Doctor Archive

Thread: New Enhance Poll (VOTE!)

Jahdow
Tue Oct 07, 2003 5:06 am
#131

I vote number 2
GabrielsSword
Tue Oct 07, 2003 6:20 am
#132

I vote it be a combination of the two choices.

For Doctors who just have enough skill points to enhance I believe there should be a + or - variance to a base number. That base number should increase as better materials and advanced components are used. As the Doctor approaches master, the base level should increase as the variance decreases. A Master Doctor should have the highest base number with little variance at all. Realizing this is a game and not real life I'm going to use real life as an example. A young doctor out of med school doesn't have the experience as one that has been practicing for years. Thus the more mature doctor would be more consistent and effective.



3 Accounts Cancelled
Zarlor
Tue Oct 07, 2003 7:30 am
#133

Gabriel: Please read the inital post. There are no ifs, ands, ors, buts or compromises here. At this moment those are the only two choices we have. Without a vote for either of them, you will simply be abstaining.


There are no compromises here at the moment as our Dev cannot change the code to any in-depth degree at this time. All he will be doing is removing a single variable IF enough people want this change.


Otherwise no change will be made at all.


Everything else remains the same. The only change would be for a constant buff, the amount of which would be exactly the average of what you are buffing for now.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Cruseydr
Tue Oct 07, 2003 8:00 am
#134

#2. if it's alwasy the same it's boring!



__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
Jac-E
Tue Oct 07, 2003 8:29 am
#135

1



AProphet


Master Doc


Flurry

GabrielsSword
Tue Oct 07, 2003 8:37 am
#136

#1 if that is all they can do at this time.

I'd like to see more thought put into this in the future though, as described in my previous post.

Message Edited by GabrielsSword on 05-13-2004 08:38 AM



3 Accounts Cancelled
Snaake
Tue Oct 07, 2003 8:39 am
#137

1. Yes
Zarlor
Tue Oct 07, 2003 8:49 am
#138

Gabriels: If you read the other thread commenting on this one (the one started by Ilya Masool,I believe) you'll see my thought about this particular vote. It won't stop me from pushing for something we would generally prefer over these two somewhat restricted options, since the general consensus seems to be for a reduced variability, not a complete removal.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
SourStuff
Tue Oct 07, 2003 9:51 am
#139

1
Espersen
Tue Oct 07, 2003 12:11 pm
#140

I vote 1.


1) Yes. I want my buffs to always enhance for the EXACT same amount (based on buff level and resources used and your skill level) every time. (Yes, your SKILL LEVEL does affect the amount you buff for, so you already get a bonus to buffing at Master Doc.)




Margrete - Doctor - Wanderhome
Podge_144
Tue Oct 07, 2003 4:39 pm
#141

1
Liftie
Tue Oct 07, 2003 6:43 pm
#142

EVERYTHING in a role playing game is supposed to be a "roll of the dice" (or at least as much as possible).


All weapon damage is for example, as well as the chance to hit something... When you change this you change the "chance" in the game. Chance is what makes the game exciting, like seeing that combat medic miss on applying his poison and then getting killed in pvp, or a commando missing on his 3000 shot and getting killed like-wise.


Why not keep with the spirit that roll playing offers us... chance??




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Traygar
Tue Oct 07, 2003 8:17 pm
#143

#2


If everything becomes the same it will be like a lot of other games and will become boring and a routine. It is cool to see a 2k buff and your friends and clients get excited to see it.

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