Development Cycle Archive
Thread: The Status of Battlefields
I can't figure out if battlefields are the bas.tard red hairedstepbrother of what SWG's true zones of controlwere supposed to be.
I have always wanted this game to feel like the movies. As it stands, it does not.
Battleplanets could be a huge push foward in the effort to create that feeling. Just to run through the Imperial staging area would be awesome - TIEs lifting off or landing, Imperial Shuttles landing and unloading Stormies, then taking off, Star Destroyers low in the sky... bustling mouse droids rushing about, Imperial astromechs scurrying back and forth, and ATSTs standing gaurd.
Then you go into the "unsafe" zones - and it's completely unpredictable. A group of ATAT's comes up on the horizon, roaming the ENTIRE planet for Rebels, probe droids (imperial only) making scouting runs, even NPC speederbikes and scout troops dashing across the land. I want to FEEL like these battles are huge. I want to see the NPCs actually taking part - even if it's all pathed out - I want to see a massive effort on both sides - NPC and PC - in the "unsafe" worlds.
There could even be random attacks on the staging areas of the battle planets. Say, 2 ATATs start attacking the Rebel base, or a group of Rebel Tanks make a run on the Imperial column.
The planets themseves would be much smaller than the normal ones - that way it's more densely populated with PCs and NPCs.
But there you have Star Wars, in my opinion.
Not to mention the only PvP Ive ever seen is between Anchorhead and Bestine, perhaps you should create more adjacent Rebel and Imperial cities like this... infact, I beg you.