Doctor Archive
Thread: New Enhance Poll (VOTE!)
Liftie wrote:
"
EVERYTHING in a role playing game is supposed to be a "roll of the dice" (or at least as much as possible).
All weapon damage is for example, as well as the chance to hit something... When you change this you change the "chance" in the game. Chance is what makes the game exciting, like seeing that combat medic miss on applying his poison and then getting killed in pvp, or a commando missing on his 3000 shot and getting killed like-wise.
Why not keep with the spirit that roll playing offers us... chance??"
"
Even though this was just for votes, I completely agree with you Liftie, thank you.
1
I dont think anyone who is voting for #2 is thinking it through..I mean imgane youyourself all set to do buffs......you worked your arse off getting the best materials needed to make your buffs...and someone who has lesser buffs and saved thousands buying lower qual meds..buffs somone and gets lucky, say he buffs health for 2300 with a 650 health enhancer...then you come along with your 810 health enhancer(and spent tens of thousands)and buff same person for 850...now i say who do you think that person is coming back for buffs to? it wont be you! I know this for a fact. OF COURSE id rather have more 3000 buffs but then again Im a FIRM beleiver in "Happy Mediums" plus it makes for better buisness....all IMO of course ;p
1.
I just cant handle the variability, it causes me more disappointment than joy.
1
I'd have to agree, many people will come back to you if you give them a really good buff but it's sad when the same person using the same resources and techniques buffs some other person and it ends up being a bad buff and they lose buisness cause they will expect that from you.
2
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