Doctor Archive
Thread: why be a doctor after the CURB
I8TheWorm wrote:
I certainly didn't mean to suggest being a doc for crafting was the wrong reason. I think the wrong reason for taking any profession is only because of an opportunity to make tons of credits. If you like crafting meds etc... then great. It would seem, then, that going up whatever tree in BE will be necessary won't be a big deal.
But if folks are complaining because, deep down, they're not sure how they're going to make 1MM/day ingame, then I have no sympathy for them.
Again, why?
Now I'm not some greed machine or anything, but again I think you miss the point, so I'll ask a simple question.
What is wrong with wanting to make 1mm/day ingame?
It is just SO easy to stereotype players into categories. IMHO, you are making the mistake of thinking that every merchant type player is some fat, lazy, money grubbing greed machine who is willing tosell his mother if it would make him/her another 50K.
Don't you realize that games such as this are so popular because they appeal to so many different types of player? Think of the sheer experience in economics players can learn here. An environment of buying and selling to real life customers with pretend money in a virtual world...
"Hey business minded types! You want to try out some new selling ideas? You want to try and make millions? Come play SWG! Learn the ins and outs of the products, figure out how to sell, and try to make money! It's all available to you here within the confines of our MMO..."
So in they come, they money minded folk. What do they have to choose from? Artisian, weapons, armor, droids, bio, etc. But wait, what about doctors? medical crafters? It's here for them too!
There is a lot wrong with trying to cheat, steal, lie, gouge, etc., your fellow man. However becoming a doctor solely for the purpose of making a lot of money, being successful at it, then worrying about how all that will effect your business, (for some the reason they play the game), because of a change to the game one didn't anticipate, even if it means how they won't be able to make 1mm/day, isn't a wrong reason either...
Kresh_Azzo wrote:
According to the post, doctors are STILL the only profession able to use 'enhancers'. I dont read anything here that states our buffing days are over. The major hit is to crafters, which as I have posted before should be exchangable for a less or equal number of skillpoints to achive a column in BE for the same use (in which cae the doc would lose some healing abilities, but at least it would provide an equal choice for us).
If you read the document again, a section was added that anyone with skills in a profession that will be changed (all combat professions and BE I believe) will be able to be switched around. So if you want to keep medical crafting, you can take the skill from doc or somewhere else and put them into BE. (Doctor is a combat profession.) This is called "Respec."
I8TheWorm wrote:
I wasn't here before buffs, so I don't know what kind of tips docs recieved for stateheals/rez's in combat groups...
Sunakk wrote:
The Doctor community in general tends to frown on players who pick up and master the profession solely to make money. It's nothing against the players who want to make money, it's the fact that the community generally is one that enjoys the support role and helping others. The idea of being a doctor for personal gain only goes against that. At least that's my interpretation.
Why can't we be both? Why can't we enjoy helping others as well as be in it for personal gain? Surely you don't think the doctors in r/l are only in it to help others do you?
Sounds like you're relegating crafters to the class of "embarrasing cousin" or something. Fact is being a doctor used to hold many facets, and to me they are equally okay.
CyberData4 wrote:
This isn't real life. Player docs made so much money because buffs because THE standard across ALL servers. Trust me, ANY doc that wants to make money after the CU will be able to. Those 20% buffs will STILL be sought after and once a formula for docs making money is found, it will be posted here and all the lemmings will quickly follow. If anything you'll probably have a slight pause in your money making.
We made that money because in order to fight, you needed a buff...period. That isn't the case now, so though we will have the ability to make and sell buffs, neither the product (buff packs) nor the service, (buffing) will go for the same price, nor should they. The demand will be greatly decreased.
Face it, med crafters are the casualties of war in order to make way for the greater good. That's neither good nor bad, complaint nor compliment, it simply IS. Armor, weapons, droids, etc. will still be around and your forumula will apply to them. Buffs are too powerful as is so their strength, and as a result their necessity, will be diminished.
If anyone tries to tell us we will continue to make millions by buffing, healing in groups, crafting med supplies, etc., they're wrong. We'll make money, certainly, but it won't be what it used to be.
Ambiguous_Lee wrote:
Salutes tarmangani and hopes devs read comments. Wonders if the producers of WoW are gonna make a sci-fi game cos if the SOE execs are saying they are playing WoW...
/salute...
MorvenDee wrote:
I think doctors will be needed as healers in and around battles, like priest classes in fantasy games.
Sure, but after being able to do that already, plus craft, it's a demotion...