Doctor Archive
Thread: If buffs are one of the main complaints...
DoctorBill wrote:
I still have patch day buff packs, 960power 3hrs35min!! Almost 100 in each stat!!
They'll probably convert that to an UBER Stim A. Very useful.
Rere wrote:
IREALLY fail so see how "nothing has changed" when 70% of all things you can craft are taken from the game and all of sudden all Docs can start healing by magic.
Just like we magically reload, and magically clone with stuff we didn't insure, and we magically carry houses in our backpacks, and we magically pull swoops out of our asses in the middle of no where. And we magically carry around enough resources to make 50 starships in our backpack. And we heal through composite armor in combat and we magically prevent people from entering a player cantina how??
Drop the magic crap, it makes no sense whatso ever.
Drop the two lines in medic we don't need and get 0004 BE we get 10 points, cloths will add to make it 12 if you had it before. You will have lots of stuff to craft, and more people to sell to as everyone can use it.
Message Edited by Darksfallen on 04-01-2005 11:34 AM
Darksfallen wrote:
Rere wrote:
IREALLY fail so see how "nothing has changed" when 70% of all things you can craft are taken from the game and all of sudden all Docs can start healing by magic.
Just like we magically reload, and magically clone with stuff we didn't insure, and we magically carry houses in our backpacks, and we magically pull swoops out of our asses in the middle of no where. And we magically carry around enough resources to make 50 starships in out backpack. And we heal through composite armor in combat and we magically prevent people from entering a player cantina how??
Drop the magic crap, it makes no sense whatso ever.
Drop the two lines in medic we don't need and get 0004 BE we get 10 points, cloths will add to make it 12 if you had it before. You will have lost of stuff to craft, and more people to sell to as everyone can use it.
Did you evenREAD my post before replying?
The point isn't if I care or not that we can heal people by magic now, (although personally I don't like it, never did, never will ... that's way I'm playing SWG instead of WoW or EQII) the point IS that is a hell of a change after 2 years of healing with actual meds. So don'tYOU or anyone elsegive me that crap of nothing have changed.
Yes I did and I would never claim nothing has changed. It's not that large of a change. Before you can run out of meds, have them stuck in crates and have to get out of combat to get them out, and now you don't. It's my own opinion though.
Rere wrote:
Did you evenREAD my post before replying?
The point isn't if I care or not that we can heal people by magic now, (although personally I don't like it, never did, never will ... that's way I'm playing SWG instead of WoW or EQII) the point IS that is a hell of a change after 2 years of healing with actual meds. So don'tYOU or anyone elsegive me that crap of nothing have changed.
UmmonPrime wrote:
QuiGonWindu wrote:
Here's an interesting hypothesis:
Perhaps it was not only the POWER of the buffs that was a driving factor, but also the LAG generated by the buffs...
Stay with me on this...
Buffs being the one thing in game that could give everyone a "I can tank anything" button caused the buff-bot syndrome. All of a sudden there were ppl hanging out in the startports waiting to buff you. Soon, you had lines of people waiting to get buffed. On Bria, there were times (pre-JTL)I would intentionally avoid Coronet because of all the lag just around the starport... buffers, lines of ppl getting buffed, plus then you had the AFK spammers trying to buy/sell to the ppl standing in line waiting to get buffed.
I imagine that the Devs would see this "lagport" syndrome on all servers and with the potentional of the CU introducing MORE lag (more PvP, more weapon and armor types to render), it could be reasoned that instead of just reducing buff effectiveness (which would not eliminate bufflines) making enhancers applicable by anyone would be more effective.
Again, this is all just supposition, but we DO know that SWG was not designed to handle the first "M" of MMORPG... large scale battles are little more than 3 FPS slideshows. I believe that SOE has already comitted all the hardware they're willing to commit, AND the game itself would probably have to be redesigned to accomodate more fluid large-scale battles (like Lineage2 or Guildwars). So I'm taking the assumption that SOE will not do any more hardware upgrades; what they've got is what they're gonna use. So what do you do in a situation like that? The path of least resistance (i.e., least $$$) is to tweak the game so that it APPEARS to be running faster. Reducing areas of player congestion... for example, at starports.
Anyway, that's just a theory...
Actually, you've traded buff lines for players looking for groups in large cities. You won't see a decrease in lag, may actually see an increase.
