Doctor Archive
Thread: Post CU doc heal bots...
Eaca wrote:
So I'm thinking post CU med centers and maybe even starports around the galaxy will still have AFK doc grinders, and maybe a few starports, will have thier fair share of people AFKing for healing XP. Instead of the tumblers afking for your healing XP, YOU will be afk healing wounds. I'm assuming wound healing still gives XP, impossible to test right now, but even if it doesn't I'm thinking you'll still see afk doc healers in med centers providing 24/7 wound healing on demand (just /invite!) since you'll actually have to find a doctor to heal wounds now that medics cant. If healing wounds does give XP, I'm sure there will be pleanty of docs AFKing thier way to master, just sitting in a med center offering free wound heals (since it doesn't take meds any more it really IS free, just like entertainer healing).
There is not telling about wound healing...you already know this; so technically your right, we could just have another form of AFKers at the helm gettings something they didn't play to get. All we can hope for is that people won't do it no the the cash crop (buffs) are not as useful. Dispite my past posts on the AFK issue, I've come to realize the it doesn't really matter, because you will only know who actually played the profession. AFK will be an issue until SOE fixes it....
But I wanted to comment on your Sig...which I thought was a part of your post until I quoted you and it didn't show up. And you can think whatever you want about what I have to say I really don't care, but I'm gonna nit-pick what you put for everyone to see.
May 5 the combat upgrade will be released. I will lose most of my abilities tying me to the rest of the game, with the promise of more to be added in the future. Firstly how do you figure most of your abilities are being lost? Technically are you that is being taken away is crafting...If anything the CU is bringing Doctors more abilities
I will lose the ability to equip most of my prized posessions, including 2 Night Sister Energy Lances, a set of RIS, and quite possibly lose the ability to equip my Night Sister Armor Bicep.
If your a Doctor you can wear RIS still not sure about the SN Bicep, but here is the Armor Breakdown which I assume you have seen.
- Reconnaissance Armor
- Ubese, Tantel, Mabari, Kashyyykian Ceremonial, Ithorian Guardian, Marine Rebel (Factional), Scout Trooper (Factional)
- Certified to use it: Bio Engineer, Pistoleer, Rifleman, Smuggler
- Battle Armor
- Padded, Marauder, Bone, Kashyyykian Black Mountain, Ithorian Defender, RIS (Quest), Rebel Battle (Factional), Stormtrooper (Factional)
- Certified to use it: Carbineer, Creature Handler, Combat Medic, Fencer, Doctor, Swordsman, Pikeman, Ranger
- AssaultArmor
- Chitin, Composite, Kashyyykian Hunting, Ithorian Sentinel, Mandalorian (Quest), Rebel Assault (Factional), Shock Trooper (Factional)
- Certified to use it: Bounty Hunter, Commando, Squad leader
Now granted I'm only assuming your a doctor, but as you can see....RIS is certified for Doctor. As for your Weapons...the NSEL will probably be the best Pike in the game...still....Here is what they are doing with the DOT Weapons.
Not only will I be reduced to mearly skill animating with no benefit to the rest of the game, I won't even be able to look my best doing it.
And again, strictly speaking as if your were a doctor posting in the Doctor forum. I beg to differ on your feelings about having "No benefit to the rest of the game." We will be needs far more after the CU then we do currently in live. We heal every 15 seconds (assuming that doesn't change in Doctor) while Stims have a one minute (60s) cooldown. And...we heal for more damage at a lower level.
Why would I pay $15/mo for that? Oh yeah, I won't. Why am I still here? Well this account is pre-paid for WAY too long, so I got quite a few months of b*tching to do til it runs out.
I don't know why you would *not* pay $15 a month for that....seems to me all your complaints are really major issues...everything you complained about in your sig is totally opposite of what is really in the CU.
Eaca wrote:
I'm not a doctor, I'm a dancer, I posted here because I can easily see the plauge that infests my profession infesting yours.
MyT_Chicken wrote:
Eaca wrote:
I'm not a doctor, I'm a dancer, I posted here because I can easily see the plauge that infests my profession infesting yours.
/nod
Not so much as many think. But in that case your sig makes sense...
Escoh wrote:
Yep, Dancers got the shaft. Hopefully "In Concept" will be changing.
So as a Doc/Rifleman, do you know if my composite armor will be converted to something I can wear?
MyT_Chicken wrote:
If your a Doctor you can wear RIS still not sure about the SN Bicep, but here is the Armor Breakdown which I assume you have seen.
- Reconnaissance Armor
- Ubese, Tantel, Mabari, Kashyyykian Ceremonial, Ithorian Guardian, Marine Rebel (Factional), Scout Trooper (Factional)
- Certified to use it: Bio Engineer, Pistoleer, Rifleman, Smuggler
- Battle Armor
- Padded, Marauder, Bone, Kashyyykian Black Mountain, Ithorian Defender, RIS (Quest), Rebel Battle (Factional), Stormtrooper (Factional)
- Certified to use it: Carbineer, Creature Handler, Combat Medic, Fencer, Doctor, Swordsman, Pikeman, Ranger
- AssaultArmor
- Chitin, Composite, Kashyyykian Hunting, Ithorian Sentinel, Mandalorian (Quest), Rebel Assault (Factional), Shock Trooper (Factional)
- Certified to use it: Bounty Hunter, Commando, Squad leader
Increases experience for who? You mean their buff will allow players to get more XP in combat during the time of the buff?
