Doctor Archive

Thread: If buffs are one of the main complaints...

Transig
Fri Apr 01, 2005 9:16 am
#14

I have the solution to all the problems


Crate or convert 2 or 3 servers on wich any long serving SWG players may join that retains the original feel of the game and everybody else can join the other servers with the new Enhancements, and if you join one type you may not have a second acount on the other type.Of course will still need some devs to maintain and update these servers but fewer people would be present it would be easier to organise and get across our desires.
Transig
Fri Apr 01, 2005 9:31 am
#15

Iknow a pipe dream but as ive been told many times "Dont ask Dont get"
Rere
Fri Apr 01, 2005 10:01 am
#16






MyT_Chicken wrote:





Rere wrote:





Sunakk wrote:
Anyone who still wants to craft doc components still can, with the same number of skill points spent as current Master Doc. Doc crafting has moved, yes, but it doesn't mean you can't craft anymore. Many players didn't like crafting and thus didn't do Doctor or Medic or master them because of crafting. This was likely a big reason. Since crafting wasn't taken away, just moved, I don't see what the complaint is.





Except we also lost 70% of all things we could craft.





But Crafters pick up a huge customer base....Stims anyone can use....not just Medics / Doctors / CM's




See ... that's my problem with this. People keep assuming all Crafting Docs out there picked up the profession to make tons of money. Only problem with that assumption is:


1) The ones that did will NEVER be able to make the same amount of money the could with buffpacks sales for instance. Which it wasn't going to be a big deal IF most Crafting Docs haven't spend millions upon millions on resources to make sure his vendors would ALWAYS be stocked and that his customer base could really rely on his shop forall hismed needs on a regular base. (Now some of you call stockpilling resources to guarantee our customers a always stocked vendor as greediness .. honestly tho ... I won't even bother to argue that line of thinking ...)


2) Some of us didn't started crafting with your minds set to become millionaries in game (mostlarge scalecrafting Docs once started selling meds long before buffs were introduced into the game, so large profits were NEVER their main reason to craft). Some Docs crafted for the challenge of crafting, for the challenge of making the best items, most crafters (actually ANY crafter) loves to have options on what he can craft, variety is fun, keeps us from being bored and more important of all ... keeps us crafting. With 70% of all we can craft gone, that's all gone too.


3) And finally, most of us, Crafting Docs, loved what we didfor a mix of those two items above. Which is basically the same reason why ANY other player in a crafting profession likes so much what they do. Butfor us, crafting Docs, it's all gone now. And if you like crafting you better pick up a new profession because there ain't much left for you to in this one.And by hell, I can't really begin to describe how much that upsets me.




Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

MyT_Chicken
Fri Apr 01, 2005 10:30 am
#17






Rere wrote:

See ... that's my problem with this. People keep assuming all Crafting Docs out there picked up the profession to make tons of money. Only problem with that assumption is:


1) The ones that did will NEVER be able to make the same amount of money the could with buffpacks sales for instance. Which it wasn't going to be a big deal IF most Crafting Docs haven't spend millions upon millions on resources to make sure his vendors would ALWAYS be stocked and that his customer base could really rely on his shop forall hismed needs on a regular base. (Now some of you call stockpilling resources to guarantee our customers a always stocked vendor as greediness .. honestly tho ... I won't even bother to argue that line of thinking ...)


Sure they can...if you looked at BE they have enhancers for "EVERY" ability healers have....Plus that have enhancers and stims that everyone can use....Technically you should make more money now rather than a focus group of Docs and CM that don't like to craft.


2) Some of us didn't started crafting with your minds set to become millionaries in game (mostlarge scalecrafting Docs once started selling meds long before buffs were introduced into the game, so large profits were NEVER their main reason to craft). Some Docs crafted for the challenge of crafting, for the challenge of making the best items, most crafters (actually ANY crafter) loves to have options on what he can craft, variety is fun, keeps us from being bored and more important of all ... keeps us crafting. With 70% of all we can craft gone, that's all gone too.


If those are the reason you continued to craft in bulk....pick up BE....as I said your customer base is going to be huge. While I couldn't look at the actually schematics, there a lot of Enhancers.....so I will assume that the stockpile of resources we have will still be used in the CU....of course thats just my assumption.


3) And finally, most of us, Crafting Docs, loved what we didfor a mix of those two items above. Which is basically the same reason why ANY other player in a crafting profession likes so much what they do. Butfor us, crafting Docs, it's all gone now. And if you like crafting you better pick up a new profession because there ain't much left for you to in this one.And by hell, I can't really begin to describe how much that upsets me.


