Doctor Archive

Thread: New CU Patch (4/2) = No reason to heal anymore?

oiller
Sun Apr 03, 2005 3:01 pm
#27


Lol its worse and then i thoughti tryed it was groped with a fried. First and he attacked and i did not and i got 0 healing exp so you have to be in combat also. Second we fought what was even level fights and i could get off 2 heals before we killed the target max and got crap exp compared to the weapon exp maybe 1/4th the weapon. with this change and the Larger requirments this looks realy bad for the profession.



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> Oiller Blizz - KOTOR - Fishy Doctor & Carbiner.««««
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MyT_Chicken
Sun Apr 03, 2005 4:22 pm
#28






oiller wrote:


Lol its worse and then i thoughti tryed it was groped with a fried. First and he attacked and i did not and i got 0 healing exp so you have to be in combat also. Second we fought what was even level fights and i could get off 2 heals before we killed the target max and got crap exp compared to the weapon exp maybe 1/4th the weapon. with this change and the Larger requirments this looks realy bad for the profession.






No you don't have to be in combat, I haven't entered combat once all day long, and I'm gettin 1.5k -2.5k exp.




h Egri p
§ If you don't know; you'll find out soon enough! §

Kyreal
Sun Apr 03, 2005 4:53 pm
#29

well my suspicions are confirmed, SW:G is going to become just another game like Eq2 or WoW or Ultima Online.


sigh, docs not getting xp for healing outside of combat. MOST RIDICULOUS change i have ever seen. part of the immersion is for a doc or a medic to come into a medical center and heal people, now there is absolutely no point in ever doing that again for you get no benefit out of it other than a few generous people dropping a few credits into your bank......



i guess Role Players will still do so but you should be able to get xp in OR out of combat for healing....


im really saddened to see the way docs are being treated in the CU, i can understand some nerfing such as buffs etc, but this is gone completely stupid.


TarMangani
Sun Apr 03, 2005 4:53 pm
#30






MyT_Chicken wrote:





mcpryon wrote:
I wouldn't mind these changes if there wasn't such thing as a combat medic. Not many wars have surgeons up on the front lines in the trenches, they're back in the hospitals helping people. Of course, this is a game, but the same idea applies.





Yes therein Wars, Surgeons and Corpsmanare up on the front line and in the trenches. You have no idea, so until you get a clue stop assuming stuff like that. Real healers don't hide behind a title in Real Life.....they aren't afraid to get there hands dirty when the time is needed.


As for the game, SWG has always considered Doctors Combatants. Combat Medics and Docs have equal strengths and weaknesses...thus make both a high priority in a group.





Actually in war surgeons are considered way too valuable to be on the front lines, they are rear echelon support. However it's a moot debate. The devs have decided that their definition of doctor is what matters. They've defined it, we're forced to either play it, choose another profession or quit. It's not exactly fair of course, but then again what in life is?


So for those like the Chicken who embrace this role, their SWG lives are made. For those who don't, their SWG lives are going to be a bit less fun, and quite an adjustment.


The only thing I'll state for certain is this move may seem like a great thing by some, but it's not the "end all, be all" solution some of you are making it out to be either...





JEYHREL FOXAUMER
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MyT_Chicken
Sun Apr 03, 2005 5:22 pm
#31






TarMangani wrote:





MyT_Chicken wrote:





mcpryon wrote:
I wouldn't mind these changes if there wasn't such thing as a combat medic. Not many wars have surgeons up on the front lines in the trenches, they're back in the hospitals helping people. Of course, this is a game, but the same idea applies.





Yes therein Wars, Surgeons and Corpsmanare up on the front line and in the trenches. You have no idea, so until you get a clue stop assuming stuff like that. Real healers don't hide behind a title in Real Life.....they aren't afraid to get there hands dirty when the time is needed.


As for the game, SWG has always considered Doctors Combatants. Combat Medics and Docs have equal strengths and weaknesses...thus make both a high priority in a group.





Actually in war surgeons are considered way too valuable to be on the front lines, they are rear echelon support. However it's a moot debate. The devs have decided that their definition of doctor is what matters. They've defined it, we're forced to either play it, choose another profession or quit. It's not exactly fair of course, but then again what in life is?


