Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Kelkyen
Sun Aug 01, 2004 9:08 am
#1184

No reason for rifle to go prone and take cover (melee can move 64 meters in 3 seconds) so perhaps allow rifle to shoot beyond 64 meters if prone, to say... out to 128 meters?





___________________________________________________________________________

Kyungneh wrote:
The all mighty Kelkyen has spoken, praise to thee all knowing god!!

Cottus_Arci wrote:
Kelkyen... it's rare that i praise a imperial... but now i must...
draksol
Sun Aug 01, 2004 11:09 am
#1185

Make the player think during combat, anyone can spam.
Darniaq
Sun Aug 01, 2004 11:43 am
#1186



Thunderheart wrote:
This is a focus thread that I am going to use along with the correspondent requests to identify the most needed combat changes.
If you could change ONE thing in combat in the "here and now", what would it be?



Fix Carbine special costs.



_____________________________________________
darniaqkihoge
Galentech Industries · Darniaq.com
Bounty Hunter to the Stars!
Eclipse


majorslappy
Sun Aug 01, 2004 1:08 pm
#1187

Speed cap rifles and heavy weapons at 3.0 secs, carbs and medium weapons at 2.0 secs, and Pistols, TKs at 1.0 secs.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
lupomaster
Sun Aug 01, 2004 1:55 pm
#1188

More "useful" Tamable creatures. Or Un-nerf CH so we can once again be the tanks we once were.
Eonn_Topaz
Sun Aug 01, 2004 4:26 pm
#1189

Make the Heavy Acid Rifle AP 2 or 3



Eonn Topaz
Galactic Freedom Brigade
darkjedidroid
Sun Aug 01, 2004 5:31 pm
#1190

make swg feel like sw, not eq, nerf melee, and bring back the golen years
Goldenstate
Mon Aug 02, 2004 12:08 am
#1191

Bring physics into the game. No more shots from through the ground and weird angles.



Kirk Mueller
TKM
Master Pistoleer

Mastered
Marksman
Scout
Squad Leader
gando
Mon Aug 02, 2004 4:08 am
#1192

Make buffs percentage based!
Ke_la
Mon Aug 02, 2004 12:23 pm
#1193

Make it so that Area attacks inside buildings/caves don't hit things t 3 floors down behind a wall.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Ke_la
Mon Aug 02, 2004 12:27 pm
#1194

Dezi wrote:


If you think that, then did they do that to the numerous other threads just like this that have been coming out for 8 months?







Ask the DEs and IDs cause with a FEW ecptions we got what we asked for. Includeding noUberCombate Droids thats right we asked for it, cause we did not want to be a mecinaized BE if there was any other choice.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

SpyderLich
Mon Aug 02, 2004 3:32 pm
#1195

Player Bounties with the new pvprating system... /showpvprating shows it....



- SpyderLich

Novice Bounty Hunter/Master Pistoleer

Rebelion Army - 2nd LT
ThorrValcyn
Mon Aug 02, 2004 4:29 pm
#1196

75% PvP reduction on CM poisons/diseases.



Thorr Phyre
Bounty Hunter / Master Rifleman.
Coming soon, for a Dark Jedi near you !
Page 92 of 110