Development Cycle Archive

Thread: Publish 7 Feedback: Droid & Droid Engineer Enhancements

Sho_Okami
Wed Mar 17, 2004 9:47 am
#105






Shislkah wrote:




This post is for players who want to know how the Droid Invasion publish ended up so weak where droids are concerned. The answer is, Forum Users. The Devs came to the DE forum in January with a plan involving REAL combat droids, including droideka. At that point I was a DE who was thinking of dropping it, and I was totally jazzed to see their plan. Then the most peculiarthing happened, DE's used the forums to collectively say "We are only interested in crafting, combat droids aren't part of the continuity." Overthe course of a week or two some very perplexed Devs (who had been hearing "Give me droideka!" for months prior) listened to the "DE community" (or that 10% of it that makes their voice heard) and decided that the customer is always right. This publish, as far as droids, is exactly what the DE's asked for: no meaningful combat, no new droids, and a couple slots on a the Adv. BLL.





Yet another disappointment in SOE/Lucas. (if true)


Something that impacts the Star Wars Galaxy, as we know it, in such ahuge fashion (Droids are an INTRIGAL part to the Star Wars Universe), should NOT ONLY be decided by the profession that it pertains to. Combat Droids should be a OPEN discussion, NOT relagated to JUST DE's. IF this is true....shame on Lucas/SOE. Something like that should be in the Concept/Development Forums for everyone to see and comment on.





Tempest
Shiroi Okami
M. Artisan/TKA

"What'dya mean i gotta be a Master Pilot for YT-1300!?!?"
Sho_Okami
Wed Mar 17, 2004 9:48 am
#106

scuse my spelling btw



Tempest
Shiroi Okami
M. Artisan/TKA

"What'dya mean i gotta be a Master Pilot for YT-1300!?!?"
Kilarny
Wed Mar 17, 2004 9:49 am
#107






AudioOrgana wrote:





Neehivi wrote:





Smurfwalker wrote:
Whilst I'm not weighing into the actual argument over what are good/bad changes (I don't have an opinion yet), these changes have been on the test center for quite some time, and it would not have taken a whole lot to read the release notes or hop onto the test center to discover these things for yourself while there was still time to be involved in the development process.

Complaining about things that have been known for some time (ie. no droidekas etc.) is counter-productive, and contributes to a whole lot of emotional wind that the developers have to sort through to actually find any bugs.

If the changes affect you so much, you should have read the notes and checked out the test center, and the test center forums before it went live.






/agree


/agree


/agree








WE DID.


The responses in this thread are pretty much what we said when it was on TC - however, they want feedback based on it in live play, and they are getting it.


Don't presume that we didn't see this coming - we did; being uninformed and accusing others of being uninformed is just bad form.


Audio






Yeppers. We tried very hard to be constructively, positively involved in the development process. Alas, SOE has made their own decisions about the direction they are taking the game.


Looks like the DE players are taking the brunt of the abuse, with all of those "You stole my Probot's armor!" /tells.


I'm interested to hear SOE's response to the customer feedback they are getting from the non-DE community.


Vegitaa
Wed Mar 17, 2004 9:52 am
#108

Ok, so you nerfed my 3 Probots which I've had for months, you didn't add any new Droids (well.. from what I hear they're NPC's in the Corellian Corvette... looking forward to that bugged implementation) I have to go spend twice as much to REPLACE the droids that I've had forever (cause now it costs a DE twice as many resources and time to craft.) Lets see.... the only droid you get from the wallpaper is the one running away.... Was there some kind of "enhancement" that I missed? Oh yeah I had an original Pre-Pre-NERF probot thanks for making that worthless for me. Only had him 6 months, took you long enough to break that.


I don't get it. You Dev's, you play this game right? You're involved in development and implementation, you have a test server, why is it that you keep labelling patches with Theme names that do not represent the patch?


Imperial Crackdown (Imperials got smacked down)

Droid Invasion (NERF'ed all legacy droids, further broke GCW with the targettable bases exploit, shall I go on?)


You can't tell me that you didn't know this stuff was gonna blow up in your faces. Jedi's getting grief killed in mass, bases being exploited, the much advertised Droid Invasion Armour NERF, the /movefurniture UP command is buggey at best.... So what did you do for us here? Am I missing something? Oh yeah, my buffs aren't as random, I can call a pet/droid/vehicle anywhere, and I can rebuff myself till I get the stat I want.... ok... thanks for throwing us a bone. Hooray for fixing a few Carbine specials, otherwise your Droid Invasion is about as successful as your Imperial Crackdown.



