Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 4-5-04)

Oraion
Wed Mar 31, 2004 9:30 pm
#118

OH another thing camoflagu would be kewl too. I'm not just talking about some bs mask scent but camo that really works thats not just for looks. cause that would maek it really interesting when energy starts flying in a faction battle also what about having overt static citys (bestine anchor head) become capturable that would be really interesting then that could relate into the whole civil war thing that there trying to make bigger and better
also do you think you guys could add some more loot to faction theme parks like imperial guard robes that would be really kewl (imagin the intimadation factor of that) also why not add some NEW GUNS and some NEW ARMOR


Oraion Va-Ve tempest server:Nomad:Nuetralant


novice fencer rifle man and creature handler
Oraion
Wed Mar 31, 2004 9:32 pm
#119

OOO one more thing dont mean to flood the message board but be able to cuff someone like on a new hope when luke trys the handcuffs on chewy that could be really helpfull
Oraion
Wed Mar 31, 2004 9:56 pm
#120

as my last note for the night i think they should get ride of all the usless branches of the skill tree like investigation which i heard does nothing and under world which is opretty pointless too(who cant understand all the languages) and feild tatics which is lame becasue all you get from it is stupid gernades which no one usesany way. i think they should replace that with some heavy fire power like a blaster cannon or an e-web rifle (you know make the class live up to the discribtion in the startegy guide) ( yes im that stupid that i bought it)
NovaSpice
Wed Mar 31, 2004 11:48 pm
#121






WolfwoodCross wrote:

We have Quests and we have Missions. Let me introduce you to my idea - the Saga.


Once the combat revamp and GCW revamp take place, and we have a quality multiplayer war/economy going (I have faith), it's time to introduce new content.


The idea of the Saga comes from the idea that even in a MMORPG, sometimes solo-play is simply fun. A Saga would be a single player quest with a deep and immersive storyline, that has the player hopping from planet to planet to complete objectives to further the story.


Since the Galaxy and Graphics Engine already exist, DEVs can now focus on adding various and colorful characters to the Universe for the sake of Story. Sagas will have players jumping from planet to planet, exploring dungeons and vast wilderness, and fighting fierce adversaries, all for a purpose. These Sagas would offer hours of quality story-based gameplay, and give further reason for players to explore the Galaxy. Content such as this would make Star Wars Galaxies the Star Wars game to end all Star Wars games - an updateable MMORPG with Sagas offering the content of full-fledged Single-Player RPGs, a full fledged multi-player War, immersive social interactivity, and more!






Possibly the most constructive post ever to grace the boards. Devs, look, you're in deep trouble. Everyone with half a brain realizes that SWG is not a very good game. Sure, the game looks great. But there's nothing worth doing in the game. There is no purpose. There is no epic Star Wars feel to the game. New "dungeons" (please choose a better word, this isn't EQ), new content, and new locations are great. But Star Wars is not a static universe.


The game, as it stands now, is what it should have been coming out of Beta. Whether you want to admit it or not, SWG is essentially still in Beta. And it irks me that I've been paying for a Beta version of a game for nine months (fortunately, my account runs out in 29 days).


The player base is offering more suggestions than the Devs themselves, ergo the Devs have no vision for how they want this game to go. Some seriously lacking aspects of this game:


1. Stability-this game is riddled with bugs, glitches, and CTD flashpoints. Most MMO's are essentially bug-free nine months post-launch.


2. Immersion-this game has failed to highlight the aspects that make Star Wars so powerful. Big name NPCs are always in the same place, NPC's generally stand around, cities are erratic and not nearly as big as they should be, POIs such as the "Hidden" Rebel Base on Corellia and Rebel Outpost on Rori are available for all PCs to venture to or see, Imperial presence and power is not nearly enough to discourage Overt Rebel activity, worlds such as Endor and Dathomir and Yavin are available for travel (and they shouldn't be during this era--only Imperials, albeit high-ranking Imperials should be able to visit these worlds), there are no saga or quest-based stories, and there's a severe lack of random battles.