So for those like the Chicken who embrace this role, their SWG lives are made. For those who don't, their SWG lives are going to be a bit less fun, and quite an adjustment.


The only thing I'll state for certain is this move may seem like a great thing by some, but it's not the "end all, be all" solution some of you are making it out to be either...









No actually surgeons are not "too valuable"....We had 3 with my company...on the front lines when I was in Iraq. But whatever its a moot debate as you say.


As far as the game goes I still fail to see the actually debate with this never ending issue. If you wanna be a crafter....BE A CRAFTER. If you want to be a healer....BE A HEALER. I really fail to see how difficult that is to understand. If you want to be both then do that, your customer base has just grown 100% and the need for you to actually heal has just gone up 10 fold. As for the comment about Stim D's or E's or whatever are concerned I highly doubt those Items will out heal a Doctor or CM...or at the very least be able to keep up with the healing speed of Doctor and CM..


As far as the Debate about Timers in both system...yes there are timers, but they are much different in the CU. /drag is not longer a spam effect there is actually a cooldown to it. Medic has no Injury Treatment Speed modifiers, so you are healing at the same rate no matter what level you are thru out Medic. I can't test Doctor yet, so I can't see what the difference are.


I really fail to see how this has anything even remotely close to dealing with how I feel about the CU. There is a lot that I don't like about it, but I'm not gonna run around hereand cry like a little school girl about it. If people want to compair SWG to everyother MMO on the market then whatever. But think about this....had SOE originally came out with the game as it is in the CU would you play it? I would assume yes. The playerbase in this game is unlike that of any other MMO on the market. It doesn't matter what the code is....


So instead of everyone pointing fingers at me because I support the CU why don't you take a closer look at what the CU is really creating for gameplay in SWG. We are what 4 days in? And everyone is acting like the world is falling. But I bet when all is said and done most of you will still be playing and if you aren't why even waste your breathe or time on the forums.





h Egri p
§ If you don't know; you'll find out soon enough! §

mcpryon
Sun Apr 03, 2005 5:45 pm
#32

Chicken is right, modern warfare has seen more skilled medical staff on the front lines. Afghanistan and Iraq are starting to change the role of in-the-field medical care. There's some really interesting stuff going on with it like intraveneous coagulants, which alone have prevented a lot of deaths. These new damage control medical teams are setting a new precident, but I should have made it clearer that I was speaking in the context of historical warfare, which is why I said there weren't many wars with surgeons on the front lines.

But for the most part these teams do minimal repair to casualties, stabilizing them for further treatment down the line, where I'd think the SWG doctor would be.





Tip to LEC/SOE: Sci-Fi MMO players don't necessarily belong to the same resource pool as fantasy MMO players.
toothlessviper
Sun Apr 03, 2005 5:55 pm
#33

just a way to force docs out of crafting and into fighting. FORCED GROUPING....



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
Zulu_Dawn
Sun Apr 03, 2005 6:14 pm
#34






MyT_Chicken wrote:


As far as the game goes I still fail to see the actually debate with this never ending issue. If you wanna be a crafter....BE A CRAFTER. If you want to be a healer....BE A HEALER. I really fail to see how difficult that is to understand. If you want to be both then do that, your customer base has just grown 100% and the need for you to actually heal has just gone up 10 fold. As for the comment about Stim D's or E's or whatever are concerned I highly doubt those Items will out heal a Doctor or CM...or at the very least be able to keep up with the healing speed of Doctor and CM..






CurrentlyI can do both, without dropping Doctor, and actually make something useful too.


"I really fail to see how difficult that is to understand."



Zulu Dawn - Merchant/ex-BE/ex-12pt Doc
Vendors at 156 -5516 Coronet & 5899 4699 Mos Vegas
Please offer auction winnings to the Buffpacks vendor in Coronet
TarMangani
Sun Apr 03, 2005 6:54 pm
#35






MyT_Chicken wrote:



Actually in war surgeons are considered way too valuable to be on the front lines, they are rear echelon support. However it's a moot debate. The devs have decided that their definition of doctor is what matters. They've defined it, we're forced to either play it, choose another profession or quit. It's not exactly fair of course, but then again what in life is?


So for those like the Chicken who embrace this role, their SWG lives are made. For those who don't, their SWG lives are going to be a bit less fun, and quite an adjustment.


