Doctor Archive

Thread: Put Medical Survey back on the issues list

Scoooter
Tue Mar 23, 2004 8:22 am
#1

Now this needs to not be a debate by artisans on whether we have this. This thread is simply to get medical survey back on our issues list for the devs to deal with. The debate can be held later. I just want it back on our issues list. The devs need to be challenged to look at the data reflecting what people really do as opposed to what they want them to do and deal with this in some form.


Now I know the Artisan community does but want us to have it, those vocal few. But nor are they willing to sell their services. We would all find Artisans to survey for us if we could..but Surveying is not fun and they dont want to do it for cash.


The bulk of the mining is being done out there are elite crafters and not "artisan" only "resource sellers".


Now the vocal resource sellers have no reason to want us to have this because they want to sell for 10-20cpu what that can mine for 0.5 cpu. And those resource sellers as a whole do not find it necessary to mine for a niche market and those that do claim supply and demand as the reason. Well since hardley anyone provides it yes the demans is high and supply is low.


But if you ask elite crafters that inherintly get survey and mine their own stuff they say the medical profession should have survey.

This is a huge balance issue that mst continually be brought up to the devs.


SOE needs to be challenged to get some hard data from their logs and share it and I am sure it will show the following

1) There are very few people that mine that do not have an elite crafting profession (artisan only)

2) There are very few artisan only people that mine medical resources

3) The average cost of medical resource on vendors is way to high.

Now we have been stealth nerfed and allowed it, but no other class will give to us. It would be different if there were artisans out there that loved to do the aweful job of surveying and sell their services.

Several threads have been on the artisan threads on this. Those elite crafters that have showed up have supported us, and the common theme in the threads of those that do not have an elite crafting profession is greed. The elite crafters mine for themselves what they can because of this but we are hampered.


Mining costs dont raise with the galaxies inflation but the resource prices are high because of greed






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Songe
Tue Mar 23, 2004 8:31 am
#2

I believe it was in the top 10 and the devs said it wouldn't happen. Why bother? There are lots of other issues that have a chance to be fixed.



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Novice Lekku Stomper
WarFerret
Tue Mar 23, 2004 8:37 am
#3

My advice is to just get friendly with another doctor who does have the skills - I was paying another doc 100 cr per % for survey waypoints, since he was surveying for the same things anyway, he could just make a little cash on the side by emailing me the waypoints he used.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Scoooter
Tue Mar 23, 2004 8:49 am
#4






Songe wrote:
I believe it was in the top 10 and the devs said it wouldn't happen. Why bother? There are lots of other issues that have a chance to be fixed.






Why bother?


Because if they look at hard data they will see th problem. If we have a balance issue we should not give up until they provide us with hard data that a solution is not possible.


Maybe after they look at hard data they will see the issue, no that does not necessarily the answer will be to give us survey..they may come up witha another solution.


But if we have balance issues we need to press them full tilt until we gat a satisfactory answer backed with hard data and not because they want to reduce the whine factor from another class that is not truly hurt by a fix.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
VemaGara
Tue Mar 23, 2004 8:52 am
#5

The official answer was: Medical Survey is a Medic problem, not a Doctor problem. In addition to that, it is both low on priority and tangled up with "who does what" profession politics. In short, the devs say to "Pick up Novice Artisan" or "Buy what you need."



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
Scoooter
Tue Mar 23, 2004 9:15 am
#6






VemaGara wrote:
The official answer was: Medical Survey is a Medic problem, not a Doctor problem. In addition to that, it is both low on priority and tangled up with "who does what" profession politics. In short, the devs say to "Pick up Novice Artisan" or "Buy what you need."





No it is a Medical Profession problem, more so in the elites.


And Novice Artisan does not give you the ability to survey and find a hot spot under three hours at 64m. And to go up in the survey tree means we cannot master a combat profession to augment our character which every other crafting profession can do.


You can't but resource if its not out there or out there being gouged at 10-30cpu whenit is mined at 0.5 cpu. Artisans are not selling the resource.


