Development Cycle Archive

Thread: The Status of Battlefields

TorchedAzz
Thu Mar 18, 2004 3:27 pm
#105

Well? What is the staus of Battlefields?
Storex
Fri Mar 19, 2004 1:56 am
#106

Devs, you do realise that no more constructive discussion is going to take place here until we at LEAST get SOME sort of comment from someone on the team. Even a "still workin' on it guv" will do us..


Something


ANYTHING>...



------------------------------------------------

Remillard (Kettemoor)
Master Artisan, Master Droid Engineer

Luth (Infinity)
Budding Droid Engineer, Master Fireworks Technician
aachil
Sat Mar 20, 2004 1:12 am
#107

How about battlefields as instanced zones, accesable from any starport. You'd be taken to an active battlefield and not know if there were other players there or not.
aachil
Sat Mar 20, 2004 1:14 am
#108

Hmm rather I mean to say that you'd go to one with players rather than one without (obviously). I.e. you'd get a ticket to 'battlefield' or 'action zone' and when the shuttle leaves everyone goes to the same one irespective of where they were - or perhapse if a lot are traveling then you'd be split by faction as appropriate. I'd link this to other revamps such as PA revamp.
Xyvyon
Sat Mar 20, 2004 5:03 am
#109

DEV !!!!
WolfofWar
Sat Mar 20, 2004 3:20 pm
#110

What we need is a PLANETARY Battlefield.....Hoth.



It doesnt need to be 15km by 15km...it could only be 4x4, or even just 3x3....It would consist of two Bases, ever changing as the players add onto it, the Echo base, forthe rebels, would have a star port to land down in, and the imperial base, set up to counter the Echo Base, also with a star port. You would pick which starport to go to, and that would determine what side your fighting for (unless your a reb or neutral.) The Rebelscould set up shield generators, turrets, walls etc, and the Imperials can aswell, but for a very heafty Faction Point fee, they can call out AT-ATs...stipulations, only 4 at-ats may be on the battlefield at a given time. Not only would this planet give a major Star wars feel to it, but it will also completely revolutionize Rebel vs Imperial battles.


BuhbuhC
Sat Mar 20, 2004 11:03 pm
#111

Maybe the "battlefield" should be more like a king of the hill . The more the faction has packed in the hill and defends its it will accumulate FP.



***My Spacebar Is Broken So Just Bare With Me***
Xyvyon
Sun Mar 21, 2004 5:48 am
#112

PLS MR.DEV !!!!!! ))) WHATS UP
wickedHangover
Tue Mar 23, 2004 9:52 am
#113

I'm done with PvP, I want my PvE battlefield back...





clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
Xyvyon
Wed Mar 24, 2004 4:59 am
#114

I dont give up on this one ))





Xyvyon
Wed Mar 24, 2004 5:02 am
#115





How about 2 VERY Very big Battlefields /imp vs Rebell instead off all those little ones noones ever goes


This would be for the people out there couse they now that there will allways be action .


-High NPC spawn rate


-If you but HQ inside a Bf pls make walls so strong that you have to shoot about 15 min in a group with 20 man


-Lower Costs for BF structure *makes more war*


-New sounds inside BF would be great


-Mayor tasks that spawn later in war like a ATAT


-Good Defens for both sides at starting *player could close and open doors or gates*


would be nice if you enter then have 10 min where you cant leave your base in that time you make plans


-If its a big Bf you could let story let take place there like 10 diff battels


-Biger BF *did i say that *


-If a player dies he warps into a Dead Zone where all dead players are . They can talk there but not attack there. Like a waiting room*with Bf info inside*


-If someone dies he goes there for 5min


-a Battle schould take about 2 -3hr


-How about a BF city make a city with walls around and let fight imps and rebs about it * brainstorming* or Creat one BF planet *lol* then all your props are gone heheh



DarthMercilous
Wed Mar 24, 2004 5:49 am
#116

Well for inspiration on what battlefields and even the GCW as a whole could be like, look at Battlefront. An upcoming Lucasarts release http://www.lucasarts.com/games/swbattlefront/. If the GCW was even remotely like BF, the subscriber rate would probably double if not triple. Some points at a glance:



  • Most vehicles in the game will be pilotable, including the x-wing, y-wing, a-wing, tie fighter, tie intercepter, tie bomber, AT-AT, AT-ST and a variety of common ground and ground assault vehicles. Almost forgot (snow) speeders

  • What can you do on a planet? Battle it out against players or AI (which will use strategy and tactics to win) for control. Hold that planet long enough as an Imperial and you can construct a Death Star which you will control - while I realise we won't get our own personal Death Star, it would be nice to see strategy and tactics implemented, so that you can use terrain as an advantage, as would the NPCs.

  • Historic Battles: Re-write the battle of Hoth, Endor, etc... take command and do it your way! - could make battlefields real interesting

  • Imperial Probe Droids can be commanded to call down orbital bombardments

Have a look here: http://www.gamespot.com/pc/action/starwarsbattlefront/preview_6089999.htmlfor a good review. Additionally there is a 640 x 480 video available on the Lucasarts website and for download from Fileplanet as well. If you can do anything remotely like this in SWG, you'll have struck gold!






Govannen Darkstar
Elder Ranger - Elder Commando - Elder Squadleader
13th Black Order Division
Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
phillyo
Wed Mar 24, 2004 5:38 pm
#117

Battlefields should be visual candy and good pvp. Like a previous poster said, you should see AT-AT's TIE fighters, x-wings and what not.


I think it would also be cool if battle fields were dynamic. Like live events but scripted. For example, im running round theed doing my thing, but then i get a system message about a battle field spawing near by. Maybe put it in context of the game "your datapad is beeping, you look at it and see heavy military activity is happening near by" something like that. Then players run to the battle field to fight it out. But it would only spawn when large amounts of players are around.


And what would be even cooler, is is npc imps started going to the battle field, shouting for others to join. Or if a temporary "shuttle" port landed and the player could go to that taking him directly to the battlefield. Rebels could get email's to the coordinates of the shuttle that is taking recruits. Things like that would make it real fun.
Page 9 of 19