The only thing I'll state for certain is this move may seem like a great thing by some, but it's not the "end all, be all" solution some of you are making it out to be either...









No actually surgeons are not "too valuable"....We had 3 with my company...on the front lines when I was in Iraq. But whatever its a moot debate as you say.


I'll concede this point to you. My days in the Army were in the 80's, and things were probably a little different compared to today...(thanks for reminding me how old I am)...


As far as the game goes I still fail to see the actually debate with this never ending issue. If you wanna be a crafter....BE A CRAFTER. If you want to be a healer....BE A HEALER. I really fail to see how difficult that is to understand. If you want to be both then do that, your customer base has just grown 100% and the need for you to actually heal has just gone up 10 fold. As for the comment about Stim D's or E's or whatever are concerned I highly doubt those Items will out heal a Doctor or CM...or at the very least be able to keep up with the healing speed of Doctor and CM..


Its never really been a debate, and you and I have reached agreement on this before. The complaint however is that in order to remain a crafting doc we have to give up part of our Master rank in our combat professions. Now without trying to placate anyone with a "well in that case all you need to do is..." response, will you at least concede the point that it's a tough piece of the puzzle to give up if we don't really want to? The crafters are being forced to give up a piece of their game, the healers aren't...


I really fail to see how this has anything even remotely close to dealing with how I feel about the CU.


First off if anything I said above when I mentioned your name translated as negative that simply isn't the case. I only mentioned you because you are the first poster that comes to mind who seems to be embracing the CU, that's all.


There is a lot that I don't like about it, but I'm not gonna run around hereand cry like a little school girl about it.


A typical response if you feel you're being flamed, which you're not...at least by me...


So instead of everyone pointing fingers at me because I support the CU why don't you take a closer look at what the CU is really creating for gameplay in SWG. We are what 4 days in? And everyone is acting like the world is falling. But I bet when all is said and done most of you will still be playing and if you aren't why even waste your breathe or time on the forums.


Again it's not about pointing fingers, it's about observing someone on the other side of the fence who supports it. Your support of the CU isn't intended to be a bad thing, its simply a difference of opinion. Many aren't acting like the world is falling either, we're insteadfiguring out how the economy will play out and which moves to take. For the healers it's easy to dive in and embrace the working out of the bugs, so you're at least doing something about it.Thechanges, for you, are defineable, tangible, and something you can see, work with, report bugs on, and attempt to improve. For the crafters we have to bide our time and wait to see how the economy will swing, but only after the switch is thrown. A lot of unknowns add up to frustration and the like, which causes, unfortunately, a LOT of venting...


I know I for one will still be playing and never once said I would quit. I'd just like to get my damn money back...








JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Rehavam
Sun Apr 03, 2005 8:08 pm
#36

OK, I don't get it... I healed myself in combat and got no xp...? How is this supposed to work? I only get xp if I heal someone else in a group while in combat?????


I like some of the changes in the CU, but all the changes to the medic/doc professions are just horrible .



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

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TarMangani
Sun Apr 03, 2005 8:11 pm
#37






Rehavam wrote:

OK, I don't get it... I healed myself in combat and got no xp...? How is this supposed to work? I only get xp if I heal someone else in a group while in combat?????


I like some of the changes in the CU, but all the changes to the medic/doc professions are just horrible .






We never got XP for healing ourselves before...



JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Rehavam
Sun Apr 03, 2005 8:17 pm
#38


Uhmm yes, but I thought the system changed? You don't get xp for healing others... the xp is awared with the kill? I don't get it, sorry....

Message Edited by Rehavam on 04-04-2005 05:21 AM



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

Sunakk
Sun Apr 03, 2005 9:34 pm
#39



Rehavam wrote:
Uhmm yes, but I thought the system changed? You don't get xp for healing others... the xp is awared with the kill? I don't get it, sorry....

Message Edited by Rehavam on 04-04-2005 05:21 AM



You get medical exp for filling the healing role in combat. That means you're healing others while they fill other roles of combat, such as tank, damage dealing, or crowd control. If you heal yourself, you're just saving your skin, you're not helping anyone else out, per say. Suffice it to say that medical exp is only awarded when you heal others in your group who are in combat.



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GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
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