3. Depth-this game has failed to bring into play the vastness of the Star Wars Galaxy. The very notion that only a dozen or so pistols exist is blasphemy in the highest order. There should easily be over a thousand pistols. The same applies for other weapons. Top that off with the fact that general equipment seems to be completely devoid. Where are the comlinks, code cylinders, electrobinoculars, macrobinoculars, glow rods, power packs, breath masks, and med pacs? That combined with the general lack of established Star Wars sites is also blasphemy. Where are the casinos, night clubs, tap cafes, police stations, Imperial garrisons, information centers, banks (the ones in the game now are dumb....and dumb is the only word that describes them), urban shops, swoop tracks, shock-ball stadiums (especially on Corellia and Talus!), corporate office towers (anyone for Kuat Drive Yards, Corellian Engineering Corporation, BlasTech, Sienar Fleet Systems, and Industrial Automaton), and of course universities (particularly on Naboo, Corellia, and Talus).


There's some really basic things that need to occur for this game to be playable for any extended length of time:


1. Increase Character Advacement Difficulty (adding additional skill lines to every profession and more skill points for every player is essential for this--I would recommend ditching the skill-based system altogether in favor of a level-system, but that'd be too easy, eh?)


2. Increase Weapons, Equipment, and Armor (adding thousands of weapons, gear, and armoris a must if this game is to survive. Check out the D20 and D6 RPG for loads of official material spanning the enire Star Wars saga. I can list off a hundred weapons right now that this game doesn't have in it.)


3. Give Functionality to Droids (Star Wars isn't limited to a dozen droids. As I stated above, check out the D20 and D6 RPGs for thousands of fully functional and useful droids. Species and profession based droids is an easy addition to the game.)


4. Nuke the Player Cities (look, player cities are ruining the game. While, initially I was in favor of them, there are far too many of them. In turn, they've decreased the scope of the planets they're on and have caused all major cities to become ghost towns. I'm in favor of limiting a certain number of player cities per planet and per server).


Examples of above ideas:


Added Weapons: Species Based


-Zhaboka (Iridonian Double-Bladed Fighting Pike): Native weapon of the Zabraks, and perfect for Pikeman of the Zabrak species. Source, pg. 195 (Ultimate Alien Anthology)


-Rodian Throwing Razor: Repulsor-based boomerang weapon favored by Rodians, and perfect for Bounty Hunters or Scouts of the Rodian species. Source, pg. 37 (Arms and Equipment Guide)


-Slavemaster Stun Carbine: Stun-basedblaster weapon favored by Trandoshan slavers, and perfect for Carbineers of the Trandoshan species. Source, pg. 167 (Ultimate Alien Anthology)


-Twi'lek Antistun Suit: armor typically worn by Twi'leks to defend against stun and ionization weapons. Source, pg. 172 (Ultimate Alien Anthology)


-Rodian Longrifle: Sniper rifle used by Rodian sharpshooters, and perfect for Rifleman and Bounty Hunters of the Rodian species. Source, pg. 130 (Ultimate Alien Anthology)


-Rodian Cryogen Whip: Exotic weapon that deals freezing strikes to its opponents, and perfect for Brawlers of the Rodian Species. Source, pg. 129 (Ultimate Alien Anthology)


-Subaqua Blaster Pistol: Unique weapon favored by Mon Calamari security officials, and perfect for Marksman and Pistoleers of the Mon Calamari species. Source, pg. 99 (Ultimate Alien Anthology)


That's just a sampling of the species based weaponry in both the UAA and AEG. That doesn't even count the species weapons available to species not playable in Galaxies or just the normal weaponry not included in Galaxies.


As far as Player City caps go, something in the order of 15 per server should be the maximum possible amount.

-Corellia: Max of 3

-Naboo: Max of 3

-Rori: Max of 2

-Talus: Max of 2

-Tatooine: Max of 3

-Lok: Max of 2


This would allow player cities to be larger, would solve the ghost town problem of NPC cities, and would generally decrease lag on all of the worlds. Larger player cities means for dynamic action for Politicians, particularly faction-oriented cities. It also gives players more centralized locations to shop vendors, and would also solve much of the harvestor madness that has taken over all major worlds.


