Development Cycle Archive

Thread: Post Fan Fest response concerning Jedi Conversion.

Elym-
Tue Jun 15, 2004 2:05 pm
#105



Greetings all,


Please pardon this intrusion, but I have a very specific question and I’m hoping someone will be able to help me. Much like LonelyGhost suggested, I have been playing the game casually and only been hologrinding on the side until recently. I’ve always planned on unlocking a Jedi and have been developing some content involving my Jedi character when it is unlocked. But unless a major miracle happens, I won’t unlock it by 6/22. Now, as I understand the way it will work, credit will be given to me for the professions I’ve mastered in the form of rapidly advancing through the Force sensitivity path. Similar, I can only imagine, to the Jedi conversion. My newly unlocked character will have to go through the Force Sensitive quests again to advance the Force abilities, "but the entire quest line will need to be repeated with all the normal restraints."


Am I correct so far?


If so, this is my question: Does this means that there is no way for my new character, the one I intended to become a Jedi, to get the credit for my grinding?


Seriously… someone please tell me I’m wrong.


Having a Force sensitive tailor would be nice, but that’s not what I’ve been working for and it’s too late for me to change plans. Several of us might be really disappointed with the change over, but I for one will be happy to be finished with random grinding. Just Jedi grinding form now on. The new system does sound a lot better and I wish that it had been in place when I had begun. My prediction is that, whatever the end result, most of the players will be unhappy about the changes initially, but hopefully very few will be devastated. I like the idea of an easier unlocked, weak Jedi, if only they can keep the existing ones strong.


My gratitude to anyone who can answer my question and to the Devs for giving it a shot.


Elym


PS: Keep up the good work, Jedi. Perhaps they’ll listen.

alkahar
Tue Jun 15, 2004 2:29 pm
#106






Elym- wrote:



Greetings all,


Please pardon this intrusion, but I have a very specific question and I’m hoping someone will be able to help me. Much like LonelyGhost suggested, I have been playing the game casually and only been hologrinding on the side until recently. I’ve always planned on unlocking a Jedi and have been developing some content involving my Jedi character when it is unlocked. But unless a major miracle happens, I won’t unlock it by 6/22. Now, as I understand the way it will work, credit will be given to me for the professions I’ve mastered in the form of rapidly advancing through the Force sensitivity path. Similar, I can only imagine, to the Jedi conversion. My newly unlocked character will have to go through the Force Sensitive quests again to advance the Force abilities, "but the entire quest line will need to be repeated with all the normal restraints."


Am I correct so far?


If so, this is my question: Does this means that there is no way for my new character, the one I intended to become a Jedi, to get the credit for my grinding?







These are both correct.


Since it is your current character that has done all the work and has achieved all the badges (the badges will be what they are using to calculate how many professions you get credit for). It is your primary credit that gets the rapid advancement.


Armanie
Tue Jun 15, 2004 9:30 pm
#107


When I first read Keldarin's post, I was quite glad that SOE SWG live team wasfocusing their effort to make this game more fun, and make the conversion fairer. After playing on the TC2 for a week or so - tested various force specials, sabre specials, exp gain, sabre decay, etc, and finished the Knight trial to become a light jedi, I agree with most of the complains voiced here regarding the new jedi system and the fairness of the conversion intented by this post.


Unless they keep the current padawan trees like some of you suggested, the "fairness" of the conversion will depend on where are you in the current jedi system, it is not possible to provide a fair solution to the majority.


On the light jedi side, the voting test has not started, most high level ranks are given by QAs, soonly thelucky people (being the right palce at the right time) and some people who have contributed lots of their time on TC2 AND made good raport with the QAsgot promoted to those ranks (maybe this is what they mean by the light jedis need to play politics to get promoted? Doesn't sounds very light, does it?). The release is 1 week away, so I wonder how can the intended light jediscan have a chance to see if/how the voting system is going to work for them.


Fun is defined as:a source of enjoyment, amusement, or pleasure.


Given what I have experienced on TC2, I cannot find any enjoyment or pleasure spending more hours on repetitive activitiesto build a weakerlight jedi than what the current system has to offer. But I do find amusement contemplating Luke Skywalkerplaying politics to become more powerful


As a SW fan, I do hope this game last a long time and provide a fantacy environment for us to live our Star War dreams, but in moment like this, it is very hard to think positively.


