Doctor Archive
Thread: HAM and Buff Focus Thread
Will Stim E's still be around? If so, will they fall into the same category as Stim D?
Marrow1 wrote:
I think you miss understand how the meds will work.
Stims will be usable by anyone. The lvl of stims they are able to use will depend in thier character level. So anyone with two fight classes, for example, would be able to use Stim D's.
Message Edited by TarMangani on 04-12-2005 10:23 AM
MasterNerfSlayer wrote:
Post your thoughts here on the new system.
Health, Action, Mind pools
- A character's maximum health will increase with the character's combat level up to 300%.
- New character health will be 1000, maxed character health will be 3000.
- Players will be able to reference their combat level.
- Short term buffs will modify this health value no more than 20%.
- Long term buffs will modify this health value no more than 10%.
- Species modifiers will affect no more than 10% of a base statistic.
As a Master Doc/Rifleman I have been making Buffs now for almost a year. I have invested 47 Million into becoming a 12 point doc so i could make better buffs for everyone to use., I have invest 100 million in resouces (Seafa, Hoogene gas and Dolovite etc to ensure i would always be able to supply. I have 7 goses full or resouces and 6 factories that have been kept running. I even have an Alt character Rezaro who is an Mater artisan/Master Merchant to run my vendors and find sources for making buffs. All I can say is this sounds like the end of the game for me. I do not see why i should be forced to lose out all the hard work i put in (5-10) hours making , geting resorces loading vendors and etc etc. etc. for it all to go to waste etc. I expect alot of docs who spealized in making buffs , not buffing but actually making them will feel the same as i do. ATM all i am doing is buffing at Dantooine Mining outpost till my current stock is exhasted. Then i,ll close down and see what comes but 2 be honest i wont bother to change prof i,ll just go play another game. If this end up my last post i will just say its been great, thanks to all who have helped in the past and good luck to all , ps i think you,ll need it.
James-Tiberius Maximus (Master Doc/Rifle) ALT Rezaro both Chilastra.
Have fun my freinds.
- The group UI will be re-worked so that you can see the buffs and de-buffs applied to other group members.
Message Edited by MasterNerfSlayer on 03-19-2005 11:38 AM
hobach wrote:
im starting to think i made a mistake going doctor. i did it sure to make some money but i to like to go out to battle do my heals and rez but guess i need to make what money i can now and drop the profession like a dirty diaper,
but untill swg makes it fair for every player they need to leave the game as it is. i mean 3k ham dont mean crap when your going aginst a creature or npc that has ungodly ham points and hit with 2 and 3k of damage per shot, i love going into battle with friends and doing my rez and heals and if a buff wears off drug them up again. (from a concerned drug dealer lol)
Message Edited by Z-manX on 04-27-2005 02:45 PM
The more I am playing the less it looks totally broken. Many people came up to me today asking for heals, and while it took awhile to heal them fully they were tipping and happy and involved, AND they came looking for doctors to help them, first time for that in awhile.
I started a new buffing macro but am having problems and would appreciate any input on getting it solid;
Macro Name: Buff
/healwound;
/pause 5;
/poisonInnoculation;
/pause 5;
/diseaseInnoculation;
/pause 5;
/nutrientInjection;
/pause 5;
/serotoninInjection;
/pause 5;
/endorphinInjection;
/pause 5;
/adrenalBoost;
Your buff is done %NT, Good luck!
This macro runs consistantly, but it seems to skip line 7 which either speeds past the pause and skips Serotonin or it bypasses some other line, rarely does it run completely, but that has happened too.
Any feedback would be greatly appreciated.
Thanks!
Hiram Walker - Kettemoor - Master Doctor/Master TKA
I'm doing roughly the same, with converted buffs atm. Except I'm using the tool bar to use the advanced nutrient and so on. Wi th a med droid I can get 47 minutes out of the converted buffs.
I thought we were supposed to get 2 kinds of buffs. Sounds like it needs to be fixed.
was just a thought..the one big problem with the post -cu buffs is that mind buffs and our Doc buffs were never of the same duration. Wouldnt it make sense(ok..i know this is SOE we're talking about) to make them for the same duration. Possibly make the 10% buffs 3 hours, the 20% 1.5 hours and the 30% buffs 45 minutes?
Maybe its just me but this would improve the situation of everyone and match the duration of the inspiration buffs. It would be of great help to those new people we keep hearing about running to play the game after Ep3 comes out