Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-5-04)
Hmm can't edit for some reason in this particular thread..
In addition to the erroneous skill tapes, could we have some direction on what is working as intended for the tapes?
If you have a +2Dodge +13 Pistol Accuracy, +3 Armor Experimentation skill tape, you would drop it into clothing and come away with only the +2 Dodge. Is this how it is supposed to work? People paying for the +13 Pistol Accuracy have just spent lots of money needlessly. We either need the +2, +13, +3 tape to drop in with all attributes or just stop making multiple skill attributes.
Also, if you have a +2 Dodge and drop it into a shirt that has +3 Dodge, the skill tape doesnt work and is deleted. If stacking is not allowed in clothes, at least allow us to get the skill tape back. If the +2 Dodge is in the shirt, the +3 Dodge dropped in will replace it but not stack either supposedly. Either allow us to stack skill tapes if we have the shirt slot available or give us back the skill tape with an explanation that the piece of clothing already has that skill tape mod in it. Thanks
Im hoping this is a throw out your idea so everyone can either agree or laugh at you ![]()
How about in the GCW Coverts can attack Overts at any time...by being Overt you are ready for battle, you have determined you are ready to run around in public ready to defend your faction...as a covert you are secretive,in hiding...shouldnt you be able to have the option of a surprise attack on a Overt?
Again I hope i havent got the wrong forum ![]()
Yes night vision. Considering the level of tech in the game, doesn't it seem strage we don't have either helmets, goggles or scopes that allow for this? The little light just isn't enough in some places, and if you are a combat class, it would just add to the immersion.
Perhaps even infra-red would be good. Racially you would think that Trandoshan would have something like infra-vision orultra-vision, while wookies would at least have betterthan average nightvision. I'm sure apart from racial modifiers, goggles, binoculars of even a scope that's attached toyourweapon in order to give you night vision could be implemented. Hell, perhaps cerain helms could do this.
It doesn't have to be a true conversion, look at EQ for instance, they have versions of these, that while not great, do help. What does everyone else think?
This is what I'd like to see:
For the Hardened Space-sim Veteran: Combat styles like the X-wing series of games (X-wing, Tie-Fighter, X-wing Vs. Tie-Fighter) where it's down to pure skill and your ability with a flight-stick.
For the Weekend Fly-boy (or girl): Combat styles like those in Freelancer, where you're essentially left to fend for yourself with a mouse, which would be accessible to all players without the possible extra cost of purchasing a flight-stick.
For the Strategist: Point and click, command based, RTS style, such as found in Eve Online.
Then there's the ships themselves, what tickles your fancy? Is it a run-down frighter, held together by a wing and a prayer, or a sleek interceptor raining down death from above? Then of course there is the Capitol ships. Fancy yourself as the Commander of an Interdictor? But how is it all going to be implemented? Should you be able to customise your ships? And if so, how?
If it were just left strictly to frieghters, transports, fighters, etc it would be simple enough, 2 of the 3 gaming styles above would be ideal. However, you toss Cap ships into the mix, and you start looking more toward style 3. Or do you forsee being able to enter a Cap ship, as if it were another enviornment, say like the space station in the tutorial part of the game? The possibilities are endless, but the practicalities are finite.
I personally would prefer to have the ships flyable via joystick, though I suppose it would be best IF it could be coded so that you had a choice of stick, mouse or KB. Then everyone would be happy, so to speak. Additionally, it would be possible to combine "twitch" with skill, if the skills wereto affect things such as special manouvers, ship operation, and attacks for dog-fighting.
A few examples of manouvers combined with dog-fighting skills would be:
- Countermeasure: to attempt to draw enemy missiles or torpedos from yourself
- Match Speed: a skilled pilot would be able to match his targets speed and therefore destroy it much quicker and easier
- Special Moves: perhaps have a series of offensive/defensive flight manouvers such as rolls and loops that could be used seperately or combined to allow you to escape your attacker and come in behind them or just simply dodge their fire. Think WW2 dogfights.. which is essentially what Lucas had in mind for the space battles in SW
- Specialised Targeting: Allows the pilot to target specific subsystems on a target, ie weapons, engine, wing, etc.
Operational ideas might include:
- Balancing: being able to set your power output to shields (if you have them of course) and weapons to maximise your attack or protection. While this should be allowed early on, perhaps the effectiveness or competence of the pilot would allow for this skill to increase via modifiers
- ECM: to make it more difficult for your ship to be targeted and seen accurately on rader. I could see this being especially important for freight runners who don't want any grief while running their cargo.
- ECCM: to cancel or diminish the effectiveness of your targets ECM
- Repairs: certain basic repairs could be done inflight, either via astromech droid or through some other subsystem.
- Jettison: If you need to drop cargo in order to make a fast get-away, or simply keep yourself from being destroyed
These are just a few ideas, and I'm sure the Devs have their own, but they would be nice to see none the less. Of course there's a whole realm of possibilities, but it will all be dependant on the system that is implemented.
How about RACE terminals...
Have races set up that run evrey few hours. These can be waypoint cannnonball runs (Ala midnight club/grandtheft auto) Players accept the race by paying a small fee to the victory pot(the terminal should also list how many people have entered each race) The winner of the race wins the available pot.
im sure this will take much coding and effort. But this is a good&fun idea and has a basis in STARWARS (pod races)
Award a badge or somthing also for winning a certain amount of races...and a champion racer badge per planet.
Also a RACE STANDING board acessable at the race terminal would be awsome... showing server leaders/planet leaders and what vehicle they drive. Maybe this would be a good theme for a major publish (in the far future from what i can see) It would also be a good idea to give the players the ability to name their vehicles.
This would ad a whole new mission dynamic to the game and be really fun.
This would give players something to do while waiting for the shuttle as well as give the /shout advertising afk-spammers an alternative.
I thinkit would be pretty kewl to have some old beat up junker show up as a transport or that refugee ship like in episode 2 show up also that could be a change of pace also have pistoleer bea able to duel weild pistols that would be kewl to fight a guy like jango and even if they had that armor that would be pretty weird and kewl
also what do you all think about fencers having a training lightsaber as a weapon? yes/ no dont bash me to hard![]()