Doctor Archive
Thread: HAM and Buff Focus Thread
- Short term buffs will modify this health value no more than 20%.
Raise that to 30%
- Long term buffs will modify this health value no more than 10%.
Raise that to 20%
and I'm happy! though hundreds of millions worth ressources gone downway.
Also the Chefs are getting the Nerf too. As a chef/ Bio-engineer I don't have the points left for a combat prof so Guess I will now have to hire a bodyguard or two so that I can survey for resources, and then later collect them from my harvestors, at least now I can stay alive in my composite armor and run away. In the future I see myself spending alot of time cloning.
But I will at least see what happens in the next couple months before deciding on whether to quit or not.
toothlessviper wrote:
but this is a MMORPG not a Single Player Game. <<<<< this does not mean that mmorpg has to be a group thing... god! wish people would understand that. masive mutiplayer online role playing game.... not masive group online role playing game.. the name does mean GROUP
I disagree.. people do not have to group to contribute to the community.I don't understand how hundreds of people sharing a singleworld is considered a single player game?
biglizzard wrote:
1. I really, really, really really don't like the changes 2 doc by the CU 2 out of our 3 main functions have been completly and totally destroyed. We used 2 be able to give good buffs. Kiss them goodbye, cause they rn't commin back. We also used to be able to craft. Well they probably just made all of your hours (that you could have spent with your wife and kids) (unless of course, they are the reason you play this game) useless. the only thing we have left, is being an ambulance to patch up the tk's swordsman, and other combat proffs.
We can still buff and still buff more things than we could before. You can still craft stuff you got in Medic. Depending on how the BE requirements are you may still be able to pick up BE without spending any extra points.
... ooo i forgot. They can now heal themselves!!! well thats just great isn't it?
Once out of 60 seconds, ya that will keep them alive...
2. As pessimistic as i sound, BE's may be able to use those uber resources you bought. Thereby allowing you to cut your losses. as far as the millions you have wrapped up in buff packs... so far i haven't heard any gauruntee from the devs that they will be converted to the new system. But we still have a few months b4 it goes live, and there might a huge demand for your buffs, just before the CU comes into effect (yea rite, but a guy can dream, can't he?).
Supposedly BE will only require xxx4 as Doc only requires 4040 to get you can craft at no extra SP cost.
BinaryByte wrote:
The CU could actually be a boon for master docs. Since MD is a combat profession and assuming mastering in two combat profs will produce a HAM of 3k, docs will have a 3k HAM. Docs being the only ones to use stim Ds, may be the only profs to be able to solo some NPCs, that other two combat masters would run out of health fighting.
Master docs with another combat class could be the most powerful soloists in the game.
Look again. Docs don't need stims to heal. Stim Ds will be used by other elite combatants to heal themselves. Doc healing has become ability (magic) based.
BinaryByte wrote:
The CU could actually be a boon for master docs. Since MD is a combat profession and assuming mastering in two combat profs will produce a HAM of 3k, docs will have a 3k HAM. Docs being the only ones to use stim Ds, may be the only profs to be able to solo some NPCs, that other two combat masters would run out of health fighting.
Master docs with another combat class could be the most powerful soloists in the game.
I think you miss understand how the meds will work.
Stims will be usable by anyone. The lvl of stims they are able to use will depend in thier character level. So anyone with two fight classes, for example, would be able to use Stim D's.
Doc, however, do not need stims to heal damage. They are able to heal by simply using a skill (no meds required). Enhancers are meds that provide a boost to this healing ability. The other bonus is that the healing time is faster for docs. So not only do they not need stims they can also heal faster. The question we do not yet know is how powerful our heals will be. The most likely case is that we will be able to heal more damage than a Stim D. So a doc will not only be able to heal faster they will be able to heal more in each shot.
So your idea that doc/fighter = great tank may still hold true just not exactly as you described.