Development Cycle Archive
Thread: Publish 7 Update for the FWG5, Scatter Pistol, and Launcher Pistol
why would anyone be trying to take down a giant lizard with a pistol anyway...
wouldnt it be more approriate to be using something like a tank or vehicle mounted turrent or some other very large weapon..oh, those arent in the game
So can we get some responses to the questions posted in this thread please?
Also, is this what we can expect to happen down the road to the new pre-nerf market about to be created?
I think some of you owe TH an apology. So many assumptions were made, bitching, i'll quit, nerf nerf nerf.. You know what Assume does.Ass-u-me.
Well, guess what. The stats dont change. I pulled out one my pre-nerf 200/1.7 fwg5's from a crate, and it was exactly the same as the crafted stats on the crate.
TH went to bat for us, so we could get the weapons out of unusable crates. I'm sure the dev team would have been just as happy letting these legacy guns stay in the crate, and disapear.
Thank you again.
Lakys wrote:
I had never seen this problem. FWG5, scatter and launcher crates worked fine before the patch. I guess it was meant for pre-nerf crates ?
Yes. Because they were based on a schematic that didnt exist in game any more, you'd get an email telling you the crate was invalid, and to remove the crate from the game. Been that way for a number of months ever since the fwg5, scatter, and launcherlost itssecond power handler(?) or something like that.