Doctor Archive

Thread: why be a doctor after the CURB

pircio
Sat Mar 19, 2005 8:02 am
#1


so a lot of people are making the decision to keep doctor after the news.i for one, was initially all sorts of p!ssed off. I'm a crafter, have been for months, business was just starting to pick up, and I currently have my factories putting out over 2000 stims, woundpacks, buffpacks, and rez kits... so needless to say, this may have been my last run.


However, there are still many reasons to be a doctor.

1 - state curing. there will still states and status effects that only a doctor can heal, and this will become a MAJOR factor in combat now that we won't be uber regenerative super tanks.

2 - healing. we'll be able to heal much more, and more efficiently than these "personal" stims that they're talking about

3 - ressucitation. still can bring people back from the dead still!

4 - (minor) buffing. it's going to much easier to say revive someone and bring them buff them quickly then having to do all 6 stats


what we lack now, is the reason to master... while curing diseases, poison, and etc are important, we don't have to be master to do it. we master for the med use on buffpacks, the extra crafting points and schematics.


give us an edge that's a reason to master, and you'll see docs stick around


.......... now to go findout how i'm going to make money

Message Edited by pircio on 03-19-2005 10:30 AM



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I8TheWorm
Sat Mar 19, 2005 8:38 am
#2

Haha, that last comment alone will chase many docs away, but I think it will chase away the ones who took the doc tree for the wrong reasons.

I do think docs will become rarer. However, we'll be able to get out in groups more often for the reasons you mentioned. I wasn't here before buffs, so I don't know what kind of tips docs recieved for stateheals/rez's in combat groups, but it sounds like that will be the main earnings for a doc in the future. If I read correctly, medics will have all of the crafting tree?



Rimy the Shrubber

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Kresh_Azzo
Sat Mar 19, 2005 9:16 am
#3

According to the post, doctors are STILL the only profession able to use 'enhancers'. I dont read anything here that states our buffing days are over. The major hit is to crafters, which as I have posted before should be exchangable for a less or equal number of skillpoints to achive a column in BE for the same use (in which cae the doc would lose some healing abilities, but at least it would provide an equal choice for us).



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Skurr
Sat Mar 19, 2005 11:37 am
#4

I dont see the major hit to crafters. Those that were primary Medical crafters have to change from Master Doc to Master Medic/Master Bio engineer. They will still make millions selling high end enhancers to docs like me that use them to run missions, heal, etc and selling other medical stims to everyone that wants them. And with the changes to Combat everyone will want them. Millions are their and all you have to do is make a template changes and the devs are helping you out with a skill point respec. Its up to you Crfting DooDs!

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TarMangani
Sat Mar 19, 2005 12:37 pm
#5






I8TheWorm wrote:
Haha, that last comment alone will chase many docs away, but I think it will chase away the ones who took the doc tree for the wrong reasons.





Why is taking the doctor tree in order to be able to craft the wrong reason?


What's more, the wrong reason as defined by who?


I think most of you miss the point. The appeal of the doctor profession was that it had so many facets. For those who want to heal and do good things unto their fellow man, they found a home here. For those who wanted to buff players, make a little money, enjoy conversations, etc., they found a home here. For those who wanted to try and master the intricasies of a crafting profession w/o doing the standards ones that spawn from the artisian tree, they found a home here.


Face it, most crafting professions you can only do that, craft. With doctor you could craft, heal, buff, and other things. It was the best of both worlds to some, and that was the appeal.


So to say becoming a doctor in order to make money crafting is a wrong reason,is like saying becoming an armorsmith in order to makemoney isa wrong reason. It's not, its the ONLY path people who wanted to craft and sell medical supplies could take, and just because someone chose to play the crafting side of this profession more than the healing side doesn't make them wrong...





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I8TheWorm
Sat Mar 19, 2005 12:42 pm
#6



TarMangani wrote:


I8TheWorm wrote:
Haha, that last comment alone will chase many docs away, but I think it will chase away the ones who took the doc tree for the wrong reasons.


Why is taking the doctor tree in order to be able to craft the wrong reason?

What's more, the wrong reason as defined by who?