Implement the above, and you have yourself a much better game.
Wanderer33y
Thu Apr 01, 2004 1:06 am
#122


I have an Idea that might be interesting.


Have factional characters be able to show rank. It could be put along the lines of the (HELPER), (LFG), ect.....


Only show it on Overt characters and have it be disabled during covert. This way when in a factional fight we can have some sort of rank structure. Or just for grins about it.



Johro Klpor





JOHRO KLPOR


-- DARK JEDI ELDER --


(ggggggggggggg8WXnn[[[{]}]]][[[{]}]]]nnWX7ggggggggggggg)


DARK IMPERIAL SYNDICATE OF DANTOOINE


Klipshack
Thu Apr 01, 2004 1:23 am
#123

The ability to have greater interaction with NPC's would be great. Why are we always limited to fighting and receiving training? So much time is invested into the game mechanics of combat that it seems all other types of interaction are forbidden. The recent addition of harrasment by NPC's has been cool, but let's not stop there.


For example, why not be able to heal NPC's? During the escort missions for the rebel theme park our NPC gets hurt all the time. Healing? Is that so bad? Also, it would be much more worthwhile for medics to hang out in the med center if they had random NPC customers come in. They could walk in and have different temperments, nice, impatient, etc.


Another interaction is image design. How about a mission terminal to find an NPC and ID on them? The NPC would spawn just for the mission and de-pop after it's complete like lairs.


Players can be creature handlers and get exp off animals. Squad leaders should get exp off humaniods. The SL could become a drill sergeant at a rebel/imperial/Michigan militia base and train the NPC's. SL should have followers too, but I think that is a discussion for another board.



I guess what I am really getting at is the approach toward who gets exp off NPC interaction and who does not seems very traditional. It seems it starts from combat alone and then works in small little streams from there, without much consideration for new approaches. I could be missing the big picture, but most professions are so easy to solo, while a few are very difficult to do alone (like ID and SL). The disadvantage for them is seems very high.



Thanks.



Klipshack
Thu Apr 01, 2004 1:31 am
#124

WoodWolfCross wrote: "The idea of the Saga comes from the idea that even in a MMORPG, sometimes solo-play is simply fun. A Saga would be a single player quest with a deep and immersive storyline, that has the player hopping from planet to planet to complete objectives to further the story."





This is what I thought the Jedi quest was going to be when the game first came out. turns out it was just a crappy "achiever" thing with professions.


anyway, they know about that know... but I am glad someone still is keeping the dream alive!
-Boushh-
Thu Apr 01, 2004 4:29 am
#125

* Socket Management - Ability to add/remove SEA's and Armor
Attachments. This is so people can take their SEA's with
them when armor is fully worn out or have decided to wear
a different style of clothing or armor.

* All armor with fully customizable protection.
This is so people can express themselves by making their
character look the way they want. Make all armor have the
ability to have any special protection through layers (but
only one special) and base stats may increased via experimentation.
If someone wants Mabari with 80% Kinetic and 50% Base it will
actually be possible. It will be impossible to know what a person's
protections are prior to engaging in PvP just by looking at what
they're wearing.

* Introduce new armor types with several variations on existing armor.
Don't make all new armor "quest only" items ala RIS and Mandalorian.
An armorsmith's quest for a lifetime useable schematic which requires
no "special" resources other than normally harvestable kind would be
fine.

* Imperial Base with Lambda Shuttle a selectable faction perk for
placement.

* Reinforced Imperial Stormtrooper Armor Schematic faction perk
instead of purchasable pieces (fully customizable stats ala composite)

* Manufacturable walls for player cities. Player cities in general
look very "spread out" and bland. Mainly because there is no enclosure
anywhere. Placeable walkways or semi paved areas might alleviate this.

* Walled personal houses ala random spawn on Tatooine. Just modifying the
Tat PA Hall would be enough, but there needs to be more variation on houses
externally.

