Doctor Archive
Thread: Put Medical Survey back on the issues list
Traigus,
My point is not that drastic.
My point is that the community put it there and the comminity should decide if it is removed.
If the majority of the community feels that the answer is sufficient the it will not get voted in the top 5.
From Traigus's perspective...he brought the issue to the devs, they turned it down. Why, when there are so many other issues, bring it to them again? I'd be willing to bet if someone offered an "I win" button with novice moron, the community would vote for it. Being a correspondent requires the use of discretion. There are 33 professions in this game, and there are going to be overlaps.
Looking at issues doesn't just bring the question "do docs want it", but also "is it fair/balanced", "is it good for the game", etc. The question is who decides the answers...well initially it's the doctor community, but when it is brought to the devs, they overrule some of those answers. There may be a time down the road for the devs to revisit it, but a couple months is not it.
There are many other issues to be looked at, there's no need to waste them on answers we already have.
-Tae
Well Songe if we are misinformed it is because no one has posted the response.
Following are the responses
In response to the Doctor Top 5 issues on 12/18/03 Zarlor reported the following response: “We have reservations about implementing such a change. The Surveying skill is considered integral to the Artisan profession and skill point expenditure is a basic challenge in the game and all professions have to make such choices.
However we acknowledge that the Docs feel some kind of problem exists on a root issue for this matter. As such a continuing discussion will be ongoing to ensure proper determination of that root problem and to hopefully find a mutually beneficial solution to that issue.”
Ref: http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=24681
In response to the Combat Medic Top 5 issues on 12/19/03 Pahdbacca repeated the Doc response listed above.
Ref: http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=18281
In response to our Top 5 issues on 12/20/03 Traigus reported the following response: “This would lessen the value of skillpoints spent by other professions. Skillpoint costs are a major balance factor in the game... ‘Skill point expenditure is a basic challenge in the game and all professions have to make such choices.’ This holds true for medical advanced professions as well (See Doc and CM Top 5 lists). The devs will continue to monitor this issue, across all medical professions.”
This is not an emphatic no to me, it is a "we will continue to monitor" and "it needs more discussion on the problem"
That is why Zarlor is keeping it open.
Is there dev corresponence past this that we have not been informed of?
All I know from this information dropping it arbitrarily is not good and the community should decide if this answer is sufficient. To me this says this answer tells me that it needs to stay on their radar screen
There is a cost to putting this issue in our top 5. The cost is that the item that may get bumped from our list may be an item that the Dev's will be willing and able to fix. But becuase we keep putting an item up on the list that the Dev's don't want to change we loose the chance to get something else fixed.
When making the top 5 list you must think of not only how important an item is to get changed but also how likely the Dev's will change it.
Imagine if all our top 5 items were things that the Dev's know about and have rejected. Imagine if all the docs felt that the buffs should be 3-5k a set, avian meat should be harvestable by an extractor and not a scout, all med resouces should spawn with 900+ stats, etc. Would that make the Doc life great? Sure. Would the Dev's do any of this. NO. So what good would the top 5 be? All our attempts at change would be wasted.
The goal of the top 5 from a Doc's view is not to tell Dev's of an issue but to get the issues changed.
IMO this issue is known by the Dev's and they have made a call.
Marrow
Marrow1 wrote:
There is a cost to putting this issue in our top 5. The cost is that the item that may get bumped from our list may be an item that the Dev's will be willing and able to fix. But becuase we keep putting an item up on the list that the Dev's don't want to change we loose the chance to get something else fixed.
When making the top 5 list you must think of not only how important an item is to get changed but also how likely the Dev's will change it.
Imagine if all our top 5 items were things that the Dev's know about and have rejected. Imagine if all the docs felt that the buffs should be 3-5k a set, avian meat should be harvestable by an extractor and not a scout, all med resouces should spawn with 900+ stats, etc. Would that make the Doc life great? Sure. Would the Dev's do any of this. NO. So what good would the top 5 be? All our attempts at change would be wasted.
The goal of the top 5 from a Doc's view is not to tell Dev's of an issue but to get the issues changed.
IMO this issue is known by the Dev's and they have made a call.
Marrow
The refusal of /survey /sample means you won't be getting it yourself. (Write off /harvest while we are at it).
The next step in getting what we want is working with making the economy more friendly to docs.
I'm actaully going to stop posting to this thread, because you refuse to look at a bigger picture here. Since I'm not going to change my opinion, and you aren't going to change yours, this thread is just wasting time we can both spend doing other things.
I'll say it again.
You don't like the way I'm doing it, have me removed. Even better, try to get the job yourself. I could certainly use more time to actually Play SWG instead of working here on the boards or doing stuff on TC.
-T
Traigus wrote:
The base issue is that docs can't get enough.
The refusal of /survey /sample means you won't be getting it yourself. (Write off /harvest while we are at it).
The next step in getting what we want is working with making the economy more friendly to docs.
I'm actaully going to stop posting to this thread, because you refuse to look at a bigger picture here. Since I'm not going to change my opinion, and you aren't going to change yours, this thread is just wasting time we can both spend doing other things.
I'll say it again.
You don't like the way I'm doing it, have me removed. Even better, try to get the job yourself. I could certainly use more time to actually Play SWG instead of working here on the boards or doing stuff on TC.
-T
then show us what you've seen... you claim to be privy to the "big picture"... share it with the community rather than beating us over the head with your self-important lecturing and filtering information to fit your viewpoint
Message Edited by Zarlor on 03-23-2004 08:11 PM
We can fight to get more of material X into the world for us to get, (most likely still bought from another player).
With all respect, Zarlor tends to spin this issue more positive then the stuff I have read from the devs. We won't get /survey, /sample or /harvest. No ifs ands or buts. Zarlor's paraphrases of the dev responses don't convey the total tone of all the stuff we have seen. Don't take them as 100% poof of anything, because by the nature of what we are allowed to post, they aren't complete (no fault of Z's).
But the devs _will_ look into making sure we can get what we need in game (probably though economy, not through / skills). That is what they are tracking.
Don't confuse the root problem, with the solution you want.
The root issue, is docs don't feel they have enough access to the quantity of materials they need. 1 narrow solution is to give docs the ability to get it themselves, has indeed been turned down.
If the amount of avian meat doubled or tripled on live servers and the prices went down, part of the problem would be fixed with no skill change to doctors at all.
All the medical people[including BEs] and chefs are working with the Rangers and scouts to get creature harvests raised. This is trying to solve the problem without adding Doc skills that step on other professions.
All the crafting professions are still pressuring for rare resource spawns to be a bit more common (some server have been really hosed on certain types).
These are things that can get changed to work on the root problem (doctors need materials).
-T