Doctor Archive

Thread: Help Needed: Testing our skills in the CU

MataHairy
Fri Apr 22, 2005 12:04 am
#27






Ananais2 wrote:





MataHairy wrote:

Can someone check how medical level effects the heal strength?





well i had been meaning to give this a bit of a test, so here are some heal values for different levels, i stoped at a few box combos that have the healing efficency mod and grant new heals, these numbers are far from exact, only used 5-10 heals a set to get an average min and max. Started with some medic, went up to master doc, would have went into CM for the extra heal efficency but the server just shut down anyway these should give you a rough idea.


The list below is in order of template, ill colour code the specific heals to make it a little easier to read, im not going to attempt a table on these boards lol


bacta shot


bacta toss


bacta spray


bacta jab




medic 4040 - +25 heal eff- 300-325 a heal useing bacta shot


medic 4240 - +25 heal eff- 200-250 a heal useing bacta toss


medic 4440- +25 heal eff- 150-175 a heal useing bacta spray



master medic - +45 heal eff - 370-400 useing bacta shot


master medic - +45 heal eff -275-205 useing bacta toss


master medic - +45 heal eff- 165-195 useing bacta spray



master medic, novice doc - +55 heal eff -430-445 useing bacta shot


master medic, novice doc - +55 heal eff -290-305 useing bacta toss


master medic, novice doc - +55 heal eff - 170-215 useing bacta spray


master medic, novice doc - +55 heal eff-95-130 useing bacta jab



master medic, 2000 doc - +75 heal eff - 575-620 useing improved bacta shot


master medic, 2000 doc - +75 heal eff-330-360 useing bacta toss


master medic, 2000 doc - +75 heal eff-205-230 useing bacta spray


master medic, 2000 doc - +75 heal eff - 95-130 useing improved bacta jab



master medic, 4000 doc - +100 heal eff - 630-670 useing improved bacta shot


master medic, 4000 doc - +100 heal eff - 350-380 useing bacta toss


master medic, 4000 doc - +100 heal eff - 215-240 useing bacta spray


master medic, 4000 doc - +100 heal eff - 205-225 useing improved bacta jab



master medic, master doc - +125 heal eff - 640-700 useing improved bacta shot


master medic, master doc - +125 heal eff - 370-390 useing bacta toss


master medic, master doc - +125 heal eff - 200-235 useing bacta spray


master medic, master doc - +125 heal eff - 265-310 useing improved bacta jab










Great info thanks!


Clearly this needs some tweaking





Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Chek
Fri Apr 22, 2005 7:00 am
#28


Healer's Skill Level: Master Medic/Master Doc

Skill Used: All improved buffs and heals

Enhancer Used (name and stats): None, tried Bivoli (buff efficiency)

Result:

Comments:



I did the conversion on TC4-Corbantis and all my buffs (D's) converted to 425 power heals for combat level 60, which I cannot even use. I have an inventory full of meds that I spent a fortune on, but lack the combat level to use.


A side note, Wound E's converted to 600 power heals? Why did they convert higher than buffs?


Rez, Flame Blanket, State Heals all converted to 100 power heals, but I can make a lot better Instant Stim A.


Using Bivoli (for buff enhancing) has no effect.


Heals drain way too much action/mind and don't heal very much damage in comparison with the amount of action/mind used.


Thakatillo is now for healing efficiency but I didn't try that to see if it improved heals (doubtful).


I can buff non-sf players and heal them too without being grouped, but with SF players, I don't even get the msgbox asking me to become a combatant and cannot heal/buff them (I'm on leave atm).



Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Evalissa
Sun Apr 24, 2005 12:12 am
#29

The bug is in Armor Mitigations for the DOCTOR:

Advanced Medical Augmentation III and IV are boath:
Battle Armor Rate of Fire Mitigation 30%

I believe the level IV box should be an Accuracy Mitigation of 40%, s the master box has the rate of fire 40% skill



----
Evalisa Imperial Major

Creature Handler and TKA

Private in the IDS
c-mot
Sun Apr 24, 2005 3:50 pm
#30

I did the respec on Chimaera today and ran into another disadvantage of the medic profession

With my Pistoleer/Doc template i plan to keep, i now have 21 skillpoints left to invest in something useable. i decided to get Combat Medic 0400 as i tested it on TC and the Fire/Poison/Disease throws are nice addons to my arsenal.

