Development Cycle Archive

Thread: Version 0.122312 May 10, 2005 Discussion Thread

mixx24
Tue May 10, 2005 8:02 pm
#105






Iwof wrote:


How about a balance pass on the genosian cave on Yavin


I was there all weekend grinding with some friends and people were coming through to run the mission to get the lizard mount. Many people went in and nobody made it out alive, unless I went down to revive them.


The 4 genosians at the entrance are at a decent respawn and difficulty, but once you get past them the Kwi get you. There are simply too many of them. One Jedi went down and came running back out with about half of them following him and I counted about 25 of them all level 80, that is simply impossible.






QFE This needs to be fixed.



Jaxon-Dax
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Post NGE Elder MBH


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Evayy
Tue May 10, 2005 8:26 pm
#106



More updated issues this evening bria,


Nyms base killed all the spawn, the mission kept "healing itself" nada on rador aborted mission


Severe targeting issues, from entertainers, not being albe to /watch or /listen


bike repair, harvest , attack,

some can be /macro but not the bike repair at the garage


targeting termials (starport) sever lag unresponsive lots of clicking till response is made

(impedes travel)


still over abudance of auto targeting mobs which we cannot seem to be albe to target back


With the forced grouping and the lowering of heals PLease consider like other level based games

that while Player verses Enviorment let the healer take care of whole group


Trainer T Kon talus Dearic was missing in action


clicking multiple times to get a response from other trainers


Waypoints huge one /waypoint ( syntax error)


mobs still shooting any way they want we cannot, they shoot through walls, buildings terraine, we get "target not seen" invalid target miss miss miss miss they hit continualy

if debug mode is on that would probably explain lots of issues


but not grapichs distorations the past few days, mobs being to far from us then doing what they want to players.Vry hard to stay on target with targeting issues lights specials during combat ,

bad headache at end of grouping session.
Hurricane0
Tue May 10, 2005 9:08 pm
#107






Krazster wrote:

the extre week is for EVERYONE. That makes me extremely pissed off.






has this been confirmed - and if so, where?


-Stormy



For in-game contact, PM any of my toons, Tyress, Hurricane or Stormii - Thanks
Noghrilover
Tue May 10, 2005 11:53 pm
#108

Could we please get the locations to themining stations for every system in our datapad? It is hard to find them without some directions.



~Scnigey Wesley~
Master Bounty Hunter/Master Ranger
Chilastra
SWG:JTL Alpha Tester

andshrew
Wed May 11, 2005 12:03 am
#109




So, I am supposed to sacrifice double XP week for a vague comment made by the same Devs who can't seem to get their act together since the launch of SWG? No. I am not at fault here, they are. Gross incompetence and indifference to the playersconcerns and desires, that is what all this boils down to. Anyone who defends or supports their actions is condoning this shoddy and reprehensible treatment of the players.

Message Edited by Lomier on 05-10-2005 11:21 AM






Agreed, what were the Dev's thinking. I hope they compensate us in some way now as I could have just respeced straight to what I wanted had I not already dropped my crafting skills.
Maulibaer
Wed May 11, 2005 12:21 am
#110

First some positive words:

The NEW BLACK SUN FIGHTER IS SUPER! (Even when his name has an error.)


Now some negative report:


I was today on Kashyykk for over 2 hours and got not more the maybe 50 XP.......


We need THIS:



/con should be for a lvl 80 PLAYER:



lvl 1-291XP (cannot harm you - even in swarms - one shot death - or running away when you arrive)


lvl 30-59 50% XP (Easy fight, but no one shot, maybe death at 3-4 shots, can survive 10 of them and only loose50% of health)


lvl 60-79 80% XP (Easy fight One-One - tough fight when more than 2, but you should be able to win against 3-4 of them)


lvl 80 100% XP (Hard fight against 1 opponent, but player should be allways the winner - tough fight against 2 of them with a minimal chance to win, but player should be able to run away or flee!)


lvl 81-89 120% XP (Tough fight against 1 opponent, but player should have a real chance to win, but his health should be down to 10% - 2 of them would kill the player, if he is not able to flee...


lvl 90-99 150% XP (Player should have a minimal chance to kill such a creature if he really plays with tactic, but 2 of them should be allways kill him!)


lvl 100-XXX 200% XP (Only a group has a chance against this creature and if there are more then the group must be bigger...)


