Development Cycle Archive

Thread: The Status of Battlefields

Xyvyon
Fri Mar 26, 2004 4:23 am
#118




waiting .....


Oraion
Mon Mar 29, 2004 9:40 pm
#119

battle feilds are stupid man last time i went out to one it wouldnt even let me in


W@sTe Of TiMe
Tigernight
Wed Mar 31, 2004 6:25 am
#120

Why not completely remove these areas from the game and free up that space. That, I think, would at least allow one more city on Naboo, which would be nice. I know on my server Naboo is full. If you want to live there, you gotta do it under someone else's control...and that's not so fun sometimes.

Having removed them, make each battlefield more like an instanced dungeon. Get the "quest" from some rebel/imperial NPC someplace who can tell you all about a battle where you are needed, give ya a shuttle ticket, and off ya go. Take a shuttle to the battle, get out, kick arse, come back home. Simple.

Badges: I think battlefields should be repeatable occurances so you can do them over and over. I suppose giving a badge to show you've done it is fine. It would be cool though if a instanced battlefield had around 5 playable scenarios and you'd never know which one you're going to get. Maybe one badge per senario. Or not, since badges seem to do nothing what-so-ever, who's gonna miss them?

Loot/Rewards: I don't personally play for loot so I don't much care, but to keep the pack-rats happy throw in a couple unique items here and there. Maybe some unique home furnishings. The loot items used in building certain items (aprons, backpacks, ect.) would be good here too.

Also, a system that awarded loot based upon the outcome and results of the battle would be interesting. If a player basically sat back and let NPC's maul each other until most were dead and then jumped in and mopped up the survivors the loot should be something like a jar of live bees. A player who leads the way and stomps a mudhole out of the enemy forces accounting for the majority of the deaths of the enemy and who preserved the lives of most of his allies should be awarded some fairly uber item.
DarthDominus
Thu Apr 01, 2004 7:13 am
#121

I'm done with PvP. It is completely brokenby comp armor, buffs, and constant shifts in professions. I wantthe PvE battlefields ....quickly.






Xayn Geist - Dark Jedi Padawan & Imperial Navy Ace
Aezyn Khell - Master Shipwright & Co-Owner of Dark Side Technologies
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Pint0-Xtreme
Fri Apr 02, 2004 2:57 am
#122


These are some of my ideas on player involvement in the GCW. In my opinion, I see the current GCW as some ugly form of gang warfare resembling nothing near the GCW depicted in the Star Wars movies.


Current Situation: The Empire and the Rebellion are literally the same sides with different skins and colors. The only difference is that the Empire has AT-STs and a few stormtroopers patrolling cities, which bear no real substantial consequence. When players have joined a faction, there is no clear cut definition and roles for these players and it is very confusing for anyone to determine their place in the GCW.


THE EMPIRE


Joining the Imperial faction should be presented in three different forms. Enlistment into the Army. Enlistment into the Navy. Enlistment into the Special Forces.


Enlistment into the Army


When a player chooses this option, a player is enlisted as a stormtrooper into the Imperial Army. At this point, a player has two modes of activity -> Off Duty and On Duty. A player is off duty when he is not engaging enemies as a part of his unit. Thus, he retains his off duty mode, which is similar Covert which we are already familiar with. However, the player cannot engage enemy targets PCs and NPCs unless attacked in the event that the player has acquired a TEF through a covert scanner. Also, if a player comes across a rebel encampment or base of significant size, he can use faction points to call for Imperial reinforcements but he will be tagged with a TEF in the process.


You're probably asking, when the hell does the player goes On Duty? The player can go up to a recruiter and "sign-up" for pre-planned battles in the future. These battles may or may not be instanced depending onthe mission and are set in some place where the mission dictates. These planned missions and battles can have only so many players to avoid server crashes so there would be limited space per battle and any open slots would be filled with NPCs. During the time the battle is supposed to take place, a player would go to their local Imperial base and be transported to the battlefield. There the player would be temporarily equipped with the necessary equipment such as Stormtrooper armor and their E-11 weapons. The players can also request certain battlefield roles such as Combat Medic assuming the players have the correct skills.


After each successful battle, the player's Imperial equipment is removed (Stormtrooper armor, E-11 weapons) and is award with a large sum of faction points and credits. In addition, the player would be awarded with a small salary from the Empire weekly based on rank. Suffice to say, privates get pocket change whereas sergeants get something more substantial. This would be an encouragement to join the Empire. Also, as rank increases, the player would gain the ability to new positions, such as commandeering vehicles like the AT-PT or AT-ST. When the player has become an officer, they may even command a squad or platoon in battle.


Enlistment into the Navy


This idea is with the Space Expansion. Same concept as above but with ships.


