Doctor Archive

Thread: Am I the only one who thinks it's too easy to reach Master Doctor?

Elenora
Thu Jul 17, 2003 3:55 pm
#14

a bit of light humor...


if u need somethng to do now that u have mastered doctor,


find a set of clothes that includes a jacket that when you put on a belt with it..the belt doesnt look like a hula hoop...belts look fine until u put on a jacket then for some reason they look like a hula hoop..


now thats a real challenge




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Thu Jul 17, 2003 4:10 pm
#15

i already have several sets of clothes in my house..in fact as you walk in ull run into a tuksen raider



great thing about houses is if u drop cloth there they will float and so if u put a pull set of clothes it turn out to be like on an invisible person...


i have my sets of chitin around decorating myhouse...very cool...


oh wait this is the doctos forum not the architect one ..**edit** sry..ignore this post




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Phomeister
Thu Jul 17, 2003 6:03 pm
#16

I think it is too easy.. but then again I think they made it easy on purpose. The faster they have doctors and high level medics in game, the better groups and fighter chars do.. If they had made it take months to reach master doc.. then nobody would be able to res and everybody would be kinda gimped.. But since there's doc's popping up all over the place now.. It just lets everybody else advance better and go on to harder creatures.
MorvenDee
Thu Jul 17, 2003 6:45 pm
#17

Hello? It's meant to be easy. This is not a levelling game -- you're supposed to start playing the rest of the game now that you have a master character. Suggest you start by doing a PvE battlefield with a group, or head to any of the high-level planets and try the dungeons.


I can see this is going to be another hangover from other MMORPGs where people bring their attitudes that levelling should take months/years. This game isn't designed that way.


You want to level some more? Get out there and find skill-enhancing attachments that enable you touse the basic abilities of otherprofessions by wearing them in your clothes for +skill mods that you otherwise wouldn't have.


The original poster wrote:


> "All I've done is make 20-30 Stim B's or C's and head out with my group of friends in hunting trips, without even trying I'm almost a Master Doctor"


Um no. You're almost a Master Medic. 20-30 Stim B's or C's will not make a blip on the Doctor crafting line.




Tale
Spoit
Thu Jul 17, 2003 7:19 pm
#18

Unless they changed something, you can also get tons of experience healing someone who just stands around tumbling for you. Good for medics like me who spend most of their time hunting solo. I think I was making about 20k medical XP every hour, just using stimpack As. If I weren't so cheap, it would be more.
MorvenDee
Thu Jul 17, 2003 9:45 pm
#19

I'm surprised they haven't fixed that - it's gotta be classed as an exploit.


With two characters you could both macro /tumble spam and then /healdamage on each other, repeatedly while AFK. I'm sure people have done that to master doctor and CM skills already.




Tale
Zarlor
Thu Jul 17, 2003 11:04 pm
#20

Holo has definitely expressed concern about players Mastering out their skills so soon. Primarily because of the fear that folks who are used to leveling games, like EQ, will think they have now done it all.


And they may think they have if all they see are a couple of the themeparks. There's still the missions in town, planets to explore, "dungeons" to conquer, an FS slot to see if you can figure out how to open, the storyline quests that will be opening up soon, credits to be made, markets to be cornered, and so on. I think they feel, and perhaps rightly so, that all of that content really isn't being seen by those players who just don't even know to look for it out there.


So there is certainly some justification to feel like the leveling is too fast. Personally I rather like it as it is, but that is because I can see the content past what will occur when I level. Heck my biggest slow down now is waiting to get friends leveled up so we can have some decent groups to handle some of that other content that will need several players of several skillsets to perform. I don't have a PA and that can certainly makea huge difference in helping people advance, because of the availability of shared resources (and by that I mean more than just Resource Containers, but all resoucres including things like credits and training and so on that the "regular" player may not otherwise have such easy access to.)


So, I like the leveling and I really think it was meant to be this way. But that's just me.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
LedMirage
Fri Jul 18, 2003 12:06 am
#21

Honestly, I haven't really powerlevel or anything. All I've done is make 20-30 Stim B's or C's and head out with my group of friends in hunting trips, without even trying I'm almost a Master Doctor, am I the only one who thinks the XP requirements are TOO low for us?


I mean, a level 4 Medic skill takes 15,000xp, a level 1 Doctor skill takes 15,000...


Progression (in thousands of XP) is 1, 5, 10, 15 for Medic, 15, 30, 45, 60 for Doc.




L E D A R B R I G H T S T A R :: R E B E L A L L I A N C E D O C T O R
W W W . I N S O M N I A X . N E T


Zarlor
Fri Jul 18, 2003 12:13 am
#22

I don't think it's too low, really. Most of the professions are geared towards the idea that the average player playing for 20 hours a week will be able to Master and use up all of their skill points in about 3 months. I LIKE the pace of skill increases in this game. I actually feel like I'm getting somewhere and getting new abilities at least every other day of powergaming. (I'm NOT a 20 hr/wk gamer, but a whole lot more!)


For me the most important concept in this entire game is that the game doesn't really start until you Master what you wanted to Master. Only then does the game start. If anything, Mastering is rather slow with that in mind. I don't want to hav to worry about XP at all any more, but until that day comes it's what I work on. AFTER I Master, that's when I expect to start realy following up on all of those quests out there and taking on some of the really cool dungeons, getting into PvP batlefields, all those other things that make this game so great.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Elenora
Fri Jul 18, 2003 12:35 am
#23

Mastering medic is easy...


mastering doctor and CM isnt...


the med xp isnt the problem..the hang up is the crafting xp...


crafting xp is so unbalanced in terms of how easy medical xp is gained...


mastering the medical xp lines is pretty easy...the crafting lines are the hang up..




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
RedHobbit
Fri Jul 18, 2003 12:42 am
#24

Perhaps SOE wanted to give people an incentive to become medics and Doctors. I think they may have seen it as an upopular profession. Certainly most of the people I have met online just want to shoot stuff.


BANG BANG (yuk yuk yuk)


Choomba Magundi




Choomba Magundi
OgrE-BoT
Fri Jul 18, 2003 5:42 am
#25

they need to up the exp in the other 3 skills to match crafting.

by healing a group that is fighting anything that damages them you will gain exp way faster then the marksman or brawlers are.

i had to leave my group very quickly after i got novice doctor because i had capped my exp in an hour.

my cap was at 80k after i got a lvl 4 skill, so i made 80k per hour as a doc. 15k + 30k = 45k. so i could come back and get 2 skill boxes with exp left over. go back to the group and get another 80k, 2 more skills. one more hour after this and i could get both lvl 3 skills. now 2 more hours or less to get the last 2 lvl 4 skills.

so if a person mastered medic(which i think takes longer then doctor).

then spent the time to craft all the stimpack c's they would need(getting you to lvl 2 doc crafting, or near there)

then getting to lvl 4 in one tree to raise your exp cap.

you can spend 2 days doing this if you play a LOT. then spend another day getting the first lvl 4 skill. then one more day to finish off 2 more trees. then spend the last day crafting .

you have jsut gotten master doctor in 5 or 6 days. if you are a casual gamer you can do this in 2 weeks.



Tren - Master Doctor - Chilastra
LanceDevlin
Fri Jul 18, 2003 3:27 pm
#26

Its relatively easy to level up the Medical skills but the med crafting takes forever and is extremely boring and monotonous. The crafting is wha is really keeping me back.
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