Doctor Archive

Thread: Poisons...Master doctor vs master CM = dead doctor

Alessandra
Fri Oct 24, 2003 10:43 pm
#1

Here is how the battle went. The numbers are from memory and may be a bit off. I'm using C packs to heal, experimented to 80% (made using the best flowers and inert gas to ever spawn on my server).

- CM poisons me from 80m
- I take off my composite armor, cure, but I'm still poisoned. I chase after him to try to get into pistol range, but he just runs in the opposite direction.
- CM poisons me from 80m
- I get the 'You have been poisoned' message and an instant later, I get hit with a 500-600 mind poison tick. It ticked half my mind pool away. I had NO time whatsoever to cure poison before this poison tick.
- I realize that he's not going to let me into weapon range, so I run and he gives chase.
- I cure poison, but I'm still poisoned and my mind pool is now maybe 300.
- I cure poison and it's healed, but my mind pool is now about 100.
- CM poisons me from 80m
- I cure poison, but I'm still poisoned.
- Poison ticks for about 50 damage.
- Poison ticks for about 50 damage.
- I'm dead.

Huge problems here.

1) CM can poison me from 80m out and somehow that poison requires 2 applications of my cure to heal.
2) Somehow, and I'm not sure how, the mind tick for one of his poisons hit me immediately after I got the 'You've been poisoned' message.

I'm sorry, but this is absolutely ridiculous. First, how in the world can a CM throw a poison 80m, when every other player attack in the game is capped at 64m. Second, for that CM to make the poison have such a long range, he had to sacrifice potency. Yet, I still needed 2 of my master doctor/best resources cure poisons to heal it.

How exactly is this fair? As a master doctor, all I was doing was postponing the inevitable. It's not hard for him to maintain a 80m distance. If I wasn't a doctor, I'd be dead after 10 seconds of trying to chase the CM and hoping to get into range.

Shouldn't there be a balance between master doctor and master CM? There was absolutely nothing I could have done in this situation.





Alessandra Viel
Master Gunfighter on Eclipse

Atzawockao
Fri Oct 24, 2003 10:57 pm
#2

That stinks..


I've had a master combat medic test their poison on me a coupla times already.. I'd say 30% of the time it actually sticks. I use the cure poison C's as well with the best flowers and inert gas that Bloodfin had to offer me, both in the 900's for OQ.) Sometimes it would cure on the first attempt, othertimes I couldn't cure it before they reapplied. I suppose the only protection we have now is to roll around in giant hamster balls.



-Atza




Master Doctor

Bloodfin

Everything is as is
Nematocyzed
Sat Oct 25, 2003 1:24 am
#3

finaly, someone else who agrees with me.

Callyndra
Sat Oct 25, 2003 2:52 am
#4

Yeah, docs are at a real disadvantage compared to a CM's poison attacks.



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Callyndra, Elder Medic
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Gnuut
Sat Oct 25, 2003 2:59 am
#5

Poisoned from 80m? Unless you have a screenshot to prove that he was 80m out and doing that much damage, I don't beleive it. Longest range poison I've heard of made so far is 40m base range (80m at MCM) but that's with a 71 effectiveness and 64 potency. The resist rate on that would be totally unreliable. and the damage rate would be only about 130ish. For a 500-600 tic poison he would need a base effectiveness of 240+, decent potency like 80ish, which would leave him with very little experimentation points for range. A realistic range on that type of poison would be no more than 40 - 45m. With the rare resources CMs have to find,very few galaxies can boast those kind of crafted poisons you are talking about.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

pkim210
Sat Oct 25, 2003 3:23 am
#6

wow poisoned from 80m? lol give me some of that poison. Seriously though best poisons i made had, range of 50m, never seen a poison go that far back in range.
Lexy
Sat Oct 25, 2003 4:07 am
#7

First of all, let's clear the misconceptions here. 80 meters IS possible. But you have to sacrifice nearly all effectiveness to get the range. So the single poison would only hit for about 300, if he used the best damned resources available (i use like all 900 stat stuff and get 78 meters/300 per tick). The area one, at 80 meters, is much less even. I forget how much exactly per tick, but it was around 175 or 200.


What the CM did in this case is this:


appied single poison at 80 meters. waited till he could apply again, then tossed an area poison at 80 meters. around the time he throws the second poison, you get hit with the tick from the first poison for about 300. The next tick though (16 seconds into battle) will combine the normal and area poisons, for total of about 475-500. But please don't spread the rumor that we can hit for 600 at 80 meters. it simply isn't true. You just played it wrong, and let him poison you a second time.

