Doctor Archive

Thread: Stim A Dispenser bots in Publish 8

GeminiMoon
Tue Apr 13, 2004 9:25 am
#14

I kinda like the idea...perhaps even +A's will be of some use now. If the droid could be loaded by a pharm IV medic, then given to a non-medic...I don't see the problem. If they picked up Novice Medic, they're not going to use A's unless they're retarded. Advanced B's are obviously the choice once you get novice medic, and this could actually be benifical to the doctor profession in terms of sales (who the hell sells stim A's right now?)


With the ability to only use A class stims, it's not like they can solo a krayt now. It most likely has a timer of 15 seconds for the same person (ie. You ask for a heal, get healed, and nowyou have to wait 15 seconds till you can request another, yet others can request a heal).


If the loading->trade thing is the case, I think it would be more of a hassle than it's worth. It's easier to pick up novice medic than to look for someone to load your droid...




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Songe
Tue Apr 13, 2004 10:09 am
#15

It seems the scout module only works if you have scout... so i would guess it will be the same for the medic and the survey modules.



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Novice Lekku Stomper
novamarine
Tue Apr 13, 2004 10:47 am
#16






vortexala wrote:


I disagree on that last remark. Skill point expenditure is supposed to have meaning. We've been told time and again that if we wish to be able to /survey and /sample that we would need to spend the 15 skill points to do so, allowing anyone to simply take a droid with A-Stims and heal themself without requiring novice medic flys in the face of that response we were given.





Unfortunately, the Devs are very inconsistant onthis issue. They want medic/doctors/CM to have to spend points on survey or scout for harvesting, but then they give players +25 injury treatment clothes (the first 2 boxes of medic are worth 30 so this piece of clothing is worth almost 5 skill points) and now players are getting Stim dispensors.


Whereis the +survey clothing?




Songe
Tue Apr 13, 2004 10:48 am
#17

I believe only medics can use the stim A dispensers.



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Novice Lekku Stomper
Halapino
Tue Apr 13, 2004 11:06 am
#18

Agent001 wrote:


If that works, it could be a great thing for people who dont want to spend 15 points on novice medic.


vortexala wrote:


I disagree on that last remark. Skill point expenditure is supposed to have meaning. We've been told time and again that if we wish to be able to /survey and /sample that we would need to spend the 15 skill points to do so, allowing anyone to simply take a droid with A-Stims and heal themself without requiring novice medic flys in the face of that response we were given.

Granted, our case for wanting the ability to /survey and/or /sample is valid and different from this particular issue, but the response we've gotten should be the same anyone else gets who wants to bypass the SP expense and heal themselves with a droid.

This has the potential to cut out the healer role in (low-level) group situations, a place a lot of up and coming medics get their XP.

Sure, allow a droid to augment our(collectively, healers) skills. Don't allow it to replace us.





This is in turn, it it works as I think, being augmented by the ability to use survey and harvest droids. I accept this 'give and take' scenario on the grounds that if they can heal without medic skills, if we can survey and harvest without scout and artisan skills.




Master Doctor / Master Carbineer
Gavvot
Tue Apr 13, 2004 11:43 am
#19

Hi all,

I'm a DE with some basic medic skills to be able to use stim A-B.

Honestly, the only/best use I see for those droids is in group combat.
And I really think only people with pharam 4 will use them (imagine having to find a DE to refill your medic droid every 25 Buff, PITA).

Here is how I see it : when you're in a combat group with a medic and need heal, basicaly, you yall HEAL HEAL (well, you get the picture) and wait for medic to heal you, a wait that can seem very long ( yes, a second can be very long), with those droids people will be able to cry for heal and have a small heal while waiting for the real one.

So I see it more as a little help for you to manage healing request than a tool to get rid of the 15 skill points that allow anyone to heal himself.

Disclamer : I'm not a doctor, I'm not a combat guy, so I may have said very stupid stuff. If that's the case, I apologies.



