Development Cycle Archive
Thread: The Status of Battlefields
Having removed them, make each battlefield more like an instanced dungeon. Get the "quest" from some rebel/imperial NPC someplace who can tell you all about a battle where you are needed, give ya a shuttle ticket, and off ya go. Take a shuttle to the battle, get out, kick arse, come back home. Simple.
Badges: I think battlefields should be repeatable occurances so you can do them over and over. I suppose giving a badge to show you've done it is fine. It would be cool though if a instanced battlefield had around 5 playable scenarios and you'd never know which one you're going to get. Maybe one badge per senario. Or not, since badges seem to do nothing what-so-ever, who's gonna miss them?
Loot/Rewards: I don't personally play for loot so I don't much care, but to keep the pack-rats happy throw in a couple unique items here and there. Maybe some unique home furnishings. The loot items used in building certain items (aprons, backpacks, ect.) would be good here too.
Also, a system that awarded loot based upon the outcome and results of the battle would be interesting. If a player basically sat back and let NPC's maul each other until most were dead and then jumped in and mopped up the survivors the loot should be something like a jar of live bees. A player who leads the way and stomps a mudhole out of the enemy forces accounting for the majority of the deaths of the enemy and who preserved the lives of most of his allies should be awarded some fairly uber item.
GotEgg wrote:
JChace029 wrote:
Let us make this the official "Petition to give Jedi free Deaths on Battlefields, or Jedi only Battlefields" thread. Sign if you support.
I have recently quit playing my JEdi because there really is no point to having an amazingly strong character if you can't PVP with him or show off your skills without risk of being killed.
There is one inherent problem jedi's will have to face in a battlefield. - Picture this scenario:
PlayerAis a jedi knight, and heads out with his group to do alittle 'risk free' pvp (sounds like alot of fun).
Player B is on the opposing team in the battlefield, and recognises Player A as Player C's bounty mark.
Player B tells Player C wherePlayer A is.
Player A dies in battlefield, and respawns just outside, wherePlayer C is waiting, LLC in hand.
Now the jedi dies, and it counts.
There will always be this problem if there is a static place you respawn after participating in a BF. There needs to be a way for the jedi to get out of thefield without people camping the location he will appear when complete.
Are the battlefields ever going to be fixed? I'd like to engage in some PvE on a grand scale since PvP is in the toilet.
yes i know who cares about the battlefields...well i do actually they were fun..
ok first lets look at few ideas here.
there are 3 faction only battlefields per side that grant PvE and 6 that are pvp based. First drop the Rori, Talus, Naboo, Corellia and one Tatoonie PvP battlefields. First it opens up much needed server space and nobody ever went to Rori or Talus for the fields anyways. This would leave one PvP battlefield on Tatoonie and the 3 PvE battlefields for the factions.
Now what to do with the PvE battlefields...that is simple..theme them out
Im imperial so bear with me on this, and this is only a working example
When you enter the battlefield depending on the current theme you will be greeted by an coordinator to purchase faction items to use here. Troops, walls, turrets things like that. Here is the difference. First you 1 pt per member of the group, (lets work with 5) so you have 5 pts. Then for each rank you hold you get another (our group 2 sargs, 1 capt, 1 major and 1 colonel) so you would get 52 additional pts to spend allow with the orgingal 5 for a total of 57 pts. Now depending on the theme, would also depend on what you could buy (will be covered later). After you have spent those points the coordinator would say the Rebels are about to attack! and disapear. The computer side would have the same amount of points as you have to spend how ever it choses to work best with the theme.
Themes
Defending - in this theme you are to defend your pass from 3 waves of attacks. The items you can buy are structual with some defense items and a few more troops. The computer will send the first wave using the point that you had in the start. Though the first wave would be more like 1-3k ham soldiers but a lot of them. If you die you are exited from the field and have to wait til the end of the wave to rejoin the others. The second wave would be progressivly harder maybe 5-8k ham soldiers but fewer of them. The the last wave would be the hardest ones of course with 10k hams or higher. Note: you do not get to refresh your troops, once dead they are dead. If the invading troops make into the fort and destroy the flag you have lost. But if you survive all 3 waves without dieing your earn a niffty badge like "The Imperail Defense Meta" or "The Rebel Stronghold award"
Attacking - In this theme you are attacking a base, so you are only allowed to buy troopers and other assualt personell. The computer will assign pts to defense of its base. Here is the differnce, The computer base will equip turrets possibly a mine field or two, so you get to refresh your purchase (the troopers you bought before) only once. After destroying the flag you are victorious or if you are killed then not of course. And if you win again you get a nifty badge this time something different. If you win on the first assult you will get somethind like "Imperial Assualters badge" or the "rebel assualters badge" or if on the second attack you succeed you will get the "imperial stormtrooper award" or the "rebel commando badge"
Elimination - This theme is pretty straight forward you spend you pts in whatever you choose and its a knock down drag out fight to the last group standing. With fast spawning mobs and varing levels of difficulty this could be an interesting combat scene. Upon completion you will recive the "imperial soldiers award" or the "rebel resistance award"
As to the PvP battlefield on tatoonie...
Keep it with the current theme dungeon. Like right now both sides would enter the geon bio lab on different sides and have to fight each other in it. This way the PvP field wouldnt get old and it could add interest to dungeons that are not getting that much attention anymore (warren..cough..cough).
Well that's my idea short and sweet
flame me if you want
mlucas wrote:
well thanks for the up date and glad to see the GCW heating up in 2004! ...opps that was 4 months ago and STILL NOTHING ,no updates ,no fixes that work, no follow thru wow, nice communcations
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