Also the Artisan class is not a "Miner" class


So asking them to provide the hard data for their answer is what is required. They will see the issue if they do analysis and gather hard data.


If we fail in challenging them for the hard data and just accept an answer that does not solve a balance problem we are doing nothing good to help the doctor profession.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Traigus
Tue Mar 23, 2004 9:16 am
#7

It was on all 3 medical professional lists last time.



The answer was 'Not going to happen.'


I took it off the list, because it would be voted in again, and we would get the same answer. That is a waste of a limited number of issues we can present in front of the devs.


-T







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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Scoooter
Tue Mar 23, 2004 9:29 am
#8

So because its a big balance issue that will get voted in.


You arbitrarily take it off even though the devs will not back up their answer with facts. And in your opinion pressing them to do hard analysis to see the issue and the economic impacts of the way it is today is something we should not do.


Then what are we here for? What are we doing this for?


We should be challenging them on our issues and be challenging ourselves on the solutions we provide.


We have the backing of elite crafters in many, many threads.


We need a fact based response based on analysis. Because thge dev intent in how this should interract is not the reality of how the game is played.









Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Marrow1
Tue Mar 23, 2004 9:42 am
#9


My 2 cents are that scout skills and art skills belong to them. It makes the game interesting (hard). It requires people to make choices in their template or make friends or be clever.


Here is what most folks do with this issue and any of these works very well.

1. If a hot resouces shows up (check the med filter for swgcraft.com) then go to coronet and yell "I will pay xxx for a waypoint with YYY consentration of ZZZ resouce". You will get an email in no time.

2. Trade stims for waypoints.

3. Befriend a surveyer. or a resouce vendor.

4. Trade buffs for waypoints. When you buff someone with the right skills ask them to survey for you and give them a the buff for free.

5. Drive around and look for lots of harvs. Then drop down a personal harv and check the spot out. Then drop your heavies.

6. Hold back 18 or so skill points and swap between art and scout as needed.


With so many ways to find good spots there is no need IMO for docs to have survey skills. I would rather have the devs work on the other many issues.


Marrow




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Traigus
Tue Mar 23, 2004 9:53 am
#10

When the answer was.. no,nada, not going to happen... throwing an issue again and again is a waste of time.


BTW, Z kept it on the medic list, and it made his top 5. So, unless he changes his mind and does a re-vote, you can see the issue crash in flames yet again over there.


The removal wasn't arbitrary, it was calculated.


I want to get the most for docs with limited dev resources. Beating dead horses, justuses upchances to try and get new stuff/ get stuff fixed.



-T






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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Scoooter
Tue Mar 23, 2004 10:05 am
#11

Traigus,


Does the fact that it has been the number 1 issue since launch mean anything.


We should be in control on what issues we vote on, if you feel its beating a dead horse then have the community decide that in an open forum.


If we just drop our number one issue on a "because we said so", they will never do proper analysis to see the issue.


Is this our top 10, or your top 10


Is this a community vote, or your vote.


You as the correspondant need to ensure we get satisfactory answers and if we do not feel the devs are giving one we should have the right to keep the issue in their face until they do.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Traigus
Tue Mar 23, 2004 10:16 am
#12

The devs reserve the right to say "No" to any issues we bring up. (period).


In this case they have... A resounding and very solid , No.


How do you think bringing it up again will make it happen?


Top 5's have been changed to quarterly events. That's 20 issues a year that we can draw attention to above and beyond normal development.


How many times a year will they have to say no, before you let it go? 2, 4, 19?



Feel absolutely free to start a petition to have me removed over this issue, and be sure to inform TH about your dissatisfaction with my performance.


-T








------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
WarFerret
Tue Mar 23, 2004 10:26 am
#13

I'm definitely siding with Traigus on this point, it's fine to let the devs know we consider it an important point, but it's more important to focus on the issues we actually stand a chance of changing.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
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