Doctor Archive
Thread: A way to stop the tumblers!
Bloodburn
Thu Jul 01, 2004 8:08 pm
#14
KamaKuro wrote:And how, do you propose, your ingenious code would know if it were a 3rd party macro controlling the mouse movement or a fleshy 98.6 degree hand?
Bloodburn wrote:
Well, sine this code would make it so the only way to continuously macro would be TO USE 3rd party macros, people would know exactly who is breaking the rules or not and will be suspended much easier. You cant fake it with this code.
Hmmm...I was looking through the forrest to find the trees...
Maybe, they could hmm....send out data through the server, that would emit a very loud squeal that would blow through the presons speakers and if it really is a human moving the cursor, they would freak out and stop moving it for a second. And the newly hired observers at sony that get paid to watch each customer would know who is using a program and who is not. and then can hit the ban button.
yea......thatll work!
Message Edited by Bloodburn on 07-01-2004 08:10 PM
Smuggler757
Fri Jul 02, 2004 4:36 am
#15
As long as there are tedious things to do in games people are going to find ways to relieve the tedium. The real solution is to give players a reason not to macro. Make the journey part of the fun. Unfortunately in SWG as in most MMOG though it is the destination that is all that matters.
I agree. I really like this game, but because I have 2 jobs, I don't get to play as often as I would like. If I want to be a ranger, why would I want to spend weeks of my game time staring at myself sitting in a camp (I think they made this grinding with crafting now, but not before I was a ranger).
One of the things I like about this game is that it is not a level treadmill - you can pretty much get the skills you want pretty easily, and then actually PLAY the game however you want, instead of grinding out levels, just so you can get more powerful, so that you cankill stronger monsters, so that you can grind more levels.
Are things too easy? Maybe, but how do you make the journey fun? I say you don't need to - I have as much fun hunting kryats or stormtroopers as a master pistoleer as I did as a novice marksman - maybe more fun, cause I could actually hit the monsters a few times before they squashed me.
If the game has a weakness, it may be a lack of new and interesting things to do (although there are alot of places to see and quests to take), but the one thing I think SWG did right, was making this a game about playing, and not about levelling, so that you can get to more content (read: different places to grind)
Ialwysdie
Fri Jul 02, 2004 5:54 am
#16
Wether tumbling is considered an exploit or cheat or whatever is not my biggest problem.
It's when you have a bunch of tumblers and countless medics and such healing them and then comes a guy who took on too much and ended up with mega wounds or whatever and would like medical treatment to basically go out and do it all over again but now has to sit in a Med center begging for wound treatment or a disease cure.
Making woundpacks and such do cost resources but not all the people that come in for treatment just say thank u and run off. I personally will tip very well for a quick heal me up so i can get back out there.
Ignoring the injured is getting rediculous nowadays and would feel no remorse in taking the tip that the medic would have gotten to heal my injuries and hire a Doc to Buff all the tumblers.
I have a Master Doc Character and have used tumblers to help my proggression but I personally never ignored others who seeked medical attention.
BrJLa
Fri Jul 02, 2004 6:42 am
#17
Well...Bloodburn needs to accept that SOE does not view AFK Macro Tumblers as the scourge of the game like he does. In fact, he's been warned to stop messing with AFK Macro Tumblers, which tells you which side SOE is on.
Bajonett
Fri Jul 02, 2004 7:11 am
#18
Tumbles are actually combat moves.. why allow using them outside of combat?
Tralmek
Fri Jul 02, 2004 7:38 am
#19
The original suggestion would improve the lifestyle for Entertainers who are actually at the keyboard as well as helping to alleviate the problems Doctors are having with AFK tumblers. True, this function could make people move to 3rd party macros, but like he said, it's a simple matter to weed out the cheaters from those who are actually playing the game. Some of you are master doctors, some of you are probably working your way up to master doctor, but please understand that whatever your skills, AFK tumblers and healers are detrimental to the Doctor Profession.
For those of you who seem to support the AFK'ers, consider this: A CSR walks into a med center and announces he is going to be handing out a badge. He walks up to an AFK tumbler and awards it the "Interesting Persona" badge. Then he walks up to an AFKdocgrinder who is healing the tumblerand awards it the "Credit to profession" badge.
How would you feel about this? Is this where you want your support for AFK'ers to lead?
BrJLa
Fri Jul 02, 2004 7:52 am
#20
The original suggestion would improve the lifestyle for Entertainers who are actually at the keyboard as well as helping to alleviate the problems Doctors are having with AFK tumblers.
The problems Doctors are having with AFK tumblers??? Which are what, again? That they work my nerve? That they stick in my craw? What, other than that, are they doing to make this game more or less fun for me?
This is a game. It's supposed to be fun. And it's not just supposed to be fun for you, it's supposed to be fun for me too. Mastering a profession is not the goal of the game. PLAYING is the goal of the game. Your grand fascist vision for how the game should be work is not shared by the developers, because no one wants to pay $15 a month to have a second job.
