Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

tommotX
Tue Aug 03, 2004 8:10 pm
#1223

allow duel wielding for pistoleers and fencers



Amen~Ra
"All Your Base Are Belong to Us"
SiliconSmiley
Tue Aug 03, 2004 9:44 pm
#1224

Make buffs percentagebased.



Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

drunknmunky718
Tue Aug 03, 2004 9:58 pm
#1225

Fix theweapon speed forumla either so that pistoleers shoot a max of once/second (as it is now), carbineers shoot once/1.5 seconds max and riflemen shoot once every three seconds max. Similar changes need to be made to melee and to lightsabers.



--------------------------------------------------------------
The point is, ladies and gentleman, is that "bots" -- for lack of a better word -- are good. Bots are right. Bots work. Bots clarify, cut through, and capture the essence of the SWG spirit. Bots, in all of their forms -- bots for crafting, for killing thugs, for buffing, healing -- have marked the upward surge of mankind and other races. And bots -- you mark my words -- will not only save SWG, but that other malfunctioning corporation called the Empire.
Tazari
Wed Aug 04, 2004 12:32 am
#1226

jedi need some type of pve armor it is stupid to be a fully buffed jedi and be killed in 1 shot we cant hardly do any pve without a tanker thanx



@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Tazari Akiz ~ Bazari Akiz ~ Vazari Akiz ~ Vurg Dominus ~ Wix Menos ~ Zojr Menos
StikerRunningfly
Wed Aug 04, 2004 12:54 am
#1227


Limit defense stacking even more, if professions were meant to have 125 melee defense, 125 ranged defense and 125 dodge I'm sure it would have been put in the game from the start.

Message Edited by StikerRunningfly on 08-03-2004 12:54 PM

Vlherg
Wed Aug 04, 2004 9:44 am
#1228


So that all classes can make at least some contribution in every fight, no mob should ever have 100% resistance to kinetic or energy damage. Also get rid of the armour levels on mobs and give themresists onlyso that damage type actually becomes more relevant than just weapon AP level (example Krayt Dragon with heavy armour 70% resist except for 20% to cold but the only cold weapon in game is AP0 meaning that a heavy or medium AP weapon will still do more damage despite the higher resists).



The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
DorTaul
Wed Aug 04, 2004 11:02 am
#1229

Shorten base vulnerability times to 30 minutes, and make the defenders, who are trying to shut down the base destruction sequence, type in a code similar to the structure deletion code.



If you choose to read more, here are the reasons: A two hour window is way too much time for a casual gamer who only has 5 hours tops each night. The code is to give the attackers, who are trying to destroy the base, a chance to kill the defense stackers who are zerging in for the base destruction sequence shut down. I posted a thread on the GCW boards and in the IConcept thread for July 18th also.


Thanks!



Cabel Dogstar
Death's Head -- SKULL
moletar
Wed Aug 04, 2004 6:38 pm
#1230

Let ID change you name faction of a day but only for Jedi's and BH
Costello
Wed Aug 04, 2004 10:58 pm
#1231


Make the game more about Roleplaying interesting characters rather than having the best combat abilities, most buffs, best armour and heighest PvP kill points.



.
Ferrath_Storm
Wed Aug 04, 2004 11:12 pm
#1232

Make stats(abilities) more functional than just pool burn and refresh rates.


ie.


  • Strength affects amount of melee damage done

  • Constitution affects poison/disease resists and heal effectiveness(Doc heal more on a High Con char than low Con)

  • Quickness affects physical action/activity speed barring animation limitations

  • Stamina affects Physical Burn Rates and wound resistance

  • Focus determines applicable skill effectiveness (modified by Battle Fatigue)

  • Willpower determines Battle Fatigue accumilation rate and resists the negative effect of Battle Fatigue on skill effectiveness

WorriedViper
Thu Aug 05, 2004 2:21 am
#1233

Or let chefs create food that will give high resist to posion and disease....food should be used for more things than to buff your HAM.



gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggg
WorriedViper
Espo99
Thu Aug 05, 2004 3:46 am
#1234

nerf armor and buffs (doc and chef) and fix the weapon speed formulas




DAVCRE

MOON BOOTS FTW


majorslappy
Thu Aug 05, 2004 5:16 am
#1235

I hope this will cross the Devs' noise threshold.


Speed cap rifles and heavy weapons at 3.0 secs and medium weapons at 2.0 secs. If a weapon has AP3 it should be capped at 4 secs.





--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Page 95 of 110