Doctor Archive
Thread: New CU Patch (4/2) = No reason to heal anymore?
oiller wrote:
Lol its worse and then i thoughti tryed it was groped with a fried. First and he attacked and i did not and i got 0 healing exp so you have to be in combat also. Second we fought what was even level fights and i could get off 2 heals before we killed the target max and got crap exp compared to the weapon exp maybe 1/4th the weapon. with this change and the Larger requirments this looks realy bad for the profession.
No you don't have to be in combat, I haven't entered combat once all day long, and I'm gettin 1.5k -2.5k exp.
MyT_Chicken wrote:
mcpryon wrote:
I wouldn't mind these changes if there wasn't such thing as a combat medic. Not many wars have surgeons up on the front lines in the trenches, they're back in the hospitals helping people. Of course, this is a game, but the same idea applies.
Yes therein Wars, Surgeons and Corpsmanare up on the front line and in the trenches. You have no idea, so until you get a clue stop assuming stuff like that. Real healers don't hide behind a title in Real Life.....they aren't afraid to get there hands dirty when the time is needed.
As for the game, SWG has always considered Doctors Combatants. Combat Medics and Docs have equal strengths and weaknesses...thus make both a high priority in a group.
Actually in war surgeons are considered way too valuable to be on the front lines, they are rear echelon support. However it's a moot debate. The devs have decided that their definition of doctor is what matters. They've defined it, we're forced to either play it, choose another profession or quit. It's not exactly fair of course, but then again what in life is?
So for those like the Chicken who embrace this role, their SWG lives are made. For those who don't, their SWG lives are going to be a bit less fun, and quite an adjustment.
The only thing I'll state for certain is this move may seem like a great thing by some, but it's not the "end all, be all" solution some of you are making it out to be either...
TarMangani wrote:
MyT_Chicken wrote:
mcpryon wrote:
I wouldn't mind these changes if there wasn't such thing as a combat medic. Not many wars have surgeons up on the front lines in the trenches, they're back in the hospitals helping people. Of course, this is a game, but the same idea applies.
Yes therein Wars, Surgeons and Corpsmanare up on the front line and in the trenches. You have no idea, so until you get a clue stop assuming stuff like that. Real healers don't hide behind a title in Real Life.....they aren't afraid to get there hands dirty when the time is needed.
As for the game, SWG has always considered Doctors Combatants. Combat Medics and Docs have equal strengths and weaknesses...thus make both a high priority in a group.
Actually in war surgeons are considered way too valuable to be on the front lines, they are rear echelon support. However it's a moot debate. The devs have decided that their definition of doctor is what matters. They've defined it, we're forced to either play it, choose another profession or quit. It's not exactly fair of course, but then again what in life is?
So for those like the Chicken who embrace this role, their SWG lives are made. For those who don't, their SWG lives are going to be a bit less fun, and quite an adjustment.
The only thing I'll state for certain is this move may seem like a great thing by some, but it's not the "end all, be all" solution some of you are making it out to be either...
No actually surgeons are not "too valuable"....We had 3 with my company...on the front lines when I was in Iraq. But whatever its a moot debate as you say.
As far as the game goes I still fail to see the actually debate with this never ending issue. If you wanna be a crafter....BE A CRAFTER. If you want to be a healer....BE A HEALER. I really fail to see how difficult that is to understand. If you want to be both then do that, your customer base has just grown 100% and the need for you to actually heal has just gone up 10 fold. As for the comment about Stim D's or E's or whatever are concerned I highly doubt those Items will out heal a Doctor or CM...or at the very least be able to keep up with the healing speed of Doctor and CM..
As far as the Debate about Timers in both system...yes there are timers, but they are much different in the CU. /drag is not longer a spam effect there is actually a cooldown to it. Medic has no Injury Treatment Speed modifiers, so you are healing at the same rate no matter what level you are thru out Medic. I can't test Doctor yet, so I can't see what the difference are.
I really fail to see how this has anything even remotely close to dealing with how I feel about the CU. There is a lot that I don't like about it, but I'm not gonna run around hereand cry like a little school girl about it. If people want to compair SWG to everyother MMO on the market then whatever. But think about this....had SOE originally came out with the game as it is in the CU would you play it? I would assume yes. The playerbase in this game is unlike that of any other MMO on the market. It doesn't matter what the code is....
So instead of everyone pointing fingers at me because I support the CU why don't you take a closer look at what the CU is really creating for gameplay in SWG. We are what 4 days in? And everyone is acting like the world is falling. But I bet when all is said and done most of you will still be playing and if you aren't why even waste your breathe or time on the forums.