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Shislkah
Wed Mar 17, 2004 10:04 am
#109







Yet another disappointment in SOE/Lucas. (if true)


Something that impacts the Star Wars Galaxy, as we know it, in such ahuge fashion (Droids are an INTRIGAL part to the Star Wars Universe), should NOT ONLY be decided by the profession that it pertains to. Combat Droids should be a OPEN discussion, NOT relagated to JUST DE's. IF this is true....shame on Lucas/SOE. Something like that should be in the Concept/Development Forums for everyone to see and comment on.






Pardon, I did not mean to imply there was no oversight, most of the ideas I refer to were briefly on the In Concept and In Dev forums at one point or another. The major battle was waged in the DE forum though, where by a ratio of about 7:3 players mystifyingly said they would rather be bored than damage the continuity - Ilove the Star Wars continuity, butimo many fun things in game are only barely related to it, and fun is a higher priority. Also, when I said the Dev's had a neat plan, that made it sound like a single coherent topic, when it was actually a series of ideas that were batted around (Droid certifications and Droid Handler/Commander for instance.. try older DE forum posts if you're curious about that.)

Kilarny
Wed Mar 17, 2004 10:04 am
#110






Sho_Okami wrote:





Shislkah wrote:




This post is for players who want to know how the Droid Invasion publish ended up so weak where droids are concerned. The answer is, Forum Users. The Devs came to the DE forum in January with a plan involving REAL combat droids, including droideka. At that point I was a DE who was thinking of dropping it, and I was totally jazzed to see their plan. Then the most peculiarthing happened, DE's used the forums to collectively say "We are only interested in crafting, combat droids aren't part of the continuity." Overthe course of a week or two some very perplexed Devs (who had been hearing "Give me droideka!" for months prior) listened to the "DE community" (or that 10% of it that makes their voice heard) and decided that the customer is always right. This publish, as far as droids, is exactly what the DE's asked for: no meaningful combat, no new droids, and a couple slots on a the Adv. BLL.





Yet another disappointment in SOE/Lucas. (if true)


Something that impacts the Star Wars Galaxy, as we know it, in such ahuge fashion (Droids are an INTRIGAL part to the Star Wars Universe), should NOT ONLY be decided by the profession that it pertains to. Combat Droids should be a OPEN discussion, NOT relagated to JUST DE's. IF this is true....shame on Lucas/SOE. Something like that should be in the Concept/Development Forums for everyone to see and comment on.








You are absolutely correct. However, aside from the Droids: "Where we are and where we're going" thread there wasn't much placed out there TO discuss. I have hopes for and asked for more publicly-visible info on the future of droids in SWG.


BTW, it wasn't really clear to the DE community as they discussed this topic that the choice was, "Droid Handler Profession or no high-level combat droids."
RUSKULL
Wed Mar 17, 2004 10:06 am
#111

This is"the" droid fix. That's all we get. Now on to the next publish.







Of course, I'm just being silly, but if I was right...






"I'm a Pre-CU jedi vet, so you suck! Gimme! Gimme! Gimme! Gimme! Gimme! Gimme! GIMME!! GIMMEEE!!!! GIIMMMEEEE!!!!!1111121!!@#"
Chilastra, Wanderhome, Bria gallery
Necroflower
Wed Mar 17, 2004 10:29 am
#112

I couldn't make myself stay logged in last night. I got on hoping to play with the new stuff we got (since there was so little of it compared to what would constitute a "Droid Invasion", I didn't think it would take long), and was bombarded by tells asking for new combat droids. Without an exception, these people wanted the droids shown on the wallpaper...which I had to inform them didn't exist and were not going to ever exist.


I am a newe DE, almost to master now, and I have no real customers to send me hate tells like others got about the droid armour nerf...but still, I had to deal with a lot of angry people last night that felt cheated, decieved and lied to...and as I was the DE, I was the one to take that abuse.


