Doctor Archive
Thread: CU The death of docs
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no9
Fri Apr 01, 2005 3:23 am
#1
Nice subject huh? Well, YES this is another one of these posts so DEVS take the point, the ones that fork up money for your paycheck (yes thats us) is not impressed with this horrendeous CU. This is the outlook for docs:
- As it isnt dangerous enough to travel around as a doc, Now enemies will group up and kill you even faster than before, and you cant do nothing about it because now you can afford even less combat boxes to defend yourself because doc needs more boxes and combat skill will require more skillboxes. That means we have to
take a bodyguard to the loo or home if one wants to visit the house one lives in. And how are we going to pay for that (see next line)
- We will all go bankrupt, No buffs - no income, No crafting - no income. This is the only real sources of doc
income and every single character needs income.
- Doctor takes some effort to grind and now comes the bonus - Ill have to give it up because everyone can heal themselves and buffs are useless/worthless now.
- Mastering doc is already a huge sacrifice in points master doc+one combat proffession leaves ONE tiny box now i.e one scout box to walk uphill or survey I to place harvesters. Now one will need i.e. marksman xxx4 and BE xxx4? in ADDITION and you will still not be able to do the same as BEFORE. The math just does not add up.
Im cant be bothered to write anything more about this appaling "upgrade" Might have to look for another game to
put my money in.
- As it isnt dangerous enough to travel around as a doc, Now enemies will group up and kill you even faster than before, and you cant do nothing about it because now you can afford even less combat boxes to defend yourself because doc needs more boxes and combat skill will require more skillboxes. That means we have to
take a bodyguard to the loo or home if one wants to visit the house one lives in. And how are we going to pay for that (see next line)
- We will all go bankrupt, No buffs - no income, No crafting - no income. This is the only real sources of doc
income and every single character needs income.
- Doctor takes some effort to grind and now comes the bonus - Ill have to give it up because everyone can heal themselves and buffs are useless/worthless now.
- Mastering doc is already a huge sacrifice in points master doc+one combat proffession leaves ONE tiny box now i.e one scout box to walk uphill or survey I to place harvesters. Now one will need i.e. marksman xxx4 and BE xxx4? in ADDITION and you will still not be able to do the same as BEFORE. The math just does not add up.
Im cant be bothered to write anything more about this appaling "upgrade" Might have to look for another game to
put my money in.
ThePredator85
Fri Apr 01, 2005 7:28 am
#3
When the combat upgrade comes around, I don't know if I will still be a doctor. I may go combat medic. But doctors will still be around since they can revive players, put out fire, cure diseases and posion. You will still see doctors around, but they will be as rare as a Creature Handler, lol. On my server, there are more jedi than creature handlers, lol.
VemaGara
Fri Apr 01, 2005 7:53 am
#4
Please go back and read the documentatin. Current plan says that Docs will need two LESS columns in medic. Docs are going no-crafting. All crafting is being moved to BE. Docs are also getting certs in armor.
This is also a TESTING PERIOD. Things can and will change.
This is also a TESTING PERIOD. Things can and will change.
Dymund
Fri Apr 01, 2005 7:57 am
#5
What ever way you look at it they have nerfed the Doc profession. There's a lot of talk in my guild about quitting the game and frankly I'm not surprised.
Mentet
Chilastra Master Doc
MyT_Chicken
Fri Apr 01, 2005 7:59 am
#6
Don't forget Ranged and Melee Defenses.
I love it when people post and have no idea what they are talking about. Beta for all SWG is that same....have it working, but worken so they can fix things according to our feedback....
SantosL
Fri Apr 01, 2005 8:37 am
#7
Where are you guys testing out doctor?
I was pretty sure that we couldn't train elite profs yet on TC.
Oh, I get it. More assumptions. Awesome.
I was pretty sure that we couldn't train elite profs yet on TC.
Oh, I get it. More assumptions. Awesome.
DoctorGriggs
Fri Apr 01, 2005 8:43 am
#8
no9 wrote:
Nice subject huh? Well, YES this is another one of these posts so DEVS take the point, the ones that fork up money for your paycheck (yes thats us) is not impressed with this horrendeous CU. This is the outlook for docs:
- As it isnt dangerous enough to travel around as a doc, Now enemies will group up and kill you even faster than before, and you cant do nothing about it because now you can afford even less combat boxes to defend yourself because doc needs more boxes and combat skill will require more skillboxes. That means we have to
take a bodyguard to the loo or home if one wants to visit the house one lives in. And how are we going to pay for that (see next line)
- We will all go bankrupt, No buffs - no income, No crafting - no income. This is the only real sources of doc
income and every single character needs income.
- Doctor takes some effort to grind and now comes the bonus - Ill have to give it up because everyone can heal themselves and buffs are useless/worthless now.
- Mastering doc is already a huge sacrifice in points master doc+one combat proffession leaves ONE tiny box now i.e one scout box to walk uphill or survey I to place harvesters. Now one will need i.e. marksman xxx4 and BE xxx4? in ADDITION and you will still not be able to do the same as BEFORE. The math just does not add up.
Im cant be bothered to write anything more about this appaling "upgrade" Might have to look for another game to
put my money in.
You should look at the skill trees. Doctors get quite a few defense mods.
DoctorGriggs
Fri Apr 01, 2005 8:45 am
#9
Dymund wrote:What ever way you look at it they have nerfed the Doc profession. There's a lot of talk in my guild about quitting the game and frankly I'm not surprised.MentetChilastra Master Doc
Doctor was NOT nerfed. It has been given abilities and defenses we NEVER had before.
Now those of us that are doctors that like to play the healing role will FINALLY be useful again.
We were never meant to be billionaire crafters or buffbots.
UmmonPrime
Fri Apr 01, 2005 8:46 am
#10
Will these stack with my pikeman mods? I heard someone saying that they don't.
UmmonPrime
Fri Apr 01, 2005 9:03 am
#12
Just have to ask. If that is the case, than pikeman will be even more of a tank.
MyT_Chicken
Fri Apr 01, 2005 9:05 am
#13
Well from the CU Notes, it sounds like they want people the "Stack"....only now its not just Defense...its offense also. I don't see why Doctor won't work with any other profession.
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