Armanie Styla



DarthGoo
Wed Jun 16, 2004 7:42 am
#108

I have read most but not all of the posts of this thread and was wondering the communities opinion on the percentage of "Jedi" to "Master BHs". Is there some place this is listed? It seems of late there are way more Jedi than Master BHs. I for one believe that entertainment should overrule canon at times but not "all" the time. Lets face it.. Jedi are cool. Everyone knows this and nobody disputes it. But Master BH is pretty cool also. I for one hope the conversion goes smoothly and that most people are satisfied with it. I realize you can't always please everyone and in this world like it or not, majority (money) rules. I started as a Master BH *cough* 18 professions ago. *halo* and after attaining that badge was so disgusted with the bugged missions figured what the heck. Lets Hologrind a while. Well 4 months and 18 professions later I still haven't unlocked.. but I'm not giving up yet. I fear I will be caught in "Limbo" between Publish 9 and Publish 10 when *it* happens. That said I haven't the knowledge to really offer up an opinion to all the changes happening around me but I have the wisdom to accept change and roll with it. My only hope is that if I don't unlock before Publish 10 that all my efforts won't go unrewarded.


The best to you all and I hope to see you on the other side.


Goo.
Borwin
Thu Jun 17, 2004 11:44 am
#109






Keldarin wrote:



One of the goals of the Jedi Revamp was to add some diversity to the Jedi population. Not all Jedi have the same abilities with the Force and we wanted to open up the possibility to create different kinds of Jedi with different strengths.




Well I hate to break it to you guys but you miserably failed on achieving this goal. Once this renerf hits live all you will have achieved is making all Jedi go Master Lightsaber / Master Defense / 4,0,0,4 Healing.


The reason behind this is that Lightsaber is our only viable damage option and Defense is too damn good ( you guys didnt help the issue by getting rid of avoid incapacitation out of the enhance line either ).


In order to achieve this goal you guys seriously need to do more balancing and below is a great way to start:


Force Powers:



  • Increase the damage on Force Powers to be competitive with Lightsaber Damage.

  • Scale Down the force costs on the force powers to compete with Lightsaber Damage.

  • Sprinkle Force efficiency and Damage mods throughout the Jedi profession to make a Jedi deal more damage as they advance to master.

Force Enhance:



  • Institute a Jedi self only buff into this line. Allow Jedi to buff all the stats at the same power as Doctors / Entertainers.

  • Allow Force Meditation to heal wounds and battle fatigue.

  • Sprinkle enhance mods throughout the Jedi profession. These mods will allow the enhance skills to last longer and have more efficient force costs.

  • Increase the duration of the enhance skills. Examples could be:


    • Force Absorb / Feedback to a duration of 5 mins - This will make this line way more attractive vs. Force power specialists.

    • Increase force speed to a duration of 10 mins minimum or 5 mins could be the rate of a novice enhancer while 10 mins would be the duration of someone who has mastered the profession.

    • Increase the force resists durations to 30 mins. This wouldnt be overpowering in the least and besides the force defense skills are on a 30 minute timer so why shouldnt the enhance ones be.

  • Lastly this is the force enhancing tree for crying out loud. When I purchase this tree I should feel like Im getting enhances but right now I feel like Im getting anything but good enhances. This tree is specifically meant to enhance the profession but currently the defense tree has better enhancements than this one.

Force Healing:



  • Get rid of the stupid after heal delay on the force heals. This delay prevents a Jedi from attacking or doing anything else until the time is done. This skill needs to be brought in line with medic heals in that the delay is a delay on the next heal and thats it. Currently Doctors are still allowed to attack or do another special after a heal so should Jedi.

  • Sprinkle positive healing modifiers throughout the Jedi profession, so that a higher level Jedi will be able to heal more damage at a faster and more efficient rate than someone just starting.

  • Allow the Healing line to heal fire.


Now for balance sakes notice that Im suggesting that each of these skills gets good modifiers throughout the Jedi profession. The reason behind this is that the Lightsaber tree and force defense trees both have good modifiers throughout them and thats one of the biggest reasons that they are so attractive. Now look at the less attractive trees and you will notice they dont have a single mod throughout them.


