Development Cycle Archive

Thread: Publish 7 Update for the FWG5, Scatter Pistol, and Launcher Pistol

Naufragus
Fri Mar 12, 2004 1:35 am
#118

why would anyone be trying to take down a giant lizard with a pistol anyway...


wouldnt it be more approriate to be using something like a tank or vehicle mounted turrent or some other very large weapon..oh, those arent in the game


Sereph123
Fri Mar 12, 2004 8:27 pm
#119

In about 2 months i can see them nerfing clothing color to not affend anyone, or maybe they will nerf the game so much, that everything will be in stick figure form and you cant hurt people, you have to show how much more love you have then someone else "Love Duels" because they dont want us to experience the MMORPG to the level it is suposed to be at.


The purpose to making a weapon is not to weaken it, but to make it stronger. DUH!!!, for some reason the DEV's think that something powerfull is bad.


My chart of pistol progression ingame:

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Colonel Isaih
OH YEAH | | |



Sereph123
Fri Mar 12, 2004 8:34 pm
#120


In about 2 months i can see them nerfing clothing color to not affend anyone, or maybe they will nerf the game so much, that everything will be in stick figure form and you cant hurt people, you have to show how much more love you have then someone else "Love Duels" because they dont want us to experience the MMORPG to the level it is suposed to be at.


The purpose to making a weapon is not to weaken it, but to make it stronger. DUH!!!, for some reason the DEV's think that something powerfull is bad.


What are DEV's thinking:


DEV 1: The players are experiencing the game as if they were in the Star Wars Universe

DEV 2: Oh no we dont want that

DEV 1: You right, lets nerf everything

DEV 2: Didnt they spend a lot of money on those things?

DEV 1: The more the reason to NERF it

DEV 2: YEAH lets mess up there game play

DEV 1: Lets let them keep it for a while then take it away to see what happens.

DEV 2: Also instead of improving gameplay lets make it worse


Just my 2 credits







Colonel Isaih
OH YEAH | | |



nojediiam
Sat Mar 13, 2004 5:52 am
#121

So can we get some responses to the questions posted in this thread please?


Also, is this what we can expect to happen down the road to the new pre-nerf market about to be created?





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Morock
Tue Mar 16, 2004 2:51 pm
#122

I've been playing for awile and have just recently started reading the boards.Ihave to say please stop whining and complaining.. Whether an items gets nerfed or not is just part of the game.I mean if it makes you this unhappy then dont play.. Or, maybe go find something else to make a great item of or another profession to kick some but in and make a "GAME" of it.. The fact that this game changes and shifts is what makes it great.I have to say that i was upset with the change in CH, but nevertheless its just a game. And the challenges of having constant change is the great part of it.



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GarthVapour
Tue Mar 16, 2004 6:24 pm
#123

I think some of you owe TH an apology. So many assumptions were made, bitching, i'll quit, nerf nerf nerf.. You know what Assume does.Ass-u-me.


Well, guess what. The stats dont change. I pulled out one my pre-nerf 200/1.7 fwg5's from a crate, and it was exactly the same as the crafted stats on the crate.


TH went to bat for us, so we could get the weapons out of unusable crates. I'm sure the dev team would have been just as happy letting these legacy guns stay in the crate, and disapear.


Thank you again.





--------8<---------------------------------------------------------------------------
Ytossk (hatched April 05)- Bounty Hunter Extraordinaire.
Imperial Shocktrooper, Hutt Thug

There ain't nothin that can't be fixed by a bigger gun.


Survived SWG Beta 3, Classic SWG, CU, NGE, ToOW beta

Lakys
Tue Mar 16, 2004 10:07 pm
#124

I had never seen this problem. FWG5, scatter and launcher crates worked fine before the patch. I guess it was meant for pre-nerf crates ?



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GarthVapour
Tue Mar 16, 2004 11:07 pm
#125






Lakys wrote:
I had never seen this problem. FWG5, scatter and launcher crates worked fine before the patch. I guess it was meant for pre-nerf crates ?






Yes. Because they were based on a schematic that didnt exist in game any more, you'd get an email telling you the crate was invalid, and to remove the crate from the game. Been that way for a number of months ever since the fwg5, scatter, and launcherlost itssecond power handler(?) or something like that.





--------8<---------------------------------------------------------------------------
Ytossk (hatched April 05)- Bounty Hunter Extraordinaire.
Imperial Shocktrooper, Hutt Thug

There ain't nothin that can't be fixed by a bigger gun.


Survived SWG Beta 3, Classic SWG, CU, NGE, ToOW beta

Ozzma
Wed Mar 17, 2004 1:54 pm
#126

Developers spending times on this is hilarious when I have to click 3 times to get off my bike FWG5s unbalancing the game ?? People are /shout'ing BER24 fusion for sale at Coronet Starport LMAO.


Is it sooo hard to do this :


SELECT ITEM_OWNER,ITEM_REFERENCE_NO

FROM ITEMS

WHERE ITEM_TYPE = 'FUSION'

AND BER >14


Is it so hard ? Or is anyone too busy with nerfing guns.


One BER 24 fusion unbalances this game more then 1000 FWG5s !
Ozzma
Fri Mar 19, 2004 1:32 pm
#127

And was the game falling over because of those FWG5s ?
RaghunathRao
Fri Mar 19, 2004 7:23 pm
#128

Thanks for making one of my friends quit. What was the point of telling all the crafters who had crates of these that you would fix it, it was a bug, then turn around and nerf fix it. Did u think people would just say oh well? And what exactly is ur point in doing this anyways? There are more of these weapons in peoples inventories being used, than there were in crates in the first place. So you basically just screwed over one group of people out of the whole group that has them. And i bet u wonder why all you get anymore in the forums is hostility and nasty comments.



Rag Rao
M BH, M Carbineer

"You Are in Command now Admiral Piett"
monkeycrash4
Tue Mar 30, 2004 6:56 pm
#129

what he hell is worng with you freeks. pistolair don't want guns better then the scatter or the launchr we want competive 173 is not compitve fnot when you can shout a rifl with a 800 max at the cap now i know you can put back the power handle but raise the max on a fwg5 to 210 we can compet with 210 we need at lest two guns that are worth a dam un less a pistol starts at 210 it is useless i don't care if it have ap or stun carbiners guns are close in damge so are riflemens ours are not the only thing we got is engery and is they are resient to that then you stand a better chance pulling out mr. willy and hitting them with it cause god know you can do **edit** with 173

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