Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Okram2k
Mon Aug 02, 2004 4:42 pm
#1197

More defence to ranged profesions so they can hold up to meelee stackers.



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
flipityskipit
Mon Aug 02, 2004 7:18 pm
#1198

I would like to not have to go to a doctor to put on armor. Come on, Who ever heard "Hey doc, help me into this armor." at the doctors office?
Fordep
Mon Aug 02, 2004 7:33 pm
#1199

Armor Certs: make certain armor types only available to people who have been certified to use them, but also balance other classes without armor so they are effective.
Fordep
Mon Aug 02, 2004 7:42 pm
#1200

Make professions fill roles as they should,make it so some professions are clearly tanks, healers, damage dealers, flexable (one that can do multiple tasks but none of themextremely well), etc.
Drmojo_
Mon Aug 02, 2004 8:23 pm
#1201






Fordep wrote:

Make professions fill roles as they should,make it so some professions are clearly tanks, healers, damage dealers, flexable (one that can do multiple tasks but none of themextremely well), etc.






Agree


Make docs buffs precentage and cut armor to max 50%



In Game 'dr mojo
KorovaMB
Mon Aug 02, 2004 8:23 pm
#1202

Either significantly reduce armor levels and doc buffs, or eliminate the 75% PvP mitigator. Combat should be fast and dynamic. Also, because of the long time that combat lasts, it leaves ranged professions gimped. As a ranged character, my goal should be to kill a melee before the melee closes in with me.



Korova Tomap - Jedi - Bloodfin (semi-retired)
Korova's Revenge - Commando - Bloodfin
flipityskipit
Mon Aug 02, 2004 8:42 pm
#1203

Amendum to previous comment about armor HAM. Make HAM lower on soft armor, higher on hard armor like bone but still wearable without buffs. Make composite and better use batteries...power actuated armor. When battery runs out HAM gets really high. Buffs have enough value without having to have them to suit up.
flipityskipit
Mon Aug 02, 2004 8:44 pm
#1204

I would like to see more combat skill crossover. Add bayonets so certain rifles could use pickman skills in close combat... Or that type of thing.
RaistlinVII
Mon Aug 02, 2004 9:28 pm
#1205

The mind bar is too much of a vulnerability



SOE Company Slogan: "If it's broke, don't fix it. If it ain't broke, break it."
Leyth
Mon Aug 02, 2004 10:33 pm
#1206

Make the game feel like star wars.




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Leyth Gorgeis
Master Armorsmith

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The Shack -3970, 4080 Naboo Theed


Fordep
Mon Aug 02, 2004 10:46 pm
#1207

more unique content for all professions, everyone wants to be BH to hunt bounties but why? Because none of the other combat professions have anything to do except kill creatures.


Krogchoi
Tue Aug 03, 2004 3:08 am
#1208

cut down the combat medic damage output they do in pvp.



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Baaron Samedi - Master Weaponsmith / Smuggler (Lowca server)
Naleenarro
Tue Aug 03, 2004 3:27 am
#1209

Remove Buffs completly - theishould Not exist withinStar Wars...
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