Also for balance purposes it would be wise to take 75% of the defensive mods in the Force Defense branch and sprinkle it throughout the Jedi profession. The reason behind this is for 2 reasons:



  • Non Jedi will be able to invest in this line and get as good defenses as a Jedi player plus the ability to wear armor. <--- They will have the best of both worlds considering that they will be able to make a defense stacker character with only one tree.

  • All Jedi were good at defense but those that excelled in defense were better. Doing it this way would make all Jedi decent at defense but those that wish to master the tree would still be 25% better than those that didnt.

For those that dont like the idea realise that mastering the tree would still get you the same defense in the end but it would also allow Jedi to pursue other branches also without being majorly gimped without the defense tree.







SWG Dev's for PRESIDENT!!!!!
They have the two most fundamental skills of an American Politician
Steal from the middle class (Jedi) and give to the poor (veteran rewards starship).
Lying for political favor.
Lenora
Thu Jun 17, 2004 8:29 pm
#110




Keldarin wrote:



One of the goals of the Jedi Revamp was to add some diversity to the Jedi population. Not all Jedi have the same abilities with the Force and we wanted to open up the possibility to create different kinds of Jedi with different strengths.


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


As of June 17th you have failed then. Master LS /Master Defenders is what you have made. 5 days left to knock my socks off.

BoyOfLight
Fri Jun 18, 2004 12:23 am
#111



Borwin wrote:


Keldarin wrote:

Allow Force Meditation to heal wounds and battle fatigue.






that defeats the purpose of 1, if not 2 full lines in jedi healing




Egnar/Egnards Atop
Tarquinas Legion
Grand High Troll of The Troll Order/A Ninja of One
| If you played with force powers before it was viable, put this in your sig |
NaughtyByNature
Sat Jun 19, 2004 4:18 am
#112

Still find myself grinding on Jedi. Took me 31 professions to open & somewhat fun atm. Just started Jedi 1st trees 4222. I understand the frustration on nerfing the higher level jedi thou. Have not tested new system at all but from my reading all these post I STRONGLY agree that the basic skills from the 1st trees I've done like healing self, BF, force run should all be available to all jedi from the get go. Not sure what the new system has instore for me but since jedi should keep low profile healing self & bf & force run is a must! Could also see many problems once Knight is attained ( although from the trials I have read is not going to be possible ) So lets see, a Knight will be Overt 100% of the time, will need to hit a town or cantina for BF healing, will need to find a doctor for healing. Yes some skills may be learned. But you're either gonna be able to heal yourself up but do no damage or deal nice damage but not heal yourself LOL. So I see no diversity in jedi skills, everyone will get saber & defense & seek out others for heals & buffs. Think a Jedi is going to want to be a great healer but have little or no offense? Dream on!

I agree with most posts. Have not experienced the new system, but sounds to me like its not going to work either.

OK OK OK Here me now & Remember I said I told you so......"Next Jedi Revamp will be comming shortly".

Also No decay on weap but the components decay is this correct? LOL. the components are what cost the most. Played 1 year looted 7 single & 4 twin crystals. If this is indeed the new system need to make crystals & such more common drops. Granted probably could have looted more crystal but spent 90% of my playing time grinding out 31 professions. Almost named Jedi Baskin Robins if ya know what I mean.... Anyway dont think new system sounds right either, dont have any solutions as of yet but sounds to me like it SUCKS.......Please forgive me if have been misinformed or am not understanding the new system, just puttin my 2 cents in.......OOps sidetracked - main concern was the healing self, BF & force run..A jedi needs all those naturally......
GuanYing
Mon Jun 21, 2004 6:43 pm
#113

The revamp so far at least has some interesting ideas. Guardians going into the new system as is are all saying they're totally being gimped. Splitting up all the skills into different trees is an interesting idea, but if you all want jedi to be as amazing as they can be, you're a long way off. Yes, you've delayed the patch for another week, but from today to a week ago, I didn't see significant change to make me optimistic. I hate beingnegative, but jedi in swg are still nothing like they are in the movies; jedi vs battle droids anyone? blocking almostall blaster shots? reflecting shots to new targets? cuttingguns in half? thats just a few... This is just a game so I wouldn't expect it to be perfect.


Bottom line though is jedi are still a disappointment.
ramladu
Fri Jun 25, 2004 9:28 am
#114

If my jedi is a dark jedi apprentice with the following in the tree: 4 1 3 4, will I need to do the knight trials? What will I be getting if I convert at this level?