* Ability to place unuseable structures that you would see at Lars Homestead, Darklighter residence, and the slave quarters from Bestine.
This is to customize your personal homestead or allow more variation
in player cities.

* Be more lenient about placing houses and harvesters.
If there are ditches that will be rubbing the side of your house let
them be filled in. Allow landscape to reform according to wear you place
your house.

* Lower the cost of faction perks. Split the costs in half across the board.

* Have a wider selection of ranged weapons. More Carbines, Pistols, and
Rifles. Different types of LLC's would be nice. Don't make a bunch of
quest schematics. Add these to the armorsmith template.

* We know dual-wield is coming for pistoleer, but also added it to the
"Bounty Hunter Pistols IV" box.

* A placeable "shop". Not just a merchant tent. LCD screens,
lit signs, etc. Might have a showroom inside.

* 1 new mount and 1 new vehicle per publish.
The black speeder Darth Maul used in episode I would be a good start.

* The creation of a "mega dungeon", underground caverns which are so huge
you kind of get freaked knowing you are so far away from safety and open ground.
So huge and so many different paths that people will actually need to map it on paper. Think the underworld in Ultima V or the Underdark in AD&D. Place it on a least-used planet like Yavin or Endor.

* Don't steer the game to group-only involvement. There are a lot of solo players out
there (by choice or by lifestyle). Some things (like the corellian corvette and geonosian
dungeon) cannot be solo'd. The idea that the corvette is created on demand is great, but it should also be created based on your party size, and party strength. If you decide to solo it it will be possible as it is tailored to your skills and weapons.

*humanoid npc's should not have 150k+ ham ala nightsisters and the new tuskens.
They should hit hard and fast to compensate. Let's keep things somewhat realistic
and have normal humanoid ham. Anything worth solo'ing is impossible to solo.

* kill the harvesting group notifications (it's not looting, it's harvesting).

* More character races. Walk into Mos Eisley cantina and there's a ton of aliens
that would be great to play and add diversity to the landscape.

* Raise the limit on items you can have in your house. Some of us like to decorate and collect things. If it requires the maintenance costs to go up then so be it.

* Make relevent furniture containers (i.e. chests, armoires, etc). They should be allowed
to be opened and hold as many items as a bank box.

* Lower the maintenance costs of speeders. It's way too expensive. Divide by 10 and it would be spot on.

* To stop AFK looters (i.e. Borgle Batcaves), make it so that when double clicking the crate you get an image of a code etched into the box and a keypad. You then have to press the keypad numbers to open the crate. Also, this will allow EACH person to get a looting right for their own "instance" of a crate. One crate can be looted by 5 people and each get their random loot.

* Decrease the lot requirement for each and every factional base.

* Jedi bounty loot: "The lightsaber of blahblahblah" (obviously unuseable)

* PvP Loot: "The ear of blahblahblah"
-Boushh-
Thu Apr 01, 2004 5:00 am
#126

Also, I'd like to see the stance of a player holding a carbine/rifle to be adjusted.
Currently (at least on a human) the characters head looks upwards.
When a pistol is equipped they look forward (which looks way better IMO).
Niamb
Thu Apr 01, 2004 8:22 am
#127



Get Rid of Non-consensual PvP.


I am tired of having our guild events spoiled because members have been made overt after being scanned. I thought PvP in this game was supposed to be consensual, but that is no longer the case. In the past few weeks we have had two guild events marred because guild members have been scanned on the way to our destination and made overt without their consent. This resulted both times in our members being griefed by adolescents and our event delayed and hampered.


Our guild is made up of adult players. We have limited play time. We are not interested in PvP. Our events occur from 8PM to 10PM because we have jobs. We want to play together, take on challenging PvE targets and enjoy working as a team to accomplish our goal, whether to kill krayt dragons or explore the Geodesian lab. Buffing is essential for taking on these challenging targets and our first half hour of "play" is devoted to buffing. This leaves us only an hour and a half for traveling to and enjoying the dungeon or other target.


