Doctor Archive

Thread: EVIL new info about cybernetics

xb7rvfy
Wed Apr 06, 2005 6:33 am
#14

I dont know but i am very disappointed by the decision to put implants in players. This game seems to be getting farther and farther away from the actual Star Wars. Oh well just my two cents. I hope the CU is going to be good but have a feeling a lot of the players like me who have been around since inception are going to be very disappointed with it



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MyT_Chicken
Wed Apr 06, 2005 6:57 am
#15






TarMangani wrote:





xb7rvfy wrote:

I dont know but i am very disappointed by the decision to put implants in players. This game seems to be getting farther and farther away from the actual Star Wars. Oh well just my two cents. I hope the CU is going to be good but have a feeling a lot of the players like me who have been around since inception are going to be very disappointed with it







Why would you be disappointed? Implants existed with Anakin and with Luke, thus the technology was around for years, making it pretty commonplace to get a cybernetic replacement if one loses an appendage.


Actually amputation in combat would rock. Imagine losing an arm and having to get a cyber replacement to continue combat??? Also instead of cloning, perpetual ressurection would be pretty cool. That way your body would carry mulitple scars, etc too.








/gasp!!!! You forgot Darth Vadar!!! Well technically speaking Anakin is DV, but not according to Obi Wan!




h Egri p
§ If you don't know; you'll find out soon enough! §

c-mot
Wed Apr 06, 2005 7:45 am
#16

i had hoped that we get the cybernetics as replacement for the crafting line.

the concept of cybernetics is not bad - u can find it in SW (Luke and Vader). but honestly the screenshots i saw yet reminded me more of the wooden leg style of old pirate movies. i dont think they dared to install such a device on Vader.

it would have been a nice line for crafting/attaching those stuff for docs and bio engies. lets say the cheap low level ones look mechanic - the high level master ones are more appropriate to the players appearance (more like Vader and Luke's). but this is gone now i guess.





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TarMangani
Wed Apr 06, 2005 8:08 am
#17






MyT_Chicken wrote:





TarMangani wrote:





xb7rvfy wrote:

I dont know but i am very disappointed by the decision to put implants in players. This game seems to be getting farther and farther away from the actual Star Wars. Oh well just my two cents. I hope the CU is going to be good but have a feeling a lot of the players like me who have been around since inception are going to be very disappointed with it






Why would you be disappointed? Implants existed with Anakin and with Luke, thus the technology was around for years, making it pretty commonplace to get a cybernetic replacement if one loses an appendage.


Actually amputation in combat would rock. Imagine losing an arm and having to get a cyber replacement to continue combat??? Also instead of cloning, perpetual ressurection would be pretty cool. That way your body would carry mulitple scars, etc too.




/gasp!!!! You forgot Darth Vadar!!! Well technically speaking Anakin is DV, but not according to Obi Wan!



So actually when I mentioned Anakin I included Darth Vader...from a certain point of view...




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Rodian-Bob
Wed Apr 06, 2005 11:44 am
#18

At the very least, we should have the ability to graft cybernetics just like the NPC Doctors.


Just put it as a skill in the Master Box, and use the same script as the NPCs use.


Call it "skill: Cybernetic Installation".


or /cyber for short...


There! No weeks of code or content to write! So Simple!



-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
Rodian-Bob
Wed Apr 06, 2005 11:45 am
#19






vortexala wrote:





miodac wrote:

Should our correspondent be raising this with them ? It cant possibly be too late to change this can it ?






He has


But, for the record, it probably is too late to change it now. The RotW expansion has already been coded and finalized and all that, just needs the testing to be done to tweak it and polish it. Changing the way the Cybernetics are handled(i.e. implementing a questing system for Docs/BEs/DEs to be part of) is probably too much work for them to do before launch.


It's something that should've been done to begin with, adding content for Player Professions, but since they already went the route of NPCs doing the work we're pretty much stuck with it.






Oh and it's nice how information comes out after it's too late to do anything about it.



-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
Insidius
Wed Apr 06, 2005 11:47 am
#20



SinfulDoom wrote:
agreed. What makes em special when everyone will get it. Blah!!! As if they havent done enough to PI*S me off they add this.
Signed
Disgruntled SWG player
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Oh, so you heard?

The entire CU was designed to piss you, and only you, off.
EnFERn0
Wed Apr 06, 2005 1:10 pm
#21






vortexala wrote:



"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...







I just love that sig



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SinfulDoom
Wed Apr 06, 2005 1:20 pm
#22

I'm sry Insidius did I /poke you in the wrong way.






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- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
SinfulDoom
Wed Apr 06, 2005 2:09 pm
#23

Insidius I'm just one of the other 66% from the opinion poll that dont like the CU.




Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo) Starsider

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
vortexala
Wed Apr 06, 2005 3:25 pm
#24






EnFERn0 wrote:





vortexala wrote:



"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...








I just love that sig






me too



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Grozurr
Wed Apr 06, 2005 3:54 pm
#25



Bionic wrote:
MMORPG.com: Another exciting new feature is that of cybernetic implants. Explain how the implants will work.

Dallas: You will be able to earn these implants by completing quests on Kashyyyk. Once you have them, you can get them installed by NPC Cybernetics doctors at the larger Medical Centers in the galaxy. The implants will have various combat-related uses: some will be better for Melee professions, others will be better for Ranged professions. Installing one will give you some statistical enhancements as well as a special combat move or two.

MMORPG.com: How will implants affect the current player equipment? For example, will equipping a leg implant limit a player on the types of leg armor he may use?

Dallas: Cybernetics will replace armor altogether – so a savvy player will have to decide which to use. The trade-offs will be interesting, so you may want to give up a few points of armor in return for a special burst-run ability or a power attack.

Woohoo for more NPC Profession Content! Wait, we're not NPC's! We're the other ones!

Why is this not a quest similar to RIS for armorsmiths? Become cybernetic-certified, you know? This is just like the Inspiration Buff concept. We are either being turned INTO NPC's or having our abilities neutered in favor of giving them to NPC's. Thank you, SOE.




you're only 1 of about 3 or 4 professions that were vying for the ability to have a part in this. (Bio-engineer and DE being the other 2, unless you count CM though i'm not sure how much of an issue it is there)

Personally i would have liked to see something that required multiple professions to go in together to do this sort of thing, eg: DE makes the arm, BE applies/crafts in something to make it "compatable" with the PC or makes a part of it, and doc applies it to the player.

Grozzer Agoutt
MBE/Sentinel
Kauri
TarMangani
Wed Apr 06, 2005 4:29 pm
#26






Grozurr wrote:


you're only 1 of about 3 or 4 professions that were vying for the ability to have a part in this. (Bio-engineer and DE being the other 2, unless you count CM though i'm not sure how much of an issue it is there)

Personally i would have liked to see something that required multiple professions to go in together to do this sort of thing, eg: DE makes the arm, BE applies/crafts in something to make it "compatable" with the PC or makes a part of it, and doc applies it to the player.

Grozzer Agoutt
MBE/Sentinel
Kauri





That would have rocked too...



JEYHREL FOXAUMER
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Because sometimes being ruthless just isn't good enough...
Aspraven
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