Doctor Archive
Thread: How should I price my Stim Bs?
Message Edited by DFA-FrstbyteOO on 09-13-2004 08:31 AM
DarkDeathDude wrote:
everyone knows most make veggie stims and no need for the class 4, as for timeandeffort, its not any effort at all, it takes 3 components and 2 resources to make Stim Bs thats 4 Schamtics in total to make 1000 of them, sounds like really hard work, You obviously havent got a clue!
Well you are right I don't have a clue the best way for making stims to sell, because it's still a pain in the backside.
making 1000 each of the 3 takes a while and a large amount of resources, even if you don't use adv chem the other resources are still a pain. Do really want to spend my time running around the galaxy, checking when decent resources come up and harvesting.
For 1k a stim? Effort vs Profit.....nah not worth my time. That was my point anyway. 1k being not a lot really. My time is more precious.
If you're time aint worth that much go right ahead.
For a while I used to buy crates of stim b's at 40k a crate then sell them on the bazaar in singles at 3k a pop (before the bazaar change). That's effort vs cost. 'Cause I'm damn sure I couldn't be arsed to make em.
ie 30/400 Stim Bs are 30x400 (12000) /5 = 2400.
DarkDeathDude wrote:
Veggie Stims, use regular Chem Release, not Advanced.
I mine all my own resources, and that works out about .2cpu so profit is very easy.
Why do you bother crafting them if you can sell the resources for more than the final product? And with med resources, you easily can.
If Docs selling for more than you say are greedy, then I have a label for those who sell for less than the market value of your resources ... you're just plain stupid.
Message Edited by Sevardos on 09-13-2004 02:56 PM
jroth79 wrote:
Hey all,
i've had a doc alt for a while now...mostly to buff myself, but as the game grows boring I have started becoming a crafter...not bad either hehe. Anyway I've never sold my Stim Bs before, so I'm not sure how to price them. I just started a run of 434 power with 43 uses Stim Bs. Any idea of what to charge? Thanks everyone,
Sorry, forgot to respond to the original poster. As hasbeen said by others, pricing does fluctuate depending on what server you're on. But there is a rule of thumb I use for all my stimpack pricing that can at least give you a baseline to work from ....
[Number of charges] x [Power] x 10% = Retail Price
After that, I'll increase or descrease it depending on what I feel it will sell for. This formula will also compensate for using higher priced resources like Herbivore meat or reflect a low price when using base components. At least on my server, this formula takes the current market value of the resources and marks them up accordingly.
That formula has worked for me since I started selling stims and I've been selling crates and crates of all flavours of stims for 5 months now.
Another helpful tip, you could make them without Advanced CRM's as many have stated, but I prefer to use cheap, mid to low quality Herb meat instead (not the meat I use for buffpacks - it's seperate). Your lowest quality Advanced component will still be better than your highest quality base component. My 2 credits.
weshutch wrote:How do you guys turn a profit selling them @ 1k/pack?Just calculating the 16 herbivore X 80cpu (what I and most other docs pay for the stuff) = 1280 credits. And thats just one resource.../shrug
For stimpacks, I don't find that the quality of the meat makes all that much difference - and I always harvest my own. The resources I have trouble finding are the organic and inorganic ones that need to be surveyed, and so I don't often make crates of Stims because I don't have enough resources to really make it worthwhile.
weshutch wrote:
How do you guys turn a profit selling them @ 1k/pack?
Just calculating the 16 herbivore X 80cpu (what I and most other docs pay for the stuff) = 1280 credits. And thats just one resource...
/shrug
With good LS you can easily crank out 400+ power stim packs with a standard CRDM..
Voila! No herb meat!