I have to agree, we seem to be headed to the days when you couldnt leave the starports on endor or dath without a huge group, its going to be fun to go trade in exp at the village, going to need a group for that to!
As for them trying to tone down lag, why dont they go buy better equipment instead of taking away our fun, why not take away half the crap an artisan can make, most of what they can make is useless anyways, take away traps, how many people actually use these?
Doctor was a fun crafting profession, I made a ton of money but I did it mostly for the fun of crafting, the money is always nice, but I have enough banked to last me quite a long time, I dont need anymore for awhile, not to mention the number of ADK's I have, I wont need to buy many weapons or armor either, I am mad because I cannot craft all the items I was once able to.
Transig wrote:
I have the solution to all the problems
Crate or convert 2 or 3 servers on wich any long serving SWG players may join that retains the original feel of the game and everybody else can join the other servers with the new Enhancements, and if you join one type you may not have a second acount on the other type.Of course will still need some devs to maintain and update these servers but fewer people would be present it would be easier to organise and get across our desires.
Rere wrote:
MyT_Chicken wrote:
Items aren't priced on useablility or resources....they are pricedtime spent. If anyone really think it costs 100k + for a weapon you are sadly mistaken. If anyone thinks armor is priced at 350K because of resources....you are sadly mistaken. Buffs could be sold for so high because they were indemand for everyone in the game unlike weapons. Armor could be sold so high because everyone wanted Comp. Weapons were sold so high because of the FOTM professions....
Which is EXACTLY way I told you it won't be priced as a buff today. Buffs today are a necessity. You CAN'T play without them if you plan on fighting anything higher then a Dwarf Nuna. Comes the CU that won't happen anymore. Therefore the demand for them will fall,with theprice for it (as it should be, I might add).
While I will always agree that buffs where overpowered for a long while, simply taking them away from the game like they did will always seem to be as an arbritrary and poorly thought way to try to balance the game. (The Devs and us mostly always thought that buffs that gave people 3k HAM was overpowered, but in the new system any player that choose so will be able to have that SAME 3k HAM permantenly according to his template... what gives??)
Nothing has changed when you think about it. So we can't craft buffs and stuff anymore. But Enhancers and All-purpose heals can be used by everyone, and it costs the same SP to get BE (assuming the pre-reqs change). I mean if someone chooses to be a BE for medical crafting, they can still sell Stims....and they can still target Doctors and CMs for Enhancers. Nothing much has changed.
I REALLY fail so see how "nothing has changed" when 70% of all things you can craft are taken from the game and all of sudden all Docs can start healing by magic.
We must be looking at different games.
I fail to see how you think it makes a difference. If you are a crafter then craft. 80% of what doctors could craft no one bought...so whats the big deal. SOE just made everything far more simple, and usefull if you ask me.
QuiGonWindu wrote:
Here's an interesting hypothesis:
Perhaps it was not only the POWER of the buffs that was a driving factor, but also the LAG generated by the buffs...
Stay with me on this...
Buffs being the one thing in game that could give everyone a "I can tank anything" button caused the buff-bot syndrome. All of a sudden there were ppl hanging out in the startports waiting to buff you. Soon, you had lines of people waiting to get buffed. On Bria, there were times (pre-JTL)I would intentionally avoid Coronet because of all the lag just around the starport... buffers, lines of ppl getting buffed, plus then you had the AFK spammers trying to buy/sell to the ppl standing in line waiting to get buffed.
I imagine that the Devs would see this "lagport" syndrome on all servers and with the potentional of the CU introducing MORE lag (more PvP, more weapon and armor types to render), it could be reasoned that instead of just reducing buff effectiveness (which would not eliminate bufflines) making enhancers applicable by anyone would be more effective.
Again, this is all just supposition, but we DO know that SWG was not designed to handle the first "M" of MMORPG... large scale battles are little more than 3 FPS slideshows. I believe that SOE has already comitted all the hardware they're willing to commit, AND the game itself would probably have to be redesigned to accomodate more fluid large-scale battles (like Lineage2 or Guildwars). So I'm taking the assumption that SOE will not do any more hardware upgrades; what they've got is what they're gonna use. So what do you do in a situation like that? The path of least resistance (i.e., least $$$) is to tweak the game so that it APPEARS to be running faster. Reducing areas of player congestion... for example, at starports.
Anyway, that's just a theory...
Actually, you've traded buff lines for players looking for groups in large cities. You won't see a decrease in lag, may actually see an increase.