Thanks


ramladu
Fri Jun 25, 2004 9:31 am
#115

So for the FRS, would all a person needs to do is go to ebay and buy a jedi account and have two computers and keep letting the one that you want to have high rank, just keeping killing the other jedi account? There are plenty of people that will do this if that is the case. The only way around that would be that you can't kill the same jedi twice in a row.


And we should get a lot better graphics when using the saber, not just a one-two-three step. Give something very appealing that doesn't exist today. Give some more cosmetics. I want bells and whistles.

Felisconcolori
Mon Jun 28, 2004 3:48 pm
#116


Okay, so I've read the thread, and my question has nothing to do at all with the mechanics of why your Jedi can forcethrottle my poor, silly bioengineer into the ground before I can try to use my fairly useless pistoleer boxes against you under either system. (Although, if the other professions were to recieve even half the study and effort going into this one sheaf of potential skills and professsions... )


My question is this. WHY, or rather, what justifications are there for making Dark Side Jedi overt Imperials, and Light Side Jedi overt Rebels, and no one can every be a dark jedi rebel or light jedi imperial?


Okay, so obviously, going with the "epic good vs. evil" aspect of Lucas' enforced morality to match what we appear to see in the movies is one answer. But in the vast scale of the Galactic Civil War, the efforts of Luke and his friends are fairly miniscule, even if the impact they have is incredible. Who can say truly that there was never a dark side apprentice or jedi fighting with the Rebellion because they would never bow to the rule of Darth Vader or the Emporer? (If you want to say "continuity with the movies" I'll reply with "Then there are only 4 Jedi alive in the galaxy at this time. Yes, the Great Purge was that effective. Or was, before Lucas releases Episode III....")


On the flip side, who can say that light side Jedi did not belong to the empire attempting to work within the system, or purify the system so that it would work? After all, the Empire is an evolution from the Galactic Republic (done by a politician that would scoff petty talents like Clinton or Bush) and so would have light side Jedi that may go into hiding within the system, or even believe that while the leaders of the Empire are essentially evil, the system itself might be beneficial and good.


Of course, Jedi may have their own reasons for anything they do. What I am saying here is, if you want to make Jedi Overt as a part of the FRS system (nevermind that this bars them from going to certain places, or doing certain things, and forever being doomed to die as they load into the starport by eager camping riflemen), let them choose the faction they wish to belong to.


Some day, I may want to play a Jedi....


Given that I've been working on BioEngineer long enough to be a veteran player before mastering it, and a couple months to boot as well... I can take a long grind. But that lack of choice in which direction character development will go, that causes an RPG stutter in my interest level.


-Once, Felisconcolori


Now


Catman Dewback of New Alderaa, Corellia, Kettemoor

Visit the FPL Vendor of the New Alderaa Mall... always a choice of pets without vulnerabilities at different levels.






Gypsia d'Catman - Tough Chick with a Flamethrower
Catman Dewback - Famed Trando ex-band leader of the Wookettes
Felis Con'Colori - Bothan Spy back before there was a "Spy"
Larrana Darkewave - A Silent Dancer

All dead as of 11/30/05. We tried. Gysia's flamethrower blew up. Catman was arrested for trumped up charges of slavery. Felis grew cold in the grip of Darth SOE. Larrana finally swallowed her NDA and choked.
Hail, Hail the NGE! SWG is dead! All praise the NGE!
NaughtyByNature
Tue Jun 29, 2004 3:53 am
#117

I totally agree with you. In fact I have 2 accounts & was thinking of making a light & dark jedi & letting one kill ther other LOL. Think you should not be able to kill same jedi twice in a row. If so a ranked jedi could just totally pick on a lower one until they had no skills left hehe. My main concern is when loading onto another planet overt. Many more Jedi are going to be overt 100% & just traveling on a shuttle is going to be dangerous. Think they should make it so that you (anyone jedi or not) should not be able to be attacked until they move say 5m. This would take away the ability of all those campers who just sit at theed & wait for a declaired toon to load in. Have been killed several times this way. Half the time my character is dead before I'm even done loading. Is sad when ya take a shuttle & find yourself dead after you have loaded. Never complained before but as a soon to be Overt Jedi dont think will be traveling much anymore.... Just a thought.
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