Ok, i will need elite skills (CM) which i could not get with the medic skills i surrendered, so i have to grind them after CU. i have 80K med xp (max cap) which are still 80K after the respec . the XP needed to learn CM/Doc skills are now equal to the "other" combat professions. so my maxed out med xp is not even enough to train novice CM.

in all other combat professions i max at 900K weapon-xp - if i pickup BH and want to learn the pistol skills, that will be enough to learn boxes 1 to 3.

so i would like to see an adjustment of our earned xp to the new system when the CU hits.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
Vymordryss
Mon Apr 25, 2005 8:14 am
#31


I'm not a true doc, but a long time PvPer with Doc in my builds usually.


Currently with weapons toned down, some doc is almost essential for PvP.


Currently DoT's from CM/Commando are the thing + other


TKM+Doc used by a friend of mine I could not kill with a Rifle+CM+2200 doc. It was about 15 mins before we decided there was no way I could kill her.


So for what it's worth doc is still very very valuable and viable and much less of a pain to use.


PS: This was on the EP3 server, I think some of the servers varry.



Message Edited by Vymordryss on 04-25-2005 08:15 AM



Vymordryss Akaetwa Of Cats
Malaydra Jedi Knight of the Rebellion
CATS Theme Music - http://www.rathergood.com/laibach/
Cats vs IMPHL
Sunakk
Mon Apr 25, 2005 8:36 am
#32



c-mot wrote:
so i would like to see an adjustment of our earned xp to the new system when the CU hits.


The respec program takes into account the skillpoints required for the skill, not the experience, so you should be able to respec some of the novice skills to CM. You can transfer two skill boxes of starting professions to one skill box in an elite profession. The respec program seems fine-tuned and easy to understand. Just make sure you're confident in your change before you click Okay and confirm it, as you don't get a second respec.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Sunakk
Mon Apr 25, 2005 8:39 am
#33



Chek wrote:
TC4 Corbantis test today:
These results make me firmly believe that I'm giving up doc and won't be playing after the CU. I was trying to be open minded and was planning to keep doc post-CU, but unless the amount of damage per heal is increased, I'm not.
I went to Tatooine in a group and my advanced bactajab only healed 197 per, and stim C (which is all I'm qualified to use) only healed for 300 per heal (even though it's a 425 heal stim). If is wasn't for the jedi in my grouping raining heals of 1500 per (with no delay) on me I'd have been dead much more often than I was...which was several times.
Post CU doc is like novice medic...and the amount of damage healed is way out of balance.
Also, healing wounds...after clone. Healed a max of 73 per, and it took several improved heal wounds to completely heal. Pre-cu one heal by a doc was all it took.

Message Edited by Chek on 04-23-2005 12:43 PM



As mentioned above, it's an abvious bug that Bacta Jab is very much weaker than Bacta Shot. Used together they're not bad (since they are on separate timers), but Bacta Jab is useless by itself currently.

Wound healing does seem quite slow considering Docs get no experience for it. While I understand healing up wounds shouldn't be a super-quick process, it doesn't have to take forever either. Hopefully this is another thing to be tweaked as testing continues.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Sunakk
Mon Apr 25, 2005 8:43 am
#34



Chek wrote:Heals drain way too much action/mind and don't heal very much damage in comparison with the amount of action/mind used.

With the recent patch over the weekend, healing actions now use more mind and less action. Since most combat specials use mostly action, this makes healing and fighting at the same time much more plausible. Also, the action and mind pools regenerate faster now (with an increase in ability cost), making timing more important. For pure healers, however, it shouldn't be a problem.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Wighti
Wed Apr 27, 2005 9:29 am
#35

There seems to be a problem with revive too. I usually have to try it 3 to 5 time before I actually get it done. The meter fills up but it just doesnt do anything. Have had this happen to me nearly every time I try to revive someone. This is a major flaw if you'd want to use it in the heat of the battle since it takes some time to do it completely. Having to do it 5 times will just get your poor doctoring behind squashed



Daeni - CLAW XXI
Discory Afetya
manta01
Sun May 01, 2005 8:21 am
#36


All of this is combat related for a Master doctor in a group of 2 with little or no skills in combat. I would consider all of these as bugs.