--
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RyceSWG
Tue Apr 13, 2004 11:58 am
#20

I'll tell you what this droid will be used for:


AFK Macro entertainers. One person in group needs pharm4 and the other pay that person to join them with their droid... and every adds /requestStimpack to their macro.


Not saying this isa bad thing... but the value of this droid is (perhaps thankfully) over estimated by the DEVs



Ryce, Master Doctor / Master Swordsman
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Flynn_Nomad
Tue Apr 13, 2004 8:45 pm
#21






Agent001 wrote:



Well, the potential benifit as I see it is allowing a Doctor to sell low end droids loaded with stims to Non-novice medics, thus allowing people with no med skills to potentially get healed. Many people have suggested making StimA's useable by anyone, this may be a modified implementation of that idea.


The patch notes say you only need Pharm 4 to "load" the stims. Im gonna play around with one and see if a loaded droid can then be given to a non-medic and see if they can still use it to get heals.


If that works, it could be a great thing for people who dont want to spend 15 points on novice medic.



Message Edited by Agent001 on 04-13-2004 08:11 AM



Doctors sell droids now?




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ChewGoBack
Wed Apr 14, 2004 3:32 am
#22

I made a Stim A this morning with my best resources, came out at 99 power.


I guess it just adds an extra lair of utility to your droid.



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ForceMedic
Wed Apr 14, 2004 10:25 am
#23






Akkori wrote:

If the droid will take a crate, or if it lets you store lot of stims, I can see limited uase for it. All the combat guys I know of dont have Medic cause they all get buffs. Buffs=no need for medic. UNless you're solo'ing big stuff. But for regular PvE, Medic isn't required. I'm only a 4300 Swordsman and I never need my Doc skills for anything other than Status removal. THATS what they should let us load into the Doids, Dizzy/Intimidate/Stun Stims. Make it a Novice Doc skill, and it will let people remove the status effects while in battle. This would free up the Doc to concentrate on Healing, Rezzing, dragging.....







i think will the combat revamp, they will need a medic.


push for crates.


mybe add status stims for "master" doc only(must be in group)


CM droid ranged stim a launcher with limited range?(must be in group)


area cure launcher for Master doc only(must be in group)


this can go on and on, you get my drift.


i think having droids out and around in combat adds to the "star warsy" feel


Ikarie
Radiant
Master Doctor/Master Combat Medic

Agent001
Wed Apr 14, 2004 10:33 am
#24






Flynn_Nomad wrote:





Agent001 wrote:



Well, the potential benifit as I see it is allowing a Doctor to sell low end droids loaded with stims to Non-novice medics, thus allowing people with no med skills to potentially get healed. Many people have suggested making StimA's useable by anyone, this may be a modified implementation of that idea.


The patch notes say you only need Pharm 4 to "load" the stims. Im gonna play around with one and see if a loaded droid can then be given to a non-medic and see if they can still use it to get heals.


If that works, it could be a great thing for people who dont want to spend 15 points on novice medic.



Message Edited by Agent001 on 04-13-2004 08:11 AM



Doctors sell droids now?







What I was envisioning when I wrote that was that DE's would make a bunch of these stim dispensor droids, and sell them to a Doc/Medic in bulk. The Doc/Medic would then turn around and sell them fully loaded with stims to other players. It would have to be face to face sales, as there is no way to re-deed a droid after you load it with stims.
TK--421
Wed Apr 14, 2004 10:36 am
#25

Anyone try it with A+ stimpacks yet? That would at least give some use to them finally.


A+ Info here if you need it:

http://www.iootnega.com/doctor/faq.asp#q34

Jutifulmars
Wed Apr 14, 2004 10:54 am
#26

i think these great as master doc --- master carbineer sometimes i cant break battle to heal some one in time especialy if lag. Also if you have a group of peeps say 3 docs in a group of 10 thats 3 droids each healing when someone asks for a heal...... with A+ stims thats 300-450 heal on demand. If a guild thinks smart on PVE missions they could ahve say 5 droids and it would be 500 - 750 heal on demand. more if the medical capability module is added for 110. hell that would increase a groups ability alot. And docs could focuss on drag..... rez ..... and states.
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