I think most of you miss the point. The appeal of the doctor profession was that it had so many facets. For those who want to heal and do good things unto their fellow man, they found a home here. For those who wanted to buff players, make a little money, enjoy conversations, etc., they found a home here. For those who wanted to try and master the intricasies of a crafting profession w/o doing the standards ones that spawn from the artisian tree, they found a home here.

Face it, most crafting professions you can only do that, craft. With doctor you could craft, heal, buff, and other things. It was the best of both worlds to some, and that was the appeal.

So to say becoming a doctor in order to make money crafting is a wrong reason, is like saying becoming an armorsmith in order to make money is a wrong reason. It's not, its the ONLY path people who wanted to craft and sell medical supplies could take, and just because someone chose to play the crafting side of this profession more than the healing side doesn't make them wrong...






I certainly didn't mean to suggest being a doc for crafting was the wrong reason. I think the wrong reason for taking any profession is only because of an opportunity to make tons of credits. If you like crafting meds etc... then great. It would seem, then, that going up whatever tree in BE will be necessary won't be a big deal.

But if folks are complaining because, deep down, they're not sure how they're going to make 1MM/day ingame, then I have no sympathy for them.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

I8TheWorm
Sat Mar 19, 2005 2:01 pm
#7



TarMangani wrote:


CyberData4 wrote:
This isn't real life. Player docs made so much money because buffs because THE standard across ALL servers. Trust me, ANY doc that wants to make money after the CU will be able to. Those 20% buffs will STILL be sought after and once a formula for docs making money is found, it will be posted here and all the lemmings will quickly follow. If anything you'll probably have a slight pause in your money making.



We made that money because in order to fight, you needed a buff...period. That isn't the case now, so though we will have the ability to make and sell buffs, neither the product (buff packs) nor the service, (buffing) will go for the same price, nor should they. The demand will be greatly decreased.

Face it, med crafters are the casualties of war in order to make way for the greater good. That's neither good nor bad, complaint nor compliment, it simply IS. Armor, weapons, droids, etc. will still be around and your forumula will apply to them. Buffs are too powerful as is so their strength, and as a result their necessity, will be diminished.

If anyone tries to tell us we will continue to make millions by buffing, healing in groups, crafting med supplies, etc., they're wrong. We'll make money, certainly, but it won't be what it used to be.






Do you seriously think that the PvPers won't look for EVERY advantage available to them? Every PvPer will still want buffs, no matter how limited.

As for PvE, I'm certain they'll want them too, maybe just not as often. There will still be difficult mobs, and the loot sellers will also want every advantage available to them.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

CyberData4
Sat Mar 19, 2005 2:14 pm
#8




Do you seriously think that the PvPers won't look for EVERY advantage available to them? Every PvPer will still want buffs, no matter how limited.

As for PvE, I'm certain they'll want them too, maybe just not as often. There will still be difficult mobs, and the loot sellers will also want every advantage available to them.



Exactly. PvPers will STILL get buffed at every possible chance. The only difference will be that a players doesn't HAVE to be buffed in order to PvP or PvE effectively.


For PvE, players will still want buffs for high end content.

TarMangani
Sat Mar 19, 2005 2:29 pm
#9

Of course they'll want buffs, but they won't need them.


Buffs won't sell for 12-20K per buff, nor should they.


But the biggest thing is that no longer will uber high quality resources play much of a role. From what we've read it will be 10% and 20% buffs, period. So what advantage will having "uber" avian meat play over having simply average? Once we make the 20% buff pack, it's there. From what I've seen, there won't be 11-19 percent in between.


This will mean the buff packs made with the elite resources won't sell for 20-25K per pack.


Again this isn't good nor bad, it simply is a by product of what many view as a necessary change.


Buffs HAVE to change, I don't disagree with that. However armor, weapon and the other crafters will still have product to sell. They'll even become more specialized when certain skills are needed for certain weapons and armor.


Crafting doctors won't have an alternate commodity, we will have a devalued commodity.


We're taking one for the team and losing our collective shirts financially, and we won't be given another product worth just as much as a trade. Our buffs packs will be converted to buff packs, but the demand for them will be diminished...