Two weeks ago our guild hunt to the Geodesian lab was spoiled when two of our members were scanned and went overt. They were attacked and incapacitated over and over and over and over. Their attackers were told we were not interested in PvP an to please let these members be on their way. They laughed at us, derided our guild and continued to incapacitate our two members. When they finally grew bored and killed our friends, their buffs were gone. Now we had to take time out from what should have been a fun evening to rebuff our comrades and they were unable to get their music/dance buffs reapplied. This was not fun and it took a significantchunk away from the time we hadto enjoythe dungeon.


Last night we had a scheduled krayt hunt. Again we devoted our first half hour to buffs. A number of our members were scanned on the way to the starport. When we finally got to the krayt area many of us were attacked, killed and lost the buffs we had devoted our first half hour to. My mind was diseased, which ended the evening for me. By the time I made my way back from the closest city shuttleport to the starport to Corellia to Justice City to get my mind wounds repaired there was no point in trying to return as it would have been time to log by the time I made my way back. Again we told our attackers we were not interested in PvP and to please let us be on our way to our guild hunt. Again we were harassed and our planned evening ruined. This was not fun. I play this game to have fun. My guild plays this game to have fun.


I don't blame adolescents for acting adolescent. Most of them will grow out of it eventually and become fine adults. I do blame the game developers for putting in non-consensual PvP, which allows these adolescents to harass other players who are not interested in PvP. I appreciate the increased presence of storm troopers, the ships hovering overhead, even being scanned and fined. I do not appreciate being made overt (a condition which lasts an entire hour) and being forced into non-consentual PvP. I do not appreciate having guild events repeatedly spoiled.


I started the game intending to be a neutral, but found the game was designed so that I had to declare to be able to take part in the story arcs and the faction aligned dungeons. It is enough I was forced to declare a faction to partake much of the content of the game. I should not be fored into PvP against my will. Please take non-consentual PvP out of the game and that includes getting a TEF for inadvertently healing someone who was overt or has a TEF. Going overt or getting a TEF is not something one should not be able to do accidentally.


We put a lot of effort into planning and staging our guild events and I am tired of having them ruined due to poor game design.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Niamb: Master Doctor and Combat Medic on Radiant
Ariex: Resource Gatherer Extraordinaire on Radiant
Fried_Yoda
Thu Apr 01, 2004 8:36 am
#128




Niamb wrote:



Get Rid of Non-consensual PvP.


I started the game intending to be a neutral, but found the game was designed so that I had to declare to be able to take part in the story arcs and the faction aligned dungeons. It is enough I was forced to declare a faction to partake much of the content of the game. I should not be fored into PvP against my will. Please take non-consentual PvP out of the game and that includes getting a TEF for inadvertently healing someone who was overt or has a TEF. Going overt or getting a TEF is not something one should not be able to do accidentally.


We put a lot of effort into planning and staging our guild events and I am tired of having them ruined due to poor game design.




I agree 100%.



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ClollinLightningsun
Thu Apr 01, 2004 8:50 am
#129

http://swg.stratics.com/content/index.php?Cat=5&uid=392


Apparently, this is an april fools joke, which is rather sad, but I seriously hopefully youguys at SOE will listen to these ideas.


PLEASE LISTEN TO THE IDEAS IN THAT JOKE. THEY'RE REALLY GOOD. PLEASE DEVS! I'M SURE EVERYONE WOULD LOVE THE GAME IF IT HAD ALL THAT!



-Clollin Lightningsun, Social Events Manager, New Dawn Corporation, Bloodfin
Pilfro
Thu Apr 01, 2004 8:54 am
#130

I know there are more crucial things to change/add but what about voices? Is that going to ever be possible. Either with a character or when meeting NPCs? I just saw EQ2 has them so I was wondering, ive mentioned this a long time ago I think.

If its impossible please let me know.



_________________________________________________________
If you ever fall off the Sears Tower, just go real limp, because maybe you'll look like a dummy and people will try to catch you because, hey, free dummy
JH
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