Zarlor
Sat Oct 25, 2003 5:32 am
#8

All this proves to me is that we darned well need to have th eeffectiveness ratings of Cures actually show on the pack during creation and when we examine it.


The reason is that we reacently had a boost given to our cures, presumable to bring us more in line with CM poisons. (And they had a HUGE hulabaloo over this over there, let me tell you.) Initially I was for the change, because of reports like this. My belief is that Docs are a counter to CMs. WIth that in mind a C cure should cure a C poison of similar quality in 1 shot. I would even go so far as to say that I think a crappy C cure should cure the best advanced C poison on no more than 2 shots (and were you using advanced components in your cure?)


That being said I did some testing on TC when they first made this boost to our cures. In my testing I was using a pretty low quality B cure, that I did experiment completely for effectiveness. With it I was able to sure the lowest potency C poison he had in 1 application. All of the other higher potency ones he threw at me this B cure took care of in only 2 shots. He only used mid-level quality resources in that poison and no advanced components. That, to me, is a travesty of the realtional potencies of poisons and cures for the CMs. A B should never be able to cure a C in one shot, especially not a bad one like I was using. Yet it did. If I at least had an effectiveness rating I could have had some numbers to work with on this.


But the situation you mentioned is distressing to some extent as well. I would be a lot happier dealing with it with some hard numbers in a controlled experiment instead of anecdotally from memory, but the situation is disturbing nonetheless. It raises a question of realtive strenghts. We know nothing of the C poisons, but if the CM did toss it in at 80ms (and it is possbile to do) they had to use some very high qulaity resources and probably advanced components (they can only use 2 out of 3 right now) to do it. So it was likely a very strong C Poison, Very difficult to acquire the resources for and to make. Most servers don't even have those kinds of resources to work with. It's even possible they were using Rancor Bile (even rarer) as a component. (Similar to us using Janta Bloodas a BEC).


So the question is, how did your cure compare to that? Were you useing Advanced components and how strong were those components? Did you use Janta Blood? Was this a C cure? DId you experiment it for Effectiveness at all? All of those should play a factor in the final outcome, but without seeing that actual Effectiveness number on the cure we're generally jsut taking a shot in the dark at what we think should be happening.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
IlyaMasool
Sat Oct 25, 2003 5:49 am
#9

well 80m could be the delay in client-server. Or not. but that is upper limit of poison so not the normal case.

I'm still not convinced that putting experiment point into effectivess does anything(although I still do, making them cure packs with med need of 85 - 92)

I'm more concerned with Area Poison/Diease. There really is very little doctor can do against these.
Zarlor
Sat Oct 25, 2003 6:01 am
#10

Yeah, AoE is my bigger concern as well. It's on the list, at least.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
CimTaurus
Sat Oct 25, 2003 8:15 am
#11

Here is something to add, although it is a bit of a hijack of the thread...


How about some vaccines? Something to up a players resist to poisons? That would be a good balance to the poison/cure issues, and it would be in line with the Doc profession of buffs and such. Just a thought.




CIm Taurus




Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
DisplacedSurfeR
Sat Oct 25, 2003 9:12 am
#12

Should also be able to cure your dizzy self, I think Doc should be the counter to everything its a lot of skill points to spend to not get any offensive capabilities.. which i dont mind if they could make us better defensivly



Hell maybe even bonus to your mind regen




Daynk Mohda - HATED
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Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
FishWan
Sat Oct 25, 2003 9:25 am
#13

Docs do get a /healstate for dizzy, DisplacedSurfeR. We also get /healstate for intimidated, stun, and blind. Hardly anybody uses them in PvP because the battles are so short there's often not much time to do more than heal plain old damage. I have begun to carry them for PvE ever since a trip to Yavin IV dropped our entire party to /dizzy near an ancient ruin... I can't remember what those things were called, but our whole party went down like nothing I've ever seen.


I completely agree on doc buffs for Antitoxin Booster, Immuno Booster, Coagulant Booster, and Adrenaline Booster to give a medium-length protection against poison, disease, bleeding, and stun/dizzy. Combat people can dispense these attacks on multiple targets far, far, far faster than we can cure them on a single target. Why aren't we permitted to prepare for these things in advance -- preventive medicine?




Remember, there is no I in team, but there is an I in "Oedipus."
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