Buffs have to change, however don't try to tell us that buff packs will still be worth as much when buffs aren't as necessary.



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Aspraven
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Lunariel
Sat Mar 19, 2005 2:33 pm
#10


If you look closely at the new features, they are turningthis into another Everquest clone, just like City of Heroes.


Which means we will end up with a single tank which must be kept alive. Hopefully Doctors get thisrole and Combat Medicskeep doingarea heals and DOTs. If the CMs get all the combat healing then this profession is dead in the water. The only thing left is buffing and they are doing a major overkill on the reduction of the buffs.


We are all either being drafted or turned into inferior buff bots.


Lunariel

I8TheWorm
Sat Mar 19, 2005 2:33 pm
#11



TarMangani wrote:
Of course they'll want buffs, but they won't need them.
Buffs won't sell for 12-20K per buff, nor should they.
But the biggest thing is that no longer will uber high quality resources play much of a role. From what we've read it will be 10% and 20% buffs, period. So what advantage will having "uber" avian meat play over having simply average? Once we make the 20% buff pack, it's there. From what I've seen, there won't be 11-19 percent in between.
This will mean the buff packs made with the elite resources won't sell for 20-25K per pack.
Again this isn't good nor bad, it simply is a by product of what many view as a necessary change.
Buffs HAVE to change, I don't disagree with that. However armor, weapon and the other crafters will still have product to sell. They'll even become more specialized when certain skills are needed for certain weapons and armor.
Crafting doctors won't have an alternate commodity, we will have a devalued commodity.
We're taking one for the team and losing our collective shirts financially, and we won't be given another product worth just as much as a trade. Our buffs packs will be converted to buff packs, but the demand for them will be diminished...
Buffs have to change, however don't try to tell us that buff packs will still be worth as much when buffs aren't as necessary.





I don't think anyone said they would have the same value. However, as a doc, I will be bold enough to say they were overpriced anyway. Making 150k in 30 minutes is a bit extreme if you ask me, especially considering doctor is not an artisan profession.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

TarMangani
Sat Mar 19, 2005 2:43 pm
#12






I8TheWorm wrote:


I don't think anyone said they would have the same value. However, as a doc, I will be bold enough to say they were overpriced anyway. Making 150k in 30 minutes is a bit extreme if you ask me, especially considering doctor is not an artisan profession.




I think you're right, we have been overpriced with a commodity that really didn't fit. A buff should be an enhancement, not a super soldier formula.


The question remains. When the CU hits, what about those of us crafting doctors that have invested millions into resources?


What we've been hearing is "well it won't be that bad" or "keep an open mind" or "wait and see"


I prefer to get an honest answer.


DOCS: What about our millions invested in all this?


DEVS: Tough S**T, you're getting screwed out of necessity. Learn how to make armor or hope avian meat may be necessary to make rifles...


That I can live with.





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



I8TheWorm
Sat Mar 19, 2005 2:49 pm
#13



TarMangani wrote:


I8TheWorm wrote:


I don't think anyone said they would have the same value. However, as a doc, I will be bold enough to say they were overpriced anyway. Making 150k in 30 minutes is a bit extreme if you ask me, especially considering doctor is not an artisan profession.

I think you're right, we have been overpriced with a commodity that really didn't fit. A buff should be an enhancement, not a super soldier formula.

The question remains. When the CU hits, what about those of us crafting doctors that have invested millions into resources?

What we've been hearing is "well it won't be that bad" or "keep an open mind" or "wait and see"

I prefer to get an honest answer.

DOCS: What about our millions invested in all this?

DEVS: Tough S**T, you're getting screwed out of necessity. Learn how to make armor or hope avian meat may be necessary to make rifles...

That I can live with.






Haha, I actually laughed out loud when I read that. I do think the resources will still be useful, you may just have to find a buyer for them.. chef or BE maybe (unless you stick with crafting and become a BE). My guess, though, is that they will lose some value.

I did have a thought about this whole thing though. With the CU all of the sudden becoming a priority, and the similarity to EQ, it sounds like they just made one engine and are using it for all of their games a la Doom. In that sense, then you might be in the position of putting your head between your knees and kissing your... well, you know the rest.

I feel for you though, I really do.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

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