal has been 150 wounds so far, and then a wait of about 15 seconds before I can do it again.

/cry

This, combined with our ridiculously inferior healing capabilities (500-700 every 6 or 7 seconds in test, as opposed to 2000+ heals every 3 or 4 seconds in Live) seal our fate as not only being a healing only prof (no longer being able to craft) but being a rubbish healing prof at that.





I believe both of these are bugs and will be fixed.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
AlariFairlyn
Thu Apr 21, 2005 1:33 pm
#26


Marrow1 wrote:


AlariFairlyn wrote:
Wound Healing:

Only tested as Master Doctor so far, but it is very much worse than on live. With a half-decent wound pack on live, I can heal 1000 wounds in a single shot, and then do it again 4 or 5 seconds later. In testing in the CU, my best wound heal has been 150 wounds so far, and then a wait of about 15 seconds before I can do it again.

/cry

This, combined with our ridiculously inferior healing capabilities (500-700 every 6 or 7 seconds in test, as opposed to 2000+ heals every 3 or 4 seconds in Live) seal our fate as not only being a healing only prof (no longer being able to craft) but being a rubbish healing prof at that.


I believe both of these are bugs and will be fixed.





A reply from a correspondent! I feel kinda famous And that's good to know, Marrow. I am usually more positive about things in test, but I've been very distressed by the current healing capabilities on TC (having both a Master Doc and Master CM in Live). I've managed to refrain from b*tching about the crafting stuff, though




:: Alari - Dark Jedi Ninja Kitten Elder ::
CANCELLED
:: Lanari - Pointless Crafter Elder ::
CANCELLED
:: Lani - Elder Who-Cares-They're-All-The-Same-Now ::
CANCELLED
:: SOE Developer's Mantra - We are invincible! ::

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