Development Cycle Archive
Thread: Desired Rewards
Q-3PO wrote:
I'll state this very clearly: It is a design objective to keep crafter integral to the game economy. We do not want to put crafters out of business by making dropped loot better than the best crafted items. Overall SWG is not an Uber-Loot game (like EQ or DAoC) and we don't intend to make it so.
The economy can't be upset to occasionally drop really good stuff. If the best stuff could be found doing quests, then people would only be able to do it once -- so what? Most people wouldn't care. These items will decay anyway, and even IF someone went looking for the best gun, you could make it so that there wouldn't be a guarantee of success. He might find something else, like a good helmet.
Anotherthing you could drop which would be really good, would be stuff that crafters can't make, like pictures, statues, and sunglasses. Also, you could drop things that crafters don't make a profit with, like fireworks.
Let people find interesting things. It won't kill the economy to make these quests worthwhile.
Schematics
* New armor designs (same stats as other types of armor but a new look)
* New firearm designs (once again simular stats but a new look)
* New melee designs (lances, tridents, and so on)
* Hybred weapons (weapons that are melee or range depending on the attack)
* Items to increase (slightly)mounted animals, droids, and faction pets stats(special armor, weapons, speed)
* That would allow Miners to mix mineral to create slighly better minerals for crafter to use. (ie.500 units of 700 stat copper + 500 units of 800 stat aluminum = 500 units of 900 stat steel)
* Don't forget all the other classes (new building designs, drinks & food, house paint, pets, medicine, and so on)
Upgrades - make special tissues, scales, and other "crafter parts" worth something. Just because a person finds a barrel, handler, converter, armor segment, better then anything a crafter can make does not remove the crafter from the process. Someone still need to put all the parts together.
Temp Upgrades - special 50/100 use upgrades to weapons
Minerals in a useable amount with good to great stats (Have NPC drop minerals that are currently not available in the game, but required by crafter)
Give a class or an NPC (Jawas maybe) the ability to fix"Broken Items" and then make them useful. A decoder could maybe decode disks, and radio could allow users to hear special in game quests, and find new ways to include all the "Junk Items" in the game.
Vendor Deeds - Player Chefs can get deeds to sell good (food/beverages) in bars. Turn Bartenders into special "Bazaars" for the Chef classes only.
"Flare" Items that can be added to your armor, clothes, weapons, ... that may or may not improve the items, but give players the option to be unique or display a guild sign.
Just an idea, don't know if it is feasible
But, it is something I would want. Perhaps a loot drop called, landscaping, or house decoration!
Basically, a type of deed, that one used cannot be re-deeded and can only be used in your house. The deed when activated in your residence would allow you to change the exterior color/scheme to distiguish your house from the rest, or maybe just adds some shrubs or flowers around the house border to make it look upgraded! After all, colors are added to armour now, and image designers can alter your appearance, why not alter your house!
You could even make it a deed schematic that say a architect could craft---or how about those under appreciated Droid Engineers(they are in need of a few cool things)--ya, a deed for a DE to craft a 'landscaping/home improvement droid', and the droid would have one use, with a selection of house improvments.
It could be cool! I know I would love a flower garden around my house on Lok, it is sooooo bland there!
LOL, seriously though--think about it!!
Knives10 wrote:
like OMG I want Droideka!
And like special clothing or badge or title. like a shirt with the rebal, impiral, or jabba symbol on them are a helm somthing like that and look very cool or a badge that says you have completed so and so or a special title that says "Jabba's Assason" or "Jabba's Familar" or "The Rebal's Spy" or "The Rebal's Weapon", I would be happy with stuff like that especialy the title since it's most noticeable.
YES! I'd dig a Jabba shirt (even it you can only see detail in bio, but a crappy picture in-game). Hehe, or one that says "I've been to Jabba's Palace... and killed things". I'm dead serious, some kinda of NO DECAYABLE T-shirt or hat... or foam finger. Maybe even make it a rare item on a single quest. I know it's not realistic in Star Wars terms, but it'd be like an easter egg.
Honestly everyone the loot is perfect as it is! I mean I loved getting Holocron Splinters for doing the final Rebel Theme Park mission! I didn't waste all that time! Seriously.....it......was......uh......
**edit**!? I spent all that time and got Holocron Splinters! I want to know who made THAT decision! Someone really dropped the ball on that one. Or is it some kind of joke the dev's have? Seriously...Do I get to do the Theme park all over again if you change the rewards? If not why punish those that already did all those **edit** missions?
This is the biggest problem when making a game where you have crafting classes...You don't wanna screw the crafting classes, but in the course of not doing that you make quests and large encounters very UN rewarding.
Q-3PO wrote:I'll state this very clearly: It is a design objective to keep crafter integral to the game economy. We do not want to put crafters out of business by making dropped loot better than the best crafted items. Overall SWG is not an Uber-Loot game (like EQ or DAoC) and we don't intend to make it so.
Not to put too fine a point on it, but what the frell? What the frelling frellity frell? Holocron camping for Jedi was your idea, not ours.
Hey, I got an idea. How about a Holocron as a quest item? Gee, quests can only be done once, so no camping. Gee, quests can be written to be tailored to any profession, so there's your "Only Master Creature Handlers Need Apply". Gee, quests, can, oh, never mind.
When you came out and admitted that the Jedi system (5 random professions to grind, 4 of which are exposed by Holocrons) wasn't what the team had originally designed, you gained back a lot of respect. But claiming that SWG isn't about camping for loot is an insult to even the limited intelligence of your playerbase, present company included
Q-3PO wrote:
What reward would motivate you to do a long, hard quest or dungeon?
Please try not to remove the crafter market or unbalance the game or reinvent the game. Also please stay on topic.
Skill Points.
I would master any profession, I would grind out any number of faction points, I would do any quest or dungeon(I hate dungeons. I get lost in a large naboo)for more skill points so that I can actually finish my character.
Simple. Elegant. Effective.(tm)
It would be great to see a higher output of unique "items" which can only be used by crafters, to create, enhance or modify existing things in the game. This allows a combat oriented character to have a chance to earn a great reward in the form of credits by selling these items to the crafters, who can then build and sell cooler new things.
I'm sure this has been mentioned before, I didn't read all 1000+ posts. I didn't want this opportunity to go by without putting my thoughts in. We are seeing this already with feathers, tissue, pearls, etc. An increase in variety would be perfect.
ok, now I didn't read through every page, so if what I say here has already been said, I appologize.
I just recently finished the rebel theme park and these are some of my thoughts
Why do I get weapons as rewards that can only be used by BH's or commandos like LLC's, launcher pistols and the like?
If you're going to give me weapon, make it something I can use. Also, if it's not going to compare with what a WS can make, can you make it look cool? Keep that stats low, but give it some visual customization that a crafter can't do.
Just had another thought in regards to themepark rewards. What about clothing or other items you wear that represents the badge itself. Like a sash that denotes you as Jabba's Royal guard or maybe the shoulder pads that STs wear that denotes you have completed a quest for the Empire.
These items should NOT decay and can be viewed when your character is examined (just like a badge).......