Enlistment into the Special Forces


This branch of the military would require more skills than the others. It would require specialty skills like slicing or use of heavy weapons (Commando). These players will be offered specialty missions that include sabotage, assassination, infiltration and data collection. These missions are acquired similarly as in the Army where, players have the sign up for them. They would have to infiltrate secret Rebel bases or spy on Rebel activity. Also, the number of participants per event is smaller and more specialized.


As Special Foces players move up in rank, they may target player Rebel bases they find and those bases would be incorporated into a set mission for the Army or for Special Forces. So a planned battle mission could be set for the taking over of a player base! This will force Rebel players to be more careful and place their bases in hidden areas. It may even require them to move frequently.


Imperial players also can make use of the Covert status while On-Duty. Of course Covert status is eliminated when Special Operations Imperial players attack or are detected.



THE REBEL ALLIANCE


Joining the Rebellion should be a serious decision. It should affect the lifestyle of the character and such a decision should be made only after careful consideration by the player.Just like the Empire, you should have a choice as to what your role is in the Rebel Alliance.


Enlistment into the Army


Just like the Empire, you would sign-up up for set battles. While you are not fighting in your unit, you are masked as a Covert. However, unlike the Imperial counterpart, the Rebel player can obtain a TEF much more easily and has far more enemies. Local planetary guards such as Corsec can occasionally pick up a rebel covert. When this occurs, the Rebel comes an overt and it is revealed to everyone. Anyone with, oh say, 1000 Imperial faction points can engage the rebel. This includes neutrals whom have, in the past,spent some time as an Imperial and have picked up 1000 faction points. Planetary guards like Corsec can also engage the rebel. Remember that the rebel is a criminal and it is decreed by the Emperor that such criminals are to be dealt harshly.


When a player has been Overt in a city for a prolonged duration of time(Like 10 minutes), a squad of stormtroopers can be sent to engage the rebel. Furthermore, rebel players that are Off-Duty cannot gain faction points or experience points for killing guards and stormtroopers. This system would ensure that rebels continue to hide as they are supposed to be.


Also, unlike the Imperial counterpart, the Rebel that is Off-Duty cannot call for reinforcements using faction points.



Enlistment into the Navy


This idea is with the Space Expansion. Same concept as above but with ships.


Enlistment into Special Forces


Same as its Imperial Counterpart with the exception that the rebel player is more prone to TEF while Off-Duty.




BATTLES


The battles that are set can be but is not limited to any of the following nature:


1.) Army vs. Army elimination battlefield

2.)Assaulting anenemy base

3.) Defending a base from an enemy assault


Other notes: Imperial bases are far more defended than Rebel bases. Imperial bases consist of platoons of stormtroopers, turrets, AT-STs and AT-ATs. Most Rebel bases have a handful of troops and a few turrets at best. Rebel players will be forced to hide to prevent their bases from being attacked. Imperial players can easily call down Imperial reinforcements at anytime during an On-Duty battle that requires the defense of a base.




Anyways, that's at least how I think the game should be.




----------------

Deagle Skyrunner
Outlander
Starsider Server
Kelliannaenwyl
Mon Apr 05, 2004 5:03 am
#123






GotEgg wrote:





JChace029 wrote:

Let us make this the official "Petition to give Jedi free Deaths on Battlefields, or Jedi only Battlefields" thread. Sign if you support.


I have recently quit playing my JEdi because there really is no point to having an amazingly strong character if you can't PVP with him or show off your skills without risk of being killed.







There is one inherent problem jedi's will have to face in a battlefield. - Picture this scenario:


PlayerAis a jedi knight, and heads out with his group to do alittle 'risk free' pvp (sounds like alot of fun).
Player B is on the opposing team in the battlefield, and recognises Player A as Player C's bounty mark.
Player B tells Player C wherePlayer A is.
Player A dies in battlefield, and respawns just outside, wherePlayer C is waiting, LLC in hand.
Now the jedi dies, and it counts.


There will always be this problem if there is a static place you respawn after participating in a BF. There needs to be a way for the jedi to get out of thefield without people camping the location he will appear when complete.







um you are jedi and as of rite now there is no safe place for you to BOAST of your great prowess in the force the emperor wants you DEAD DEAD DEAD and it is EVERY citizens duty to kill you DEAD DEAD DEAD dont ruin my immersion just cuz you want a 'safe' place to brag you may or may not have earned the reward but now you have it be thankful and take some risks i miss seeing jedi in the game and my friends that have unlocked are in farflung reaches of the galaxy i dont getto much but i still enjoy hunting with em and if the emperor finds out i guess thats my head but i got a clone waiting so he can kiss my @@@
DarthDominus
Mon Apr 05, 2004 9:07 am
#124

Are the battlefields ever going to be fixed? I'd like to engage in some PvE on a grand scale since PvP is in the toilet.