Thank you SOE for making me want to LOG OUT and not play the game...





vvvJezika Boneflower ::GRRL:: Femme Imperius v Weaponsmith & Droid Engineer

Lonkley
Wed Mar 17, 2004 11:01 am
#113






Shislkah wrote:




This post is for players who want to know how the Droid Invasion publish ended up so weak where droids are concerned. The answer is, Forum Users. The Devs came to the DE forum in January with a plan involving REAL combat droids, including droideka. At that point I was a DE who was thinking of dropping it, and I was totally jazzed to see their plan. Then the most peculiarthing happened, DE's used the forums to collectively say "We are only interested in crafting, combat droids aren't part of the continuity." Overthe course of a week or two some very perplexed Devs (who had been hearing "Give me droideka!" for months prior) listened to the "DE community" (or that 10% of it that makes their voice heard) and decided that the customer is always right. This publish, as far as droids, is exactly what the DE's asked for: no meaningful combat, no new droids, and a couple slots on a the Adv. BLL.


Go to the DE forum and read the neat stuff posted from January through early February by the Devs, and read how players ground it to a halt in mid-development, resulting in this publish.


Personal Note: No skill is worth being angry and bored, if it's not working for you, drop it and get a new skill that you enjoy - this will solve 90% of your in-game problems.





Yes, read the forums so you dont believe in this half-truth.


Devs did want to give high level droids. They wanted to clone BE/CH into DE/Droid Handler. It was a stupid idea, and while the complaints STARTED on the DE forum, there was a thread quite easily found in the Dev Tracker in one of the dev boards (concept? development?) which had participation from ALL professions with a 90% resounding "this is a stupid idea", at least 1500 messages in a span of 3 or 4 days. Runesabre eventually posted a very reasonable statement that canceled droid handler.



"It is my opinion that a new profession should be a unique, interesting addition to the game that is not merely a copy or derivative of an existing class. There are already too many professions in SWG that are similar with each other; I did not want to add to that problem. The Droid Commander profession would have needed a lot more development time than I had to spend in the schedule to ensure it was not simply a "metallic CH" profession. Finally, as mentioned before, it is my goal to ensure that all existing professions have their own unique, viable identity in SWG before thinking about adding new professions to the game." - SWG-Runesabre 2-3-04



The whole "DE crafter" argument is another issue, namely the Droid Hybrid profession (Only DE gets droids), and had nothing to do with the Droid Handler profession going away (though it did create the profession in the first place).


Look around, does your profession work? you want to add another profession? just to use a handful of droids? DE's argued in vain for weeks to try to get "Certifications" to every combat profession to be allowed to use a droid. Devs told us we cant give away free checkers, ie... power (in the form of combat droids) without spending skill points. Then the next week they gave Chef's a few dozen checkers to hand out.


So yes, DE's have known for weeks this patch was going to be a let down, and we've been trying to let people know that for weeks too.


Btw, you think this is disappointing, wait till you see Patch 8.


as a last note. if you keep saying that the abomination that is the R3 shouldnt be more powerful than a probot, the devs will interpret that as "nerf the R3". Why the probots HAM is so small I cant understand, it sure looks like a mistake, i think my DZ-70 came out with the same HAM.





----------------
There is a special place in hell for necro posters
Mordib1
Wed Mar 17, 2004 11:31 am
#114

Yes, I played around with a new droid and it seems to be working fine.

However, I was NOT PLEASED that you stealth-nerfed my pre-nerf Probot.

I am also very fed up that you really didn't introduce anything really NEW. All you did is make the R3's and other common droids able to do combat like the previously useless probot. Their stats aren't much different, and since they have little armor, they can't tank just like the previous model.

Where are the actual combat droids that are NEW?



********************************

Master Bounty Hunter
Kiri Storm - Imperial Inquisition

Wokka
Wed Mar 17, 2004 11:48 am
#115

Well, there was one question that caught my eye, the one about if combat droids are helpful to new characters...


New characters cannot afford combat droids. By the time they can get their hands on a combat droid, they are no longer new characters. Same with non-CH pets. By the time you can get one, you really have no use for something that minor.


I've started over many times with many different types of characters, and I know how to play newbies really well. This is an exciting part of the game for me so I like doing it.


During this starting phase, I yearn for many things. A pet, a droid, a real weapon, transportation, stat modifying food, crafting and surveying kits (and resources to build them), and finally, to work on improving the skills to use all the previous items. Most of these you can get with credits, if you have them, and your noob days will be greatly cut short. If you get twinked, its all too easy. If not, you are in for a long road, but enjoyable for me.


