Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Jica
Tue Aug 03, 2004 3:40 am
#1210
Reduce all armor types maximum effectiveness cap to 50% AFTER being sliced (that would be about 30-40% before slice). It is 90% now, which is too much for PvP and PvE imo.
kazmoony
Tue Aug 03, 2004 4:12 am
#1211
FIRST POST AND LAST POST
1. Fix the bug were Poison DOT weapons still work even after the weapon fails to repair at 1/1 condition or at least remove -1 usages from all current and future drops of DOT weapons.
Imagine having a server, where there is a knife that has 1000 Poison Action Strenth, 1000s Duration, 300% Potentcy, and -1 Uses. Would you beleive me if I told you it was a legedary weapon that acutally dropped, I forgot what server, thank god its not my server, but imagine if the weapon was on your server, guess who would own all the krayts, and thats what this guy and his friends did basically. The used the weapon regardless after it was broken.
COPY PASTE and ask the devs to implement this ASAP.
-----------------
AN EXAMPLE FROM THE VALCYN SERVER:
http://forums.station.sony.com/swg/board/message?board.id=Valcyn&message.id=121957&page=1
It's time something wasdone about this. It is turning people on Valcyn away from SWG.
- Just after 'legendary' and 'ancient' weapons were introduced to the game, someone in the SOGA PA (now AGOS) looted a CDEF carbine that had about 70,000 charges of a mind poison that does 1800 damage per tick. I doubt this was intended - nothing like it has been seen on any server since.
- Carbineers have area-effect specials,making the poisonarea-effect. The poison cannot be cured by the strongest possible doctor cure pack. It takes at least two charges of 602-strength C cures per person, so there isn't enough time to cure more than one target before it ticks.And that's only if you get hit once -- it's impossible to cure fast enough because it is spammed with each shot:
You have sustained more poison!
You have sustained more poison!
You have sustained more poison!
You have sustained more poison!
- The gun had condition like any other weapon. When the condition got low they repaired it, and the repair failed with the message "the item falls apart" and it went to 1/1 condition like any broken item. But due to a loophole in the system,a failed repair only affects the gun's base damage, not its charges of poison. So the failed repair didn't affect it.
So we have a player on the server with 65,000 charges of area-effect 1800-per-tick uncurable mind poison on a gun that should never have been available, whichwas supposedly destroyed in the repair process but is still usable. He uses it in factionalPvP as an "I win" button. He uses it to help kill Dark Jedi Guardians.
The presence of this impossible gun is a massive negative to GCW balance on this server. I see it as an exploit because he is using a loophole to continue using a weapon at full effectiveness when it had the message "the item falls apart". He refuses to delete it -- which would be the honourable course of action -- and takes joy in making his opponents' lives a misery by using this item against them.
Please take action to remove it from the game. I'm sure you didn't intend for this to be in the game in the first place.
------------End Transcript
Message Edited by kazmoony on 08-03-2004 05:30 AM
ponchovilla
Tue Aug 03, 2004 5:18 am
#1212
Make the different ranged weapons, ie rifles, pistols and carbines have modifiers to hit and to miss outside or inside the ranged they were intended for.
majorslappy
Tue Aug 03, 2004 5:28 am
#1213
Flipityskipit,
Great idea (batteries in armor), but I would make it more game oriented to include other players. Armor "buffs" from smugglers. You go to a smuggler and the smuggler gives you a temporary boost to your armor's capability or a reduction of its HAM costs by tweaking it temporarily.
LuciusScipio
Tue Aug 03, 2004 9:28 am
#1215
Remove the unarmed combat/brawler pre-req for Commandos since all of our weapons are ranged (and heavy weapons at that).
TKA-MC
Tue Aug 03, 2004 11:39 am
#1217
Make Skill point costs equal to the Benefits of a profession. I.e Commando/Bounty Hunter etc.
Kosman
Tue Aug 03, 2004 5:37 pm
#1220
Make mind unattackable but to ballance it out make it so their is a chance of critically striking an oponent to do say double damage but only to action and health.
TheAptPupil
Tue Aug 03, 2004 6:24 pm
#1221
Give Bothan's more HAM ad Rodian's and allow different types of weapons for Unarmed/TK