Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Kelkyen
Sun Aug 01, 2004 9:08 am
#1184
No reason for rifle to go prone and take cover (melee can move 64 meters in 3 seconds) so perhaps allow rifle to shoot beyond 64 meters if prone, to say... out to 128 meters?
Darniaq
Sun Aug 01, 2004 11:43 am
#1186
Thunderheart wrote:This is a focus thread that I am going to use along with the correspondent requests to identify the most needed combat changes.If you could change ONE thing in combat in the "here and now", what would it be?
Fix Carbine special costs.
majorslappy
Sun Aug 01, 2004 1:08 pm
#1187
Speed cap rifles and heavy weapons at 3.0 secs, carbs and medium weapons at 2.0 secs, and Pistols, TKs at 1.0 secs.
lupomaster
Sun Aug 01, 2004 1:55 pm
#1188
More "useful" Tamable creatures. Or Un-nerf CH so we can once again be the tanks we once were.
darkjedidroid
Sun Aug 01, 2004 5:31 pm
#1190
make swg feel like sw, not eq, nerf melee, and bring back the golen years
Goldenstate
Mon Aug 02, 2004 12:08 am
#1191
Bring physics into the game. No more shots from through the ground and weird angles.
Ke_la
Mon Aug 02, 2004 12:23 pm
#1193
Make it so that Area attacks inside buildings/caves don't hit things t 3 floors down behind a wall.
Ke_la
Mon Aug 02, 2004 12:27 pm
#1194
Dezi wrote:
If you think that, then did they do that to the numerous other threads just like this that have been coming out for 8 months?
Ask the DEs and IDs cause with a FEW ecptions we got what we asked for. Includeding noUberCombate Droids thats right we asked for it, cause we did not want to be a mecinaized BE if there was any other choice.
SpyderLich
Mon Aug 02, 2004 3:32 pm
#1195
Player Bounties with the new pvprating system... /showpvprating shows it....