Xayn Geist - Dark Jedi Padawan & Imperial Navy Ace
Aezyn Khell - Master Shipwright & Co-Owner of Dark Side Technologies
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

SNightwalker
Wed Apr 07, 2004 3:08 am
#125

my 2crs worth...

yes i know who cares about the battlefields...well i do actually they were fun..

ok first lets look at few ideas here.

there are 3 faction only battlefields per side that grant PvE and 6 that are pvp based. First drop the Rori, Talus, Naboo, Corellia and one Tatoonie PvP battlefields. First it opens up much needed server space and nobody ever went to Rori or Talus for the fields anyways. This would leave one PvP battlefield on Tatoonie and the 3 PvE battlefields for the factions.

Now what to do with the PvE battlefields...that is simple..theme them out

Im imperial so bear with me on this, and this is only a working example

When you enter the battlefield depending on the current theme you will be greeted by an coordinator to purchase faction items to use here. Troops, walls, turrets things like that. Here is the difference. First you 1 pt per member of the group, (lets work with 5) so you have 5 pts. Then for each rank you hold you get another (our group 2 sargs, 1 capt, 1 major and 1 colonel) so you would get 52 additional pts to spend allow with the orgingal 5 for a total of 57 pts. Now depending on the theme, would also depend on what you could buy (will be covered later). After you have spent those points the coordinator would say the Rebels are about to attack! and disapear. The computer side would have the same amount of points as you have to spend how ever it choses to work best with the theme.


Themes

Defending - in this theme you are to defend your pass from 3 waves of attacks. The items you can buy are structual with some defense items and a few more troops. The computer will send the first wave using the point that you had in the start. Though the first wave would be more like 1-3k ham soldiers but a lot of them. If you die you are exited from the field and have to wait til the end of the wave to rejoin the others. The second wave would be progressivly harder maybe 5-8k ham soldiers but fewer of them. The the last wave would be the hardest ones of course with 10k hams or higher. Note: you do not get to refresh your troops, once dead they are dead. If the invading troops make into the fort and destroy the flag you have lost. But if you survive all 3 waves without dieing your earn a niffty badge like "The Imperail Defense Meta" or "The Rebel Stronghold award"

Attacking - In this theme you are attacking a base, so you are only allowed to buy troopers and other assualt personell. The computer will assign pts to defense of its base. Here is the differnce, The computer base will equip turrets possibly a mine field or two, so you get to refresh your purchase (the troopers you bought before) only once. After destroying the flag you are victorious or if you are killed then not of course. And if you win again you get a nifty badge this time something different. If you win on the first assult you will get somethind like "Imperial Assualters badge" or the "rebel assualters badge" or if on the second attack you succeed you will get the "imperial stormtrooper award" or the "rebel commando badge"

Elimination - This theme is pretty straight forward you spend you pts in whatever you choose and its a knock down drag out fight to the last group standing. With fast spawning mobs and varing levels of difficulty this could be an interesting combat scene. Upon completion you will recive the "imperial soldiers award" or the "rebel resistance award"

As to the PvP battlefield on tatoonie...

Keep it with the current theme dungeon. Like right now both sides would enter the geon bio lab on different sides and have to fight each other in it. This way the PvP field wouldnt get old and it could add interest to dungeons that are not getting that much attention anymore (warren..cough..cough).

Well that's my idea short and sweet

flame me if you want



Colonel Imperial Army
Heavy Assualt Platoon


"I was once was owned by a group of Elite Jawa Death Commandos"



Boba-Fett30
Thu Apr 08, 2004 4:34 am
#126

pint0-Xtreme that is an awsome idea



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
mlucas
Fri Apr 09, 2004 11:04 pm
#127

well thanks for the up date and glad to see the GCW heating up in 2004! ...opps that was 4 months ago and STILL NOTHING ,no updates ,no fixes that work, no follow thru wow, nice communcations
sour_lukey
Sat Apr 10, 2004 5:53 am
#128






mlucas wrote:

well thanks for the up date and glad to see the GCW heating up in 2004! ...opps that was 4 months ago and STILL NOTHING ,no updates ,no fixes that work, no follow thru wow, nice communcations






Welcome to the world that is, and forever will be: Star Wars Galaxies.




Filor Runningdust
Master ArchitectMaster MerchantMaster Artisan ³
Proud Member of <ASIO>

Spikie
Sat Apr 10, 2004 9:52 am
#129

My Idea (don't know if it's been submitted, don't have the time to read this thread for 4 hours):





1. Take the battlefields and make them larger.

2. Put large controllable bases in withclosabledoors.

3. Make Seige equipment for taking the base over.

4. Give reasons for taking and holding a base. Faction perks, skill perks, PvP defense increases, whatever...

5. Create equipment capable of defending, and oppositly taking over an enemy held base.
TK-92
Sun Apr 11, 2004 6:21 pm
#130

fighting.....YAY!




Page 10 of 19