Development Cycle Archive

Thread: Publish 7 Update for the FWG5, Scatter Pistol, and Launcher Pistol

Chrai
Wed Mar 10, 2004 8:50 am
#105

Re-stating my prevoius question seeing as it seems to have been glossed over: Does anyone have a link to a thread containing a comprehensive list of all or at least most of the changes taking place in this patch? Really all I find out is what I hear through the grapevine, and those rumours are never 100% relaible because there's always someone stating the exact opposite of what the other person is saying.


A little help please.





_______________________________________
I kick ar$e for the lord.

This post represents the views of an idiot.
PadreBook
Wed Mar 10, 2004 8:51 am
#106



Ytsniea-culsin wrote:
I have a simple question for TH. If you never had any experience with CH when the nerf for that was issued and you have no crafting experience currently, what exactly have you done while playing this game?
Crafting professions
Artisan
Architect
Armorsmith
Bio-Engineer
Chef
Doctor
Medic
Combat Medic
Droid Engineer
Merchant
Smuggler
Tailor
Weaponsmith
That's 14 professions you admit you have no first hand experience using when you factor in CH. What exactly do you have experience with in the game, running around killing things with various weapons?




Good luck getting an answer! I've been asking that for ages.

Padre
Be0Wulfe
Wed Mar 10, 2004 9:01 am
#107

.


..


...


C'mon SoE, you actually think this is a fix ... ? Give me a break. In the same breath you encourage people to stockpile, you discourage it by 'fixes' such as these.





Ackepawa Ackepawi (AA Kriegswerk)
At the Old Masters Hall of Vendors - Weapons, Armor, Droids, BE Clothes, Vehicles, Resources & more!
Bestine, Tatooine -1260 -2990

KzinKiller
Wed Mar 10, 2004 11:03 am
#108


Can we apply this logic to BE-CH pets too? I invested several million credits on Super10 pets who after their nerf are worth 10k-50k maybe.

-Indene-

P.S. I did offer to and refund all of my customers that had bought and were able to return their CL Super10's.


For me that's a tougher case, because almost from the start everyone recognized the Super10's as an unintended exploit that gave disproportionate creature weaponry to non-CH's ... I would never have purchased one for this exact reason. I don't think that these particular FWG's are by any means in the same category. But there is the same level of "taking" going on there, I agree with that.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
ChewwyChewwy
Wed Mar 10, 2004 11:37 am
#109

It's terrible that just because I kept these items in a crate that I'm going to get worse stats when I pull them out. I saved inventory and SOE memory and I punished for it. Poor call Devs. I'm disappointed on this one.



Delirium InfusesU
Jedi Knight
[Corbantis]

ChunkyMunky
Wed Mar 10, 2004 1:28 pm
#110

Have the devs even said why? I've been using a pistol since day 1 of this game. I have seen it progressively suck more for reasons unknown. Am I uber an not know it? Last duel I had involved a doctor who dropped a mind poison on me and just sat there healing himself. Did I not die fast enough or something?


Broken specials, useless guns, and high HAM costs are a plague to anyone who chooses a ranged weapon in this game. Melee spanks everyone in PvE, BH spanks everyone in PvP, and the weak guy gets screwed even more. Why not just paint the muzzles of the guns red so they look as useless as they really are? Can I at least have a board with a nail in it, or will you nerf the nail??


Crap like this makes me want to spend time with my wife.






ChunkyMunky - Chilastra
Clan Immortal, Naboo

Who are you, why are you naked, and how did you get in my head?!
G0ldLeader
Wed Mar 10, 2004 2:09 pm
#111


What about krayt FWG5's?


I saved 2 crates (1 of 9, 1 of 5) of the darn near best ones I've ever made formy own personalusewhen I decide to retire from the Weaponsmithing biz. Since power handlers will be in effect removed from the pistol, I'm assuming the tissues will be as well.


Will the tissues I investednearly allof my money on (at that time) be returned to me?


When I pull these from the crate, the tissues better pop out with it (as well as the tissues lost when making the blaster power handler schematic and the weapon schamtic), or be included in the new gimped stats.


Also, why are only those of us with crated weapons being smacked upside the head with the nerf bat? Every pre-nerf weapon better have it's stats reduced as well.



The monetary loss isn't significant any more, but the lack of respect shown to the players certainly is.




Rykk Karlyle
Master Weaponsmith

Check out the Current Weapon Stock

Jinxed Weapons, Keren, Naboo at 604, 1755
Stardust Enterprises, Coronet, Corellia at -427, -3532
S-MART General Store - Mos Tyrenia, Tatooine at 5685 4575
Agit66
Wed Mar 10, 2004 3:20 pm
#112

so in other words those of us that make it a point to list the stats in the item title, so our customers are able to determinewhether an item has been sliced or not..........are still screwed, because the stats are obviously going to be different than what is in the title,so we may as well just delete our shiny new "fixed" items........... yet another lovely "fix" like the new experimentation "fix" ............




.:Agit Kai:. NMN11pt.Master Weaponsmith, Vodo-Siosk, Dantooine - EclipseNMN
.:Ag'it Kai:. .:Master Bounty Hunter/Pistoleer/Marksman - Loner/Rebel Intrepid:.
Indene
Wed Mar 10, 2004 8:14 pm
#113



KzinKiller wrote:
Can we apply this logic to BE-CH pets too? I invested several million credits on Super10 pets who after their nerf are worth 10k-50k maybe.

-Indene-

P.S. I did offer to and refund all of my customers that had bought and were able to return their CL Super10's.
For me that's a tougher case, because almost from the start everyone recognized the Super10's as an unintended exploit that gave disproportionate creature weaponry to non-CH's ... I would never have purchased one for this exact reason. I don't think that these particular FWG's are by any means in the same category. But there is the same level of "taking" going on there, I agree with that.





I did observe that my CLSuper10 was noticably better than my nerfed tamed pets. Before they nerfed the Super10's that is. Had they just raised his level to (28) then it would be tolerable but he is not as good as he was either. Then again as a MCH I am rather used to this.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
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zzDAVEzz
Thu Mar 11, 2004 11:34 am
#114

Funny question, but am I also going to be able to use my flameout chef food that I cant get out of crates as well?



thanks


zzDAVEzz


Sereph123
Thu Mar 11, 2004 12:54 pm
#115

WHY? Is it our fault that you devs were lacking the thought process of nerfing them before the game even started? Instead you let us make these kick butt pistols, then take it away from us? Its not our fault that you let us make them, it is YOUR fault. Isnt the point of making a weapon, to make it better? You devs think it is to make the weapon crappier and more useless. You lower dmg on guns and raise HAM on creatures, Krayts now have 300k+ HAM and new creatures have higher resist.




Colonel Isaih
OH YEAH | | |



dahrocker
Thu Mar 11, 2004 2:06 pm
#116

That nice for the weapons. Are the crates of food and stims going to be addressed?
I found in during the middle of going through the Warren, that I couldnt pull out anymore
of the stimBs or the flameouts.

I've got limited inventory space, I can not afford to try to pull an item per every crate
I have to find out if very expensive items are still usable.

Is anything being done to address this?



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....~ RoughNecks Forever ~....
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NynNyxWeaponsmith
Thu Mar 11, 2004 11:09 pm
#117

thanks for the nerf. Maybe after you nerf all the crafters with this next patch, you can revist it and nerf us again. Just to make sure we all quit.
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