But for the most part these teams do minimal repair to casualties, stabilizing them for further treatment down the line, where I'd think the SWG doctor would be.
MyT_Chicken wrote:
As far as the game goes I still fail to see the actually debate with this never ending issue. If you wanna be a crafter....BE A CRAFTER. If you want to be a healer....BE A HEALER. I really fail to see how difficult that is to understand. If you want to be both then do that, your customer base has just grown 100% and the need for you to actually heal has just gone up 10 fold. As for the comment about Stim D's or E's or whatever are concerned I highly doubt those Items will out heal a Doctor or CM...or at the very least be able to keep up with the healing speed of Doctor and CM..
CurrentlyI can do both, without dropping Doctor, and actually make something useful too.
MyT_Chicken wrote:
Actually in war surgeons are considered way too valuable to be on the front lines, they are rear echelon support. However it's a moot debate. The devs have decided that their definition of doctor is what matters. They've defined it, we're forced to either play it, choose another profession or quit. It's not exactly fair of course, but then again what in life is?
So for those like the Chicken who embrace this role, their SWG lives are made. For those who don't, their SWG lives are going to be a bit less fun, and quite an adjustment.
The only thing I'll state for certain is this move may seem like a great thing by some, but it's not the "end all, be all" solution some of you are making it out to be either...
No actually surgeons are not "too valuable"....We had 3 with my company...on the front lines when I was in Iraq. But whatever its a moot debate as you say.
I'll concede this point to you. My days in the Army were in the 80's, and things were probably a little different compared to today...(thanks for reminding me how old I am)...
As far as the game goes I still fail to see the actually debate with this never ending issue. If you wanna be a crafter....BE A CRAFTER. If you want to be a healer....BE A HEALER. I really fail to see how difficult that is to understand. If you want to be both then do that, your customer base has just grown 100% and the need for you to actually heal has just gone up 10 fold. As for the comment about Stim D's or E's or whatever are concerned I highly doubt those Items will out heal a Doctor or CM...or at the very least be able to keep up with the healing speed of Doctor and CM..
Its never really been a debate, and you and I have reached agreement on this before. The complaint however is that in order to remain a crafting doc we have to give up part of our Master rank in our combat professions. Now without trying to placate anyone with a "well in that case all you need to do is..." response, will you at least concede the point that it's a tough piece of the puzzle to give up if we don't really want to? The crafters are being forced to give up a piece of their game, the healers aren't...
I really fail to see how this has anything even remotely close to dealing with how I feel about the CU.
First off if anything I said above when I mentioned your name translated as negative that simply isn't the case. I only mentioned you because you are the first poster that comes to mind who seems to be embracing the CU, that's all.
There is a lot that I don't like about it, but I'm not gonna run around hereand cry like a little school girl about it.
A typical response if you feel you're being flamed, which you're not...at least by me...
So instead of everyone pointing fingers at me because I support the CU why don't you take a closer look at what the CU is really creating for gameplay in SWG. We are what 4 days in? And everyone is acting like the world is falling. But I bet when all is said and done most of you will still be playing and if you aren't why even waste your breathe or time on the forums.
Again it's not about pointing fingers, it's about observing someone on the other side of the fence who supports it. Your support of the CU isn't intended to be a bad thing, its simply a difference of opinion. Many aren't acting like the world is falling either, we're insteadfiguring out how the economy will play out and which moves to take. For the healers it's easy to dive in and embrace the working out of the bugs, so you're at least doing something about it.Thechanges, for you, are defineable, tangible, and something you can see, work with, report bugs on, and attempt to improve. For the crafters we have to bide our time and wait to see how the economy will swing, but only after the switch is thrown. A lot of unknowns add up to frustration and the like, which causes, unfortunately, a LOT of venting...
I know I for one will still be playing and never once said I would quit. I'd just like to get my damn money back...
Rehavam wrote:
OK, I don't get it... I healed myself in combat and got no xp...? How is this supposed to work? I only get xp if I heal someone else in a group while in combat?????
I like some of the changes in the CU, but all the changes to the medic/doc professions are just horrible.
We never got XP for healing ourselves before...
Message Edited by Rehavam on 04-04-2005 05:21 AM
Rehavam wrote:Uhmm yes, but I thought the system changed? You don't get xp for healing others... the xp is awared with the kill? I don't get it, sorry....Message Edited by Rehavam on 04-04-2005 05:21 AM
You get medical exp for filling the healing role in combat. That means you're healing others while they fill other roles of combat, such as tank, damage dealing, or crowd control. If you heal yourself, you're just saving your skin, you're not helping anyone else out, per say. Suffice it to say that medical exp is only awarded when you heal others in your group who are in combat.