You didn't design the droids and non-ch pets to compliment the twink gamer did you? Because that's sure what it looks like.


Wokka-wokka


ideas
Wed Mar 17, 2004 12:00 pm
#116

I did as much as I could last night between work and sleep...


First thought: You're TORTURING us with all the specific new resources! When you have database issues with people storing too much junk, making people store a dozen new specialized resource statcks to make what amounts to 2 new items (repair kits and reconstruction kits) is asking for trouble. Adding in the non-rare petrochemical fuel requirements that DEs never had before, each of us is now scrambling to gather roughly 15 new things that we might never have kept before. And for each of those things, most people will buy/harvest (a) the first they can find, then (b) the best they can find -- which really means 30 stacks of resources to be a well-stocked DE.Then we turn those into 10 new sub-components, and turn those subcomponents into 8 new items. I think someone was getting a little enthusiastic with the schematics!


Second thought: I guess I was envisioning combat modules as being varied somehow, like "melee combat module" versus "ranged combat module". Not that I read anything to that effect, but I just kind of assumed that there would be some options when making a combat droid. as far as I could tell, there wasn't even the Level 1-6 paradigm that every other module followed. Still, I was able to put together a 100% schematic last night with the temporary experimentation rules, and that run should keep me going until Publish 8. PLEASE put a little bit of variance in combat modules for publish 8?


Third:20% droid armor is pathetic. I use Level 6 armor modules regularly. I can't even imagine what a level 1 armor module is good for! If Level 6 armor were even 30%, at least I could imagine 5% per level and maybe stack two Level 6s in one droid for 60% resists. Just take out the armor module levels and make droid armor be 20% or nothing. It's very sad to do all that work for such poor results.


Fourth: I made a combat probot, DZ70, and LE droid. I like that the probot now holds up to 5 modules. I compared a CR 550 probot versus one with CR 440 with storage, and there was a difference, but it was just enough that I could envision people choosing either one. I was expecting a bigger damage difference between the two, but it was only about 10 points difference. I can't really envision too many people taking the DZ70 for combat. Unless newbie DEs can make them, I don't anticipate seeing any at all. I haven't made an R-series combat droid, but from peoples' posts in the DE forums, I like the fact that probots are still better than a fully-combat R3. Well done. I'll keep making my R3s as crafting bots.


Fifth: Droid Repair Modules. After reading some posts about these not working in some droids (seems like now they DO work in walkie-droids, but NO LONGER work in R-series droids...), I'm trying do decide if there's a great purpose for these modules any more. Either I take up 1 of N permanent droid slots, or I make a crate of reconstruction kits. Seems to me that the reconstruction kits make more sense now. Now, if the Droid Repair Module could do more (like heal white-bar damage), then it might be worth adding to a combat droid.


Sixth: All my old droids (and new ones) show up as CL 13. I can still call them out and operate them for now, but it worries me that one day I'll log on and no longer be able to use any of my droids. Is this a bug in the displayed value or something else? Please do not prevent us from calling out these droids until you ensure that an R3 with NO combat modules does not show up as CL 13!!!


Seventh: With materials I could find, I made a Droid Repair Kit A with poor components and a Droid Repair Kit B withbetter components. If I'm reading it's numbers correctly, the Repair Kit B heals 1050 damage per use, with 20 uses, and the Repair Kit A heals 550 damage with 20 uses. Since probots only have 1100 HAM, I can't imagine why I'd ever bother making a Repair Kit C or D. It seems like 1 use of the B should be just fine. Maybe the better kits are for future droids?



All-in-all, very good. The resource requirements are the only thing I think is a bit overdone.






So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



Neomaniac
Wed Mar 17, 2004 12:51 pm
#117

Hi can i just say a few things:

1. Where the hell is the armor, I put 2 Level 3 Armour things into a ADV R2 combat droid and it had no armour rating, the combat rating was 277 in the deed(5 modules) and its only level 13 difficulty and it only does about 80 - 197 damage, that is rubbish.

2. This next one might be me acting like some kind of slow noob but how do you exactly get 6 combat modules into a droid, i can't see any droid which accepts 6 combat mods
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