Doctor Archive
Thread: New Enhance Poll (VOTE!)
For Doctors who just have enough skill points to enhance I believe there should be a + or - variance to a base number. That base number should increase as better materials and advanced components are used. As the Doctor approaches master, the base level should increase as the variance decreases. A Master Doctor should have the highest base number with little variance at all. Realizing this is a game and not real life I'm going to use real life as an example. A young doctor out of med school doesn't have the experience as one that has been practicing for years. Thus the more mature doctor would be more consistent and effective.
Gabriel: Please read the inital post. There are no ifs, ands, ors, buts or compromises here. At this moment those are the only two choices we have. Without a vote for either of them, you will simply be abstaining.
There are no compromises here at the moment as our Dev cannot change the code to any in-depth degree at this time. All he will be doing is removing a single variable IF enough people want this change.
Otherwise no change will be made at all.
Everything else remains the same. The only change would be for a constant buff, the amount of which would be exactly the average of what you are buffing for now.
I'd like to see more thought put into this in the future though, as described in my previous post.
Message Edited by GabrielsSword on 05-13-2004 08:38 AM
I vote 1.
1) Yes. I want my buffs to always enhance for the EXACT same amount (based on buff level and resources used and your skill level) every time. (Yes, your SKILL LEVEL does affect the amount you buff for, so you already get a bonus to buffing at Master Doc.)
EVERYTHING in a role playing game is supposed to be a "roll of the dice" (or at least as much as possible).
All weapon damage is for example, as well as the chance to hit something... When you change this you change the "chance" in the game. Chance is what makes the game exciting, like seeing that combat medic miss on applying his poison and then getting killed in pvp, or a commando missing on his 3000 shot and getting killed like-wise.
Why not keep with the spirit that roll playing offers us... chance??
#2
If everything becomes the same it will be like a lot of other games and will become boring and a routine. It is cool to see a 2k buff and your friends and clients get excited to see it.