Jalinsol wrote:
Escoh wrote:
Yep, Dancers got the shaft. Hopefully "In Concept" will be changing.
I'm not sure I agree--after reading that Dancers give a buff that increases experience,
Spazzers wrote:
The doctor bot issue really isn't that much of a concern. "The Sky is Falling" Eaca brings up an issue that does indeed plague the entertainer profession...in live.The reason bots plague entertainer is because they provide a valuable service to players in live without any personal cost to the entertainer. An entertainer need not craft a single thing in order to buff another player.Also, the players cannot provide this service to themselves in live, with the exception of certain food items that are costly and don't last as long. This will change with the curb, which is why her sig reads the way it does. That's her business. Will the sky fall for Eaca? Maybe, but its a pilex sky so it might be a real cool effect.
Flash forward tothe post curb play style.
Doctors will provide a service to players without any personal cost to the doctor. The doctor need not craft a thing in order to heal another player. The difference is the player can provide themselves with this service with no skill point requirements. The no-skill med kit allows this. Why would I pay a doc-bot for a heal when I can just go buy a crate of no-skill stims and heal myself whenever I need? If I'm beat down and I have no med packs I'll go see my local doctor. Otherwise, I'm running right back out to the field, healing myself as I go. Also, why would I, as a doctor, pay real money to AFK a doc-bot when no one really needs the service except on those rare occassions? Buffs may change this but as of today we don't know. You also have to consider how foods will compete with doctor buffs.
The intention of the developers is to get doctors out of the med centers and starports. This is why you have defense mods. They want healers in the field as part of a group. Your income isn't buffing anymore, it's your share of the group payout. You're value is the service you will provide your group on missions. You keep the combatants alive and you get your share of the payout. You actually get to play the game now instead of spamming buffs for 20K outside a starport for hours on end. Why would you choose instead to bot a service that has much less value and is not much fun at all? I think doc-bots are the least of your worries.
Spazzers wrote:
The doctor bot issue really isn't that much of a concern. "The Sky is Falling" Eaca brings up an issue that does indeed plague the entertainer profession...in live.The reason bots plague entertainer is because they provide a valuable service to players in live without any personal cost to the entertainer. An entertainer need not craft a single thing in order to buff another player.Also, the players cannot provide this service to themselves in live, with the exception of certain food items that are costly and don't last as long. This will change with the curb, which is why her sig reads the way it does. That's her business. Will the sky fall for Eaca? Maybe, but its a pilex sky so it might be a real cool effect.
Flash forward tothe post curb play style.
Doctors will provide a service to players without any personal cost to the doctor. The doctor need not craft a thing in order to heal another player. The difference is the player can provide themselves with this service with no skill point requirements. The no-skill med kit allows this. Why would I pay a doc-bot for a heal when I can just go buy a crate of no-skill stims and heal myself whenever I need? If I'm beat down and I have no med packs I'll go see my local doctor. Otherwise, I'm running right back out to the field, healing myself as I go. Also, why would I, as a doctor, pay real money to AFK a doc-bot when no one really needs the service except on those rare occassions? Buffs may change this but as of today we don't know. You also have to consider how foods will compete with doctor buffs.
The intention of the developers is to get doctors out of the med centers and starports. This is why you have defense mods. They want healers in the field as part of a group. Your income isn't buffing anymore, it's your share of the group payout. You're value is the service you will provide your group on missions. You keep the combatants alive and you get your share of the payout. You actually get to play the game now instead of spamming buffs for 20K outside a starport for hours on end. Why would you choose instead to bot a service that has much less value and is not much fun at all? I think doc-bots are the least of your worries.
You ask why would someone go see a doc-bot. Here are a few examples.
1. Wound healing. It is currently a N. Doc skill. As such, healing wounds will be difficult to find skill, one that a bot can provide at no cost.
2. Buffs. It remains to be seen how important buffs are post CU. The regen action buffs could be very important to keep up the specials spamming. A bot could provide those at no cost.
3. Disease healing. Creature disease lasts a very long time. I could easily see someone swinging by a bot in the MO to get the seathing bol disease cleared up. Likewise for poison but since it does not last long I dont see this as being a large bot service.
Add to this the fact that dancers and musicians can do the same thing, meaning you dont need both, I could easily see someone dropping musician and picking up doc. Thus providing all your BF, exp enhancing, buffing, wound healing, and disease curing needs. .
This is my main worry with regard to med free healing.
Is this a bit of doom and gloom? Yes, but I would rather have this issue talked about and addressed now.
Jalinsol wrote:
Escoh wrote:
Yep, Dancers got the shaft. Hopefully "In Concept" will be changing.
I'm not sure I agree--after reading that Dancers give a buff that increases experience, amongst other things--I think they're going to see a resurgence of business. Also, I thought BF relief stays with entertainers. (Assuming that's correct) They're still needed for that, and frankly, Mind Buffs were never all that great, since they could be simulated with Brandy. I don't know that I ever went out of my way to use an Entertainer for a mind buff. If it was there, great, but if I had to go looking--glug, glug, glug...
As far as bots go--I'm not concerned about them too much. Admittedly, I tip very little to bots of any kind. That said, if I see that someone is NOT a bot, I will ALWAYS patronize them over an AFK'd bot spamming "Invite me, I'm on Auto-Invite" every 10 seconds (or...10 minutes for that matter).