Doctor Archive
Thread: New CU Patch (4/2) = No reason to heal anymore?
Nema0879 wrote:So does this mean no more tumbling? hrm ... It could be a good thing ... dunno ... looks like I have to go play on tc some more in a bit
If the just nerfec recursive macros then that problem would pretty much solve itself...
I really hope it's a bug, and if it is I do appologize for my above comments. But by the way they state it, it sure doesn't seem like a bug...
QuiGonWindu wrote:
Professional changes
- Medical XP is now tracked as part of combat and is granted with the kill credit.
- Altered medical XP requirements to match other combat professions
This is confirmed. Spent the better part of the last 24 hrs getting to 3/3/4/4 medic, kicked off when they dropped TC5, logged back in, and not only are the last 2 boxes 70k instead of 15k XP, but I don't get squat for XP when healing ANYONE.
So the last 140k of XP I have to get in combat.
Someone explain my motivation for healing ANYONEEVER again??
Message Edited by QuiGonWindu on 04-02-2005 07:04 PM
It now matches all combat professions because Medics, Doctors, and CM are considered Combat Professions. Before this fix I out leveled everyone I tested with in 1/4 the time....and that hurt my group overall....it's what I've been saying for the past 3 days. Now with the XP changed, and only getting XP by healing a person who is in combat, it levels out the playing field.
- You must be in a group and healing a person during combat to get XP. You get no XP for "Just Healing" anymore. You must be in a group and the person must be in Combat to get XP **AFTER** the creature is dead.
- *Edit* After Combat Heals do not count for XP
- *Edit* Random non-groups heals do not count for XP
I'm still trying to figure out how the XP works, but its something like this.
If you can get 1500 xp in combat...you have a chance to get 1500 xp healing....no more then your Combat XP Cap. Which is what I'm attempting to figure out. But there is so many variables its hard...plus I suck at math anyways.
Message Edited by MyT_Chicken on 04-02-2005 10:53 PM
Bisola wrote:
Hmm...after thinking about this a bit (my initial reaction was to spam this guyover and over) I guess it's not TOO bad as long as we actually have the capacity to heal someone outside of combat, even is there is no xp. I still want it back the way it was though, and the same for system messages.
Trust me...I was like WTH when I logged back in......But yes we can heal out side of combat...we just don't get anything for it. Although in a few tests I got XP for healing a person not in my group.....I'm still trying to figure it out, but I think it has something to do with disbanding at the last second....but its very random.
After playing it for nearly 7 hours straight, I like the changes....it brings Medic (Doctor and CM where also raised in XP ifno one noticed that)into alignment with the Combat Profession. And the good thing is, if you are coordinated enough you can get max healing and max combat XP at the same time...but its....difficult. I like the new healing rules and XP rates.....but I agree...I would like to know when I heal someone....
Because they moved the "You healed XXX" into the combat spam....with a group of 5, it's there...oh wait no its not. So It's very confusing to know when you actually healed someone....I don't like it. I would rather have a system message popping up.
When a group attacks a creature or NPC, the total experience the creature would give one person is divided to the group based on each player's individual combat level. As long as that player fills a roll during combat, that player will get their share of the creature's experience. From my testing, the experience gained can be weapons experience (divided by damage using the different weapons classes), medical experience, and trapping experience.
For example, let's say a 2-person group of even level players attacks a sevorrt. If Player A and Player B shoots it the whole time and each damages it at least once, each would get (for example) 500 experience of their weapon type. If Player A shoots his pistol the whole time, while Player B heals player A at least once during combat but does not shoot at the sevorrt, then Player A would get 500 pistol experience and Player B would get 500 Medical experience. Medical experience is now based on creature experience, not necessarily on the amount of health healed.
If Player B healed Player A once for 200 damage, but attacked the sevorrt for a total of 200 damage, Player B would get about 250 medical experience and 250 weapons experience. It's all about proportions.
What these changes put in with the last patch do is make healing on par with combat professions, thus it's just as easy to gain medical exp as any weapons exp, as long as you have someone to heal.
Also:
A bit on exp in multi-level groups. If a group has players with levels 3, 5, and 12, each would get their share of enemy experience. I think it's split evenly on level proportions. So that the level 3 player would get 15% (3/20), while the level 12 player would get 60% (12/20). This allows lower leveled players to still be in groups attacking higher content, yet they will get lower experience since their ability to assist may be lower than other group members. Healing skill boxes do count towards player level, so healers' role in combat is definitely not forgotten.
Message Edited by Sunakk on 04-03-2005 05:13 AM
But I guess we won't know until they unlock elite professions.
MyT_Chicken wrote:
You must be in a group and healing a person during combat to get XP. You get no XP for "Just Healing" anymore. You must be in a group and the person must be in Combat to get XP **AFTER** the creature is dead.
I just hope all of you finally shuts up regarding the complaint that doctors are being forced to group now...
Sure we don't HAVE to group, but we only learn IF we group...
Walking ambulance duty here we come!
I don't like this at all. Medics and doctors are not combat professions! Combat medics, yes I can understand calling them a combat profession, but not the others. However, the XP CMs get for healing should work the same way as the others. If somehow you want to have a different XP for when they use poisons, etc as a weapon, I can see the argument for that, but not for their healing.
Now that being in a group lowers the XP I get for killing something, even if I'm the only one doing damage to it (because being in a group raises my level) I wasn't grouping last night. But then I find that I don't get XP for healing anyone anymore. Not good. Yes, on live I'm usually in a group when hunting, but here, and when I was a new player that needed XP, I heal anyone who needs it in the hopes that I'll get XP. Yes, even as a master I'll heal somebody if they need it and aren't in my group even though I don't need the XP, but that's just the way I am and not everybody is like this. For me, I'll continue to heal people on TC5 even if they aren't in my group and I don't get XP, but this doesn't change the fact that I should be getting XP for doing this. And what about when somebody still needs healing after fighting? I heal them but because what they were fighting is already dead I get no XP, this isn't fair either.
I guess the fact that weapons and combat XP doesn't depend on how much damage you do anymore (except for the fact that either you or your group must do the majority of the damage to get any XP) is why they've changed the med XP to not depend on how much you've healed for. But since I think that changing the weapons and combat XP was a bad thing to do, I also think this is a bad thing to do too.
I also want the amount that I've healed back as a system message, it's way too hard to see it in the combat spam.
This is a HEALING profession, not a combat profession. Give me my XP for healing and give the fighters their XP for fighting, don't try and stick us all into one category.
TarMangani wrote:
MyT_Chicken wrote:You must be in a group and healing a person during combat to get XP. You get no XP for "Just Healing" anymore. You must be in a group and the person must be in Combat to get XP **AFTER** the creature is dead.I just hope all of you finally shuts up regarding the complaint that doctors are being forced to group now...
Sure we don't HAVE to group, but we only learn IF we group...
Walking ambulance duty here we come!
Just because you don't find the profession to be combat related doesn't mean we shouldn't have a combat role.
If you don't want to leave the starport or med center, that's your choice. But we should not all be restricted to that role.
You miss the point, if I don't want to leave the starport or med center it's my choice, but i won't get any XP anymore for it. That means those who aren't really interested in doing ambulance duty to fighters in a combat role are the ones being restricted to that role, not the other way around...
SantosL wrote:
Just because you don't find the profession to be combat related doesn't mean we shouldn't have a combat role.
I just hope all of you finally shuts up regarding the complaint that doctors are being forced to group now...
Sure we don't HAVE to group, but we only learn IF we group...
Walking ambulance duty here we come!
If you don't want to leave the starport or med center, that's your choice. But we should not all be restricted to that role.