While currently the BE pre reqs are "Messed up", you should be able to pick up all the crafting in BE with the same amount of points we currently use for MD. So technically you won't have to sacrifice the Crafting Doctor play style.











h Egri p
§ If you don't know; you'll find out soon enough! §

Rere
Fri Apr 01, 2005 11:00 am
#18






MyT_Chicken wrote:





Rere wrote:

See ... that's my problem with this. People keep assuming all Crafting Docs out there picked up the profession to make tons of money. Only problem with that assumption is:


1) The ones that did will NEVER be able to make the same amount of money the could with buffpacks sales for instance. Which it wasn't going to be a big deal IF most Crafting Docs haven't spend millions upon millions on resources to make sure his vendors would ALWAYS be stocked and that his customer base could really rely on his shop forall hismed needs on a regular base. (Now some of you call stockpilling resources to guarantee our customers a always stocked vendor as greediness .. honestly tho ... I won't even bother to argue that line of thinking ...)


Sure they can...if you looked at BE they have enhancers for "EVERY" ability healers have....Plus that have enhancers and stims that everyone can use....Technically you should make more money now rather than a focus group of Docs and CM that don't like to craft.


2) Some of us didn't started crafting with your minds set to become millionaries in game (mostlarge scalecrafting Docs once started selling meds long before buffs were introduced into the game, so large profits were NEVER their main reason to craft). Some Docs crafted for the challenge of crafting, for the challenge of making the best items, most crafters (actually ANY crafter) loves to have options on what he can craft, variety is fun, keeps us from being bored and more important of all ... keeps us crafting. With 70% of all we can craft gone, that's all gone too.


If those are the reason you continued to craft in bulk....pick up BE....as I said your customer base is going to be huge. While I couldn't look at the actually schematics, there a lot of Enhancers.....so I will assume that the stockpile of resources we have will still be used in the CU....of course thats just my assumption.


3) And finally, most of us, Crafting Docs, loved what we didfor a mix of those two items above. Which is basically the same reason why ANY other player in a crafting profession likes so much what they do. Butfor us, crafting Docs, it's all gone now. And if you like crafting you better pick up a new profession because there ain't much left for you to in this one.And by hell, I can't really begin to describe how much that upsets me.


While currently the BE pre reqs are "Messed up", you should be able to pick up all the crafting in BE with the same amount of points we currently use for MD. So technically you won't have to sacrifice the Crafting Doctor play style.













You still failed to address my 2 major concerns regarding the Crafting part of the profession. I know you seem to pretty much be the Knight in the shining armor running thru the threads here in defense of the CU but if you REALLY think any medcrafted by aDoc will have the possibility of being priced as a buff today I would have to say that you are delusional. Or better yet, you can price as you wish, but I hardly doubt people will be willing to pay for it as much. (And that's probably how it should be taking in consideration the advantages they give to a players are rather small).


Also,yes you're right,they did added 12 different types of buffs, andthey also have accounted those when they released the info that 70% of all items crafted today by Docs won't exist after the CU.Do you understand what that means to someone who loves to craft? If you don't just make a thread in any of all the other Crafting profs forums asking how would they feel if 70% of all they can currently craft were taken from the game and replaced with absolutely nothing.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

Rere
Fri Apr 01, 2005 11:03 am
#19


I might as well delete my toon and create a new one so I can name it Merlin if I choose to keep the Doc profession ...


Bah.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

MyT_Chicken
Fri Apr 01, 2005 11:52 am
#20






Rere wrote:



You still failed to address my 2 major concerns regarding the Crafting part of the profession. I know you seem to pretty much be the Knight in the shining armor running thru the threads here in defense of the CU but if you REALLY think any medcrafted by aDoc will have the possibility of being priced as a buff today I would have to say that you are delusional. Or better yet, you can price as you wish, but I hardly doubt people will be willing to pay for it as much. (And that's probably how it should be taking in consideration the advantages they give to a players are rather small).


Also,yes you're right,they did added 12 different types of buffs, andthey also have accounted those when they released the info that 70% of all items crafted today by Docs won't exist after the CU.Do you understand what that means to someone who loves to craft? If you don't just make a thread in any of all the other Crafting profs forums asking how would they feel if 70% of all they can currently craft were taken from the game and replaced with absolutely nothing.





