Development Cycle Archive
Thread: Version 0.122312 May 10, 2005 Discussion Thread
Iwof wrote:
How about a balance pass on the genosian cave on Yavin
I was there all weekend grinding with some friends and people were coming through to run the mission to get the lizard mount. Many people went in and nobody made it out alive, unless I went down to revive them.
The 4 genosians at the entrance are at a decent respawn and difficulty, but once you get past them the Kwi get you. There are simply too many of them. One Jedi went down and came running back out with about half of them following him and I counted about 25 of them all level 80, that is simply impossible.
QFE This needs to be fixed.
Krazster wrote:
the extre week is for EVERYONE. That makes me extremely pissed off.
So, I am supposed to sacrifice double XP week for a vague comment made by the same Devs who can't seem to get their act together since the launch of SWG? No. I am not at fault here, they are. Gross incompetence and indifference to the playersconcerns and desires, that is what all this boils down to. Anyone who defends or supports their actions is condoning this shoddy and reprehensible treatment of the players.
Message Edited by Lomier on 05-10-2005 11:21 AM
Agreed, what were the Dev's thinking. I hope they compensate us in some way now as I could have just respeced straight to what I wanted had I not already dropped my crafting skills.
/con should be for a lvl 80 PLAYER:
lvl 1-291XP (cannot harm you - even in swarms - one shot death - or running away when you arrive)
lvl 30-59 50% XP (Easy fight, but no one shot, maybe death at 3-4 shots, can survive 10 of them and only loose50% of health)
lvl 60-79 80% XP (Easy fight One-One - tough fight when more than 2, but you should be able to win against 3-4 of them)
lvl 80 100% XP (Hard fight against 1 opponent, but player should be allways the winner - tough fight against 2 of them with a minimal chance to win, but player should be able to run away or flee!)
lvl 81-89 120% XP (Tough fight against 1 opponent, but player should have a real chance to win, but his health should be down to 10% - 2 of them would kill the player, if he is not able to flee...
lvl 90-99 150% XP (Player should have a minimal chance to kill such a creature if he really plays with tactic, but 2 of them should be allways kill him!)
Ghostfurby wrote:
the neutral clone armor quest appears to be bugged, just did the whole thing start to finish on chimaera and did NOT recieve any armor or message saying i was getting armor. same with my friend.
I did however recieve the hologram yt-1300
Did the Imperial Version of the Quest, got my Holo-Tie, but no clone armor :/
Please give us a chance to redo this quest and get our well earned Armor!!!111
Why have the JTL missions to access the Hunting Grounds on Kash been nerfed from tier 4 to tier 3?
I know a lot of non pilots were moaning about this, but now when I help people do this mission it has gone from fun, challenging and rewarding to being another shooting fish in a barrel mission.
Thunderheart wrote:
- Fixed issues with Jedi healing that caused incorrect amounts of Force power to be used.
Also, Healing people do not grant experience. For us Master Healers who live and die by our profession, this is unfair.
Message Edited by MsNiL on 05-11-2005 11:46 AM
I have yet to see better resources being less rare, or good loots more common... these are the things that drop the economy. If you say your not trying to drop the economy down a notch, and that its the same as it was pre-cu, at 9kish max for one person. Then look at all the solo groups that was around then, all the people going imperial for at-sts to group with, or creature handler... anything to bring the prices up... I think very few did think 9k missions except if non-ch/imperials just couldnt find a solo group
What about this proposal..
Difficulty 82 = 28k-30k
Difficulty 81 = 23k-25k
Difficulty 80 = 17k-20k
Difficulty 79 = 13k-15k
Difficulty 78 = 7k-10k
i like the old system of spliting the reward, but with bigger more hunting groups and less soloing maybe something close to {# of enemies = ($baseenemyquanity($groupmemberquanity x .65)) and everyone get the posted amount.
This is just for a lvl80 player of course, the others need adjusted to, mission prices are just way to low...
Like the highest mission is newbie teritory being only 1k.. use to be 2k max for newbie areas like tatooine before cu.. and thats solo.. why give the newbies less money? what has changed in the economy? Guess im missing something..
Message Edited by Gonezolo on 05-11-2005 12:08 PM