I like Doc, and spent several months in achievement of the skill. Ive grown attached.



Healer's Skill Level: Master doc

Skill Used: any fighting skill

Enhancer Used (name and stats):none

Result: not playable

Comments: the master Doctor is unplayable unless you have another elite skill for combat. Not sure if this was an intent or not.

I have been playing a doc for some time and working on a combat skill very slowly. however in the new system, Ima level 55. this is wiith only 3 skill levels for the brawler tree. unless well protected by a group of individuals Im literally cannon fodder. I went with one individual to fight crystal snakes he was a level 80, these were level 82 creatures. he died twice and I died 3 times in attempting to revive him. suffice it to say he is a master creature handler and Master bounty hunter and we were surrounded by level 80 pets on2 creatures. he died twice I died 3 times.




Healer's Skill Level: Doc

Skill Used: Drag player

Enhancer Used (name and stats): none

Result: unsuccessful

Comments: provide a toggle to turn off system message when attempting to drag a player of the same faction. Or provide a toggle to remain Faction oriented when recloned. A system message is inappropriate in the heat of battle and waiting 30 seconds to drag someone to safety also ludicrous (personal opinion)observation from incident listed above.




Healer's Skill Level: Master doc

Skill Used: Defence

Enhancer Used (name and stats): Padded armor

Result: ineffective

Comments: the use of padded armor is ineffective against most creatures, the use of Bone armor simarlarly ineffective. Causing the Doctor to be useless in his/her profession when in smaller groups. We cant heal if we have to run from everything we see. I get incapped from things that are Green in the combat system. And recieve 300- 400health hits from level 24 creatures. Where Flight is the only option and with ranged attacks doing same damage, not a very good option.


on a more positive note. the use of skill versus crafted item is a great one, now if we can just adjust the threat level of the doc where he can actually attack creatures at the same level he would be able to if he didnt become a master doc first. Since the amount of heals related to fighting are pretty much useless in a situation where the doctor is the targeted person.


Just some stuff to chew on.

Thanks for your time.



AdelphaB
Mon May 02, 2005 4:20 pm
#37


Never mind. Just saw this bug mentioned above.

Message Edited by AdelphaB on 05-02-2005 04:22 PM




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Dr. Jinna An'geles - Blaster Trauma Specialist / Ospek - Fighting Naturalist

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Doctor_Phinew
Tue May 03, 2005 7:52 am
#38

Can Anyone Pahleez tell me what the FRAC the Medical Centeris good for now? Am I wrong, it seems worthless to me now. I was working on MD before the CU, but now I cant heal and get XP unless I im in combat? I tried this with a group of 5 and I still could not get any XP. I cant get any XP anywhere. Why make the doc combat only? What is the damm doc or MD really good for anymore?


This really does not make any sense. Can someone clarify?







Phine Gage
Doctor
Combat Medic
-Demented-
Fri May 06, 2005 6:48 pm
#39






Marrow1 wrote:





AlariFairlyn wrote:
Wound Healing:

Only tested as Master Doctor so far, but it is very much worse than on live. With a half-decent wound pack on live, I can heal 1000 wounds in a single shot, and then do it again 4 or 5 seconds later. In testing in the CU, my best wound heal has been 150 wounds so far, and then a wait of about 15 seconds before I can do it again.

/cry

This, combined with our ridiculously inferior healing capabilities (500-700 every 6 or 7 seconds in test, as opposed to 2000+ heals every 3 or 4 seconds in Live) seal our fate as not only being a healing only prof (no longer being able to craft) but being a rubbish healing prof at that.





I believe both of these are bugs and will be fixed.




perhaps these are not bugs and are because we do not use the actual packs yet




NNECROZN


NDARKN



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