Items aren't priced on useablility or resources....they are pricedtime spent. If anyone really think it costs 100k + for a weapon you are sadly mistaken. If anyone thinks armor is priced at 350K because of resources....you are sadly mistaken. Buffs could be sold for so high because they were indemand for everyone in the game unlike weapons. Armor could be sold so high because everyone wanted Comp. Weapons were sold so high because of the FOTM professions....


Nothing has changed when you think about it. So we can't craft buffs and stuff anymore. But Enhancers and All-purpose heals can be used by everyone, and it costs the same SP to get BE (assuming the pre-reqs change). I mean if someone chooses to be a BE for medical crafting, they can still sell Stims....and they can still target Doctors and CMs for Enhancers. Nothing much has changed.







h Egri p
§ If you don't know; you'll find out soon enough! §

Darksfallen
Fri Apr 01, 2005 11:57 am
#21






UmmonPrime wrote:

Which begs the question, who's going to be more pissed doc buffs are gone, combatants or the docs themselves.....



Docs will be more pissed. Combatants are really not seeing a change. Their health is within 500-1000 of what it was before and they don't need to seek us out to have 3k health.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
DoctorBill
Fri Apr 01, 2005 12:03 pm
#22

All they needed to do was eliminate secondary buffs IMO, give us the hit points, just dont let them regenerate as fast as we get hit, the morons that developed the secondary stats were smoking some good stuff when they thought of that!!

I agree with Rerinha, I absolutely loved to craft, I started out selling buffs over a year ago for 6k per pack, I harvested everything myself, before this CU news I was selling them for 10k-30k, some people didnt want the best, but due to the demands of filling so many orders I had to come up with varieties of buffs, nice to know I wont have much to craft anymore, crafting was what has kept me in the game as long as I have been here.


I will play in the CU and give it an honest try, but with my favorite thing to do in the game now being taken away, its time to find something else to occupy my time, usually games get better and not worse, this game has been a fun roller coaster ride so far, but I think the train is about to jump off the tracks for me.


I am glad that PvP people are happy about it, but they truly screwed crafters in the game IMO.




------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


DoctorBill
Fri Apr 01, 2005 12:14 pm
#23

What about the current stock I have now, it may not sell before the CU, nice to know I have so many collector items and loss of good resources!!



------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


Rere
Fri Apr 01, 2005 12:25 pm
#24






MyT_Chicken wrote:

Items aren't priced on useablility or resources....they are pricedtime spent. If anyone really think it costs 100k + for a weapon you are sadly mistaken. If anyone thinks armor is priced at 350K because of resources....you are sadly mistaken. Buffs could be sold for so high because they were indemand for everyone in the game unlike weapons. Armor could be sold so high because everyone wanted Comp. Weapons were sold so high because of the FOTM professions....


Which is EXACTLY way I told you it won't be priced as a buff today. Buffs today are a necessity. You CAN'T play without them if you plan on fighting anything higher then a Dwarf Nuna. Comes the CU that won't happen anymore. Therefore the demand for them will fall,with theprice for it (as it should be, I might add).


While I will always agree that buffs where overpowered for a long while, simply taking them away from the game like they did will always seem to be as an arbritrary and poorly thought way to try to balance the game. (The Devs and us mostly always thought that buffs that gave people 3k HAM was overpowered, but in the new system any player that choose so will be able to have that SAME 3k HAM permantenly according to his template... what gives??)


Nothing has changed when you think about it. So we can't craft buffs and stuff anymore. But Enhancers and All-purpose heals can be used by everyone, and it costs the same SP to get BE (assuming the pre-reqs change). I mean if someone chooses to be a BE for medical crafting, they can still sell Stims....and they can still target Doctors and CMs for Enhancers. Nothing much has changed.




I REALLY fail so see how "nothing has changed" when 70% of all things you can craft are taken from the game and all of sudden all Docs can start healing by magic.


We must be looking at different games.








Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

Darksfallen
Fri Apr 01, 2005 12:26 pm
#25

It will be converted as per the Devs, we can still craft all the subcomponents we used to with all the same resource requirements. By dropping the unnecessary lines in Medic we Master Docs can take the 0004 line in BE and have a full 10 points (medical exp so tapes will work) and have access to lots of craftable sellable items to a broader range of people than just docs. (enhancers and Personal stims can be used by ALL classes.)



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
DoctorBill
Fri Apr 01, 2005 12:28 pm
#26

I still have patch day buff packs, 960power 3hrs35min!! Almost 100 in each stat!!



------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


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