Doctor Archive
Thread: Stim A Dispenser bots in Publish 8
vortexala wrote:
I disagree on that last remark. Skill point expenditure is supposed to have meaning. We've been told time and again that if we wish to be able to /survey and /sample that we would need to spend the 15 skill points to do so, allowing anyone to simply take a droid with A-Stims and heal themself without requiring novice medic flys in the face of that response we were given.
Unfortunately, the Devs are very inconsistant onthis issue. They want medic/doctors/CM to have to spend points on survey or scout for harvesting, but then they give players +25 injury treatment clothes (the first 2 boxes of medic are worth 30 so this piece of clothing is worth almost 5 skill points) and now players are getting Stim dispensors.
Whereis the +survey clothing?
Agent001 wrote:
If that works, it could be a great thing for people who dont want to spend 15 points on novice medic.
vortexala wrote:
Granted, our case for wanting the ability to /survey and/or /sample is valid and different from this particular issue, but the response we've gotten should be the same anyone else gets who wants to bypass the SP expense and heal themselves with a droid.
This has the potential to cut out the healer role in (low-level) group situations, a place a lot of up and coming medics get their XP.
Sure, allow a droid to augment our(collectively, healers) skills. Don't allow it to replace us.
This is in turn, it it works as I think, being augmented by the ability to use survey and harvest droids. I accept this 'give and take' scenario on the grounds that if they can heal without medic skills, if we can survey and harvest without scout and artisan skills.
I'm a DE with some basic medic skills to be able to use stim A-B.
Honestly, the only/best use I see for those droids is in group combat.
And I really think only people with pharam 4 will use them (imagine having to find a DE to refill your medic droid every 25 Buff, PITA).
Here is how I see it : when you're in a combat group with a medic and need heal, basicaly, you yall HEAL HEAL (well, you get the picture) and wait for medic to heal you, a wait that can seem very long ( yes, a second can be very long), with those droids people will be able to cry for heal and have a small heal while waiting for the real one.
So I see it more as a little help for you to manage healing request than a tool to get rid of the 15 skill points that allow anyone to heal himself.
Disclamer : I'm not a doctor, I'm not a combat guy, so I may have said very stupid stuff. If that's the case, I apologies.
Doctors sell droids now?
Agent001 wrote:
Well, the potential benifit as I see it is allowing a Doctor to sell low end droids loaded with stims to Non-novice medics, thus allowing people with no med skills to potentially get healed. Many people have suggested making StimA's useable by anyone, this may be a modified implementation of that idea.
The patch notes say you only need Pharm 4 to "load" the stims. Im gonna play around with one and see if a loaded droid can then be given to a non-medic and see if they can still use it to get heals.
If that works, it could be a great thing for people who dont want to spend 15 points on novice medic.
Message Edited by Agent001 on 04-13-2004 08:11 AM
Akkori wrote:
If the droid will take a crate, or if it lets you store lot of stims, I can see limited uase for it. All the combat guys I know of dont have Medic cause they all get buffs. Buffs=no need for medic. UNless you're solo'ing big stuff. But for regular PvE, Medic isn't required. I'm only a 4300 Swordsman and I never need my Doc skills for anything other than Status removal. THATS what they should let us load into the Doids, Dizzy/Intimidate/Stun Stims. Make it a Novice Doc skill, and it will let people remove the status effects while in battle. This would free up the Doc to concentrate on Healing, Rezzing, dragging.....
i think will the combat revamp, they will need a medic.
push for crates.
mybe add status stims for "master" doc only(must be in group)
CM droid ranged stim a launcher with limited range?(must be in group)
area cure launcher for Master doc only(must be in group)
this can go on and on, you get my drift.
i think having droids out and around in combat adds to the "star warsy" feel
Ikarie
Radiant
Master Doctor/Master Combat Medic
Flynn_Nomad wrote:
Doctors sell droids now?
Agent001 wrote:
Well, the potential benifit as I see it is allowing a Doctor to sell low end droids loaded with stims to Non-novice medics, thus allowing people with no med skills to potentially get healed. Many people have suggested making StimA's useable by anyone, this may be a modified implementation of that idea.
The patch notes say you only need Pharm 4 to "load" the stims. Im gonna play around with one and see if a loaded droid can then be given to a non-medic and see if they can still use it to get heals.
If that works, it could be a great thing for people who dont want to spend 15 points on novice medic.
Message Edited by Agent001 on 04-13-2004 08:11 AM
What I was envisioning when I wrote that was that DE's would make a bunch of these stim dispensor droids, and sell them to a Doc/Medic in bulk. The Doc/Medic would then turn around and sell them fully loaded with stims to other players. It would have to be face to face sales, as there is no way to re-deed a droid after you load it with stims.