The groups of levels I wrote above should naturally be handled with slightly + and - between themselves (If higher then harder....)


But I think this concept would repair some of the issues of the current CU!


I really would like to run around in the game freely and get SOME xp from it......


Please change the con-system in the NEAR future.......



___________________________________________________________________
Ingame names: Dorian' Hunter or Co'co' Zamis, Bria.

I'm playing this game since BETA 4 and was one of the first AUSTRIANS that got it shipped.....

MY HOBBY:
CLANN CLAIOMH - Search for Dorian under "GRUPPE".....

REPAIRED CON-SYSTEM
ogothmag
Wed May 11, 2005 1:02 am
#111






Ghostfurby wrote:

the neutral clone armor quest appears to be bugged, just did the whole thing start to finish on chimaera and did NOT recieve any armor or message saying i was getting armor. same with my friend.


I did however recieve the hologram yt-1300






Did the Imperial Version of the Quest, got my Holo-Tie, but no clone armor :/


Please give us a chance to redo this quest and get our well earned Armor!!!111





Ogothmag Mist Hunters
Ranged Master Bounty Hunter
Jabba's Ace Pilot
BadgerSmaker
Wed May 11, 2005 2:04 am
#112

Why have the JTL missions to access the Hunting Grounds on Kash been nerfed from tier 4 to tier 3?


I know a lot of non pilots were moaning about this, but now when I help people do this mission it has gone from fun, challenging and rewarding to being another shooting fish in a barrel mission.




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0110101101111001011110111101001000101011
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
MsNiL
Wed May 11, 2005 2:45 am
#113




Thunderheart wrote:


May 10th, 2005

Version 0.122312

Profession: Jedi


  • Fixed issues with Jedi healing that caused incorrect amounts of Force power to be used.






The practical use of Total Heal is gone. Pre-CU it was a great ability, but what made it so good is gone (uberdots, 3 healthbars, intimidate, dizzy etc), but now its just Force Heal with an insane forcecost or an overrated replacement for the entertainer/doctor professions.

Also, Healing people do not grant experience. For us Master Healers who live and die by our profession, this is unfair.

Message Edited by MsNiL on 05-11-2005 11:46 AM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Krazster
Wed May 11, 2005 2:57 am
#114

http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=588



Kh'amur Drauus-Ahazi
Exerus77
Wed May 11, 2005 3:29 am
#115

How about missions giving out more money.. 9.9k max is ludicrus for the swg economy. Payout for lvl78 - lvl82 being the same payout isnt logical, since the difference in the difficulty is quite a bit. Maybe you developers have it in mind to tone down the economy some, but the way enemies are, loots, resource, etc. prices are not going to drop, most will go up...

I have yet to see better resources being less rare, or good loots more common... these are the things that drop the economy. If you say your not trying to drop the economy down a notch, and that its the same as it was pre-cu, at 9kish max for one person. Then look at all the solo groups that was around then, all the people going imperial for at-sts to group with, or creature handler... anything to bring the prices up... I think very few did think 9k missions except if non-ch/imperials just couldnt find a solo group

What about this proposal..

Difficulty 82 = 28k-30k
Difficulty 81 = 23k-25k
Difficulty 80 = 17k-20k
Difficulty 79 = 13k-15k
Difficulty 78 = 7k-10k

i like the old system of spliting the reward, but with bigger more hunting groups and less soloing maybe something close to {# of enemies = ($baseenemyquanity($groupmemberquanity x .65)) and everyone get the posted amount.

This is just for a lvl80 player of course, the others need adjusted to, mission prices are just way to low...

Like the highest mission is newbie teritory being only 1k.. use to be 2k max for newbie areas like tatooine before cu.. and thats solo.. why give the newbies less money? what has changed in the economy? Guess im missing something..



Exerus Ievanko
Offer winnings to vendor at -275 -5720 on Corellia
1km from Coronet
Exerus77
Wed May 11, 2005 3:31 am
#116

sorry for the clutter, accidently unchecked the convert box



Exerus Ievanko
Offer winnings to vendor at -275 -5720 on Corellia
1km from Coronet
Gonezolo
Wed May 11, 2005 4:07 am
#117

Sorry wrong thread

Message Edited by Gonezolo on 05-11-2005 12:08 PM



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