Tralmek
Fri Jul 02, 2004 8:18 am
#21
BrJLa wrote:
The problems Doctors are having with AFK tumblers??? Which are what, again? That they work my nerve? That they stick in my craw? What, other than that, are they doing to make this game more or less fun for me?
This is a game. It's supposed to be fun. And it's not just supposed to be fun for you, it's supposed to be fun for me too. Mastering a profession is not the goal of the game. PLAYING is the goal of the game. Your grand fascist vision for how the game should be work is not shared by the developers, because no one wants to pay $15 a month to have a second job.
They alienate your customers, detract from your enjoyment, work your nerves, stick in your craw, flood the market with doctors, pick one.
I don't understand the point of your second paragraph...I agree with most of it: it's a game, it's supposed to be fun for everyone, mastering isn't the point of the game, etc. Thethings I'm not understandingare how my views can be considered a "grand fascist vision for how the game should work" or how my views are "not shared by the developers."
OnlyMaestro
Fri Jul 02, 2004 8:18 am
#22
How bout they focus on more important issues than tumbling?
Like area heals, better ways to mitigate poison/disease damage, the crazy world of resource spawning.
There are MANY more important issues than tumbling, if you don't want to heal a tumbler...don't. But in my opinion it's hard to get XP from healing people who have TKA meditate, hard to heal damage when everyone is buffed, hard to heal entertainers who have a quickness buff with some action food.
Gaarab
Fri Jul 02, 2004 8:19 am
#23
I personally don't see the issue. You don't like tumblers? Don't use them. Their shouting annoying you? /addignore.
I mean really they don't *harm* anyone. They stand there in their spot and tick away and provide a valuable service to those who use them. If nobody used their services then they wouldn't be there. It isn't in human nature to do something for nothing.
As far as AFK entertainers go... When it is 3am and I am playing and I need a mind heal and the only entertainers that are around are the afk'ers in Coronet I don't care whether they are there or not. I need the mind heal not a conversation at that point. Yes I like non-afk entertainers. If there are non-afk entertainers available at the time I go to the cantina I give them precedence. Just like above though they don't *harm* anyone.
Let others play the game as they see fit so you can continue to play the game as you see fit.
Aldric
I mean really they don't *harm* anyone. They stand there in their spot and tick away and provide a valuable service to those who use them. If nobody used their services then they wouldn't be there. It isn't in human nature to do something for nothing.
As far as AFK entertainers go... When it is 3am and I am playing and I need a mind heal and the only entertainers that are around are the afk'ers in Coronet I don't care whether they are there or not. I need the mind heal not a conversation at that point. Yes I like non-afk entertainers. If there are non-afk entertainers available at the time I go to the cantina I give them precedence. Just like above though they don't *harm* anyone.
Let others play the game as they see fit so you can continue to play the game as you see fit.
Aldric
BrJLa
Fri Jul 02, 2004 8:37 am
#24
Hey Tralmek. Fair questions.
Fascist, to Merriam Webster: " : a tendency toward or actual exercise of strong autocratic or dictatorial control"
The notion, as expressed by Bloodburn in particular, that mastering a profession should takemonths (really, months) and include an element of hard work, and be accomplished in only a prescribed (dictated)way seems fascist to me.
Your vision is not shared by the developers, because they have explicitly threatened to ban Bloodburn if he didn't stop harrasing tumblers by buffing their secondaries.
Ialwysdie
Fri Jul 02, 2004 8:40 am
#25
The difference between AFK entertainers is they are there when u need them u listen/watch and your mind wounds are healed.
The problem with AFK tumblers mainly is at 3am u come in u need to be healed and most of the time noone is there to do it or willing to because everyone would rather heal the tumbler as it's much better XP in the long run.
Tumblers help those advancing in the Medical Profession but hurt the ones who are ignored instead of treated so that they too may go out and play the game.
BrJLa
Fri Jul 02, 2004 8:57 am
#26
I disagree, Aalwyside. If there weren't any AFK tumblers, the med center would be as likely to have a healer as a salon is to have an Image Designer. Some people will do it from time to time, but at 3 am it will be empty.
New docs or medics in the med center aren'tignoring the wounded just because the AFK xp is quicker. 98% of the players wouldn't mind taking the time to heal actual wounds. But most new medics or docs don't have wound packs. And acquiring the resources for wound packs is a pain. And the timer in between heals for Medics, in particular, takes an agonizingly long time. For a mid-level Medic, it would take like 15 minutes to heal someone with full black bars. Neither the medic or the wounded person wants to sit through that.
Players will always gravitate towards the quickest way to get xp.Andif AFK tumblers go away, it will quickly become conventional wisdom on the boards that "this way" or "that way" is the fastest way to do it. And healing wounds in the med center will never be the quickest path. All that happens if you remove AFK tumblers